diff options
Diffstat (limited to 'scene/3d/room_instance.cpp')
| -rw-r--r-- | scene/3d/room_instance.cpp | 158 |
1 files changed, 63 insertions, 95 deletions
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 3b4eb0b52..8e88aa430 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -34,77 +34,72 @@ #include "globals.h" #include "scene/resources/surface_tool.h" - void Room::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_WORLD: { // go find parent level - Node *parent_room=get_parent(); - level=0; + Node *parent_room = get_parent(); + level = 0; - while(parent_room) { + while (parent_room) { Room *r = parent_room->cast_to<Room>(); if (r) { - level=r->level+1; + level = r->level + 1; break; } - parent_room=parent_room->get_parent(); + parent_room = parent_room->get_parent(); } - if (sound_enabled) - SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space()); + SpatialSoundServer::get_singleton()->room_set_space(sound_room, get_world()->get_sound_space()); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - SpatialSoundServer::get_singleton()->room_set_transform(sound_room,get_global_transform()); + SpatialSoundServer::get_singleton()->room_set_transform(sound_room, get_global_transform()); } break; case NOTIFICATION_EXIT_WORLD: { if (sound_enabled) - SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID()); - + SpatialSoundServer::get_singleton()->room_set_space(sound_room, RID()); - } break; + } break; } - } - RES Room::_get_gizmo_geometry() const { DVector<Face3> faces; if (!room.is_null()) - faces=room->get_geometry_hint(); + faces = room->get_geometry_hint(); - int count=faces.size(); - if (count==0) + int count = faces.size(); + if (count == 0) return RES(); - DVector<Face3>::Read facesr=faces.read(); + DVector<Face3>::Read facesr = faces.read(); - const Face3* facesptr=facesr.ptr(); + const Face3 *facesptr = facesr.ptr(); DVector<Vector3> points; - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); + Ref<SurfaceTool> surface_tool(memnew(SurfaceTool)); - Ref<FixedMaterial> mat( memnew( FixedMaterial )); + Ref<FixedMaterial> mat(memnew(FixedMaterial)); - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) ); + mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.2, 0.8, 0.9, 0.3)); mat->set_line_width(4); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_flag(Material::FLAG_UNSHADED,true); -// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); + mat->set_flag(Material::FLAG_DOUBLE_SIDED, true); + mat->set_flag(Material::FLAG_UNSHADED, true); + // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(mat); - for (int i=0;i<count;i++) { + for (int i = 0; i < count; i++) { surface_tool->add_vertex(facesptr[i].vertex[0]); surface_tool->add_vertex(facesptr[i].vertex[1]); @@ -114,14 +109,11 @@ RES Room::_get_gizmo_geometry() const { surface_tool->add_vertex(facesptr[i].vertex[2]); surface_tool->add_vertex(facesptr[i].vertex[0]); - } return surface_tool->commit(); } - - AABB Room::get_aabb() const { if (room.is_null()) @@ -132,12 +124,11 @@ AABB Room::get_aabb() const { DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const { return DVector<Face3>(); - } -void Room::set_room( const Ref<RoomBounds>& p_room ) { +void Room::set_room(const Ref<RoomBounds> &p_room) { - room=p_room; + room = p_room; update_gizmo(); if (room.is_valid()) { @@ -150,14 +141,11 @@ void Room::set_room( const Ref<RoomBounds>& p_room ) { if (!is_inside_tree()) return; - propagate_notification(NOTIFICATION_AREA_CHANGED); update_gizmo(); if (room.is_valid()) - SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds()); - - + SpatialSoundServer::get_singleton()->room_set_bounds(sound_room, room->get_bounds()); } Ref<RoomBounds> Room::get_room() const { @@ -165,86 +153,76 @@ Ref<RoomBounds> Room::get_room() const { return room; } -void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const { +void Room::_parse_node_faces(DVector<Face3> &all_faces, const Node *p_node) const { - const VisualInstance *vi=p_node->cast_to<VisualInstance>(); + const VisualInstance *vi = p_node->cast_to<VisualInstance>(); if (vi) { - DVector<Face3> faces=vi->get_faces(FACES_ENCLOSING); + DVector<Face3> faces = vi->get_faces(FACES_ENCLOSING); if (faces.size()) { - int old_len=all_faces.size(); - all_faces.resize( all_faces.size() + faces.size() ); - int new_len=all_faces.size(); - DVector<Face3>::Write all_facesw=all_faces.write(); - Face3 * all_facesptr=all_facesw.ptr(); + int old_len = all_faces.size(); + all_faces.resize(all_faces.size() + faces.size()); + int new_len = all_faces.size(); + DVector<Face3>::Write all_facesw = all_faces.write(); + Face3 *all_facesptr = all_facesw.ptr(); - DVector<Face3>::Read facesr=faces.read(); - const Face3 * facesptr=facesr.ptr(); + DVector<Face3>::Read facesr = faces.read(); + const Face3 *facesptr = facesr.ptr(); - Transform tr=vi->get_relative_transform(this); + Transform tr = vi->get_relative_transform(this); - for(int i=old_len;i<new_len;i++) { + for (int i = old_len; i < new_len; i++) { - Face3 f=facesptr[i-old_len]; - for (int j=0;j<3;j++) - f.vertex[j]=tr.xform(f.vertex[j]); - all_facesptr[i]=f; + Face3 f = facesptr[i - old_len]; + for (int j = 0; j < 3; j++) + f.vertex[j] = tr.xform(f.vertex[j]); + all_facesptr[i] = f; } } } + for (int i = 0; i < p_node->get_child_count(); i++) { - for (int i=0;i<p_node->get_child_count();i++) { - - _parse_node_faces(all_faces,p_node->get_child(i)); + _parse_node_faces(all_faces, p_node->get_child(i)); } - } void Room::compute_room_from_subtree() { - DVector<Face3> all_faces; - _parse_node_faces(all_faces,this); - + _parse_node_faces(all_faces, this); - if (all_faces.size()==0) + if (all_faces.size() == 0) return; float error; - DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error); + DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces, &error); - - if (wrapped_faces.size()==0) + if (wrapped_faces.size() == 0) return; - BSP_Tree tree(wrapped_faces,error); + BSP_Tree tree(wrapped_faces, error); - Ref<RoomBounds> room( memnew( RoomBounds ) ); + Ref<RoomBounds> room(memnew(RoomBounds)); room->set_bounds(tree); room->set_geometry_hint(wrapped_faces); set_room(room); - } - - void Room::set_simulate_acoustics(bool p_enable) { - if (sound_enabled==p_enable) + if (sound_enabled == p_enable) return; - sound_enabled=p_enable; + sound_enabled = p_enable; if (!is_inside_world()) return; //nothing to do if (sound_enabled) - SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space()); + SpatialSoundServer::get_singleton()->room_set_space(sound_room, get_world()->get_sound_space()); else - SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID()); - - + SpatialSoundServer::get_singleton()->room_set_space(sound_room, RID()); } void Room::_bounds_changed() { @@ -257,8 +235,6 @@ bool Room::is_simulating_acoustics() const { return sound_enabled; } - - RID Room::get_sound_room() const { return RID(); @@ -266,34 +242,26 @@ RID Room::get_sound_room() const { void Room::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room ); - ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room ); - ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree); + ObjectTypeDB::bind_method(_MD("set_room", "room:Room"), &Room::set_room); + ObjectTypeDB::bind_method(_MD("get_room:Room"), &Room::get_room); + ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"), &Room::compute_room_from_subtree); + ObjectTypeDB::bind_method(_MD("set_simulate_acoustics", "enable"), &Room::set_simulate_acoustics); + ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"), &Room::is_simulating_acoustics); - - ObjectTypeDB::bind_method(_MD("set_simulate_acoustics","enable"),&Room::set_simulate_acoustics ); - ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"),&Room::is_simulating_acoustics ); - - - - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area" ), _SCS("set_room"), _SCS("get_room") ); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics") ); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area"), _SCS("set_room"), _SCS("get_room")); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics")); } - Room::Room() { - sound_enabled=false; - sound_room=SpatialSoundServer::get_singleton()->room_create(); - - level=0; + sound_enabled = false; + sound_room = SpatialSoundServer::get_singleton()->room_create(); + level = 0; } - Room::~Room() { SpatialSoundServer::get_singleton()->free(sound_room); } - |
