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authorRémi Verschelde2017-03-19 00:36:26 +0100
committerRémi Verschelde2017-03-19 00:36:26 +0100
commitf8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch)
tree3b798318132cca7eccfbca5818ab55656a2896d7 /scene/3d/room_instance.cpp
parent1d418afe863c9e553b69174ce63aef203c46d2f0 (diff)
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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to 'scene/3d/room_instance.cpp')
-rw-r--r--scene/3d/room_instance.cpp158
1 files changed, 63 insertions, 95 deletions
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 3b4eb0b52..8e88aa430 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -34,77 +34,72 @@
#include "globals.h"
#include "scene/resources/surface_tool.h"
-
void Room::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
// go find parent level
- Node *parent_room=get_parent();
- level=0;
+ Node *parent_room = get_parent();
+ level = 0;
- while(parent_room) {
+ while (parent_room) {
Room *r = parent_room->cast_to<Room>();
if (r) {
- level=r->level+1;
+ level = r->level + 1;
break;
}
- parent_room=parent_room->get_parent();
+ parent_room = parent_room->get_parent();
}
-
if (sound_enabled)
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room, get_world()->get_sound_space());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- SpatialSoundServer::get_singleton()->room_set_transform(sound_room,get_global_transform());
+ SpatialSoundServer::get_singleton()->room_set_transform(sound_room, get_global_transform());
} break;
case NOTIFICATION_EXIT_WORLD: {
if (sound_enabled)
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
-
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room, RID());
- } break;
+ } break;
}
-
}
-
RES Room::_get_gizmo_geometry() const {
DVector<Face3> faces;
if (!room.is_null())
- faces=room->get_geometry_hint();
+ faces = room->get_geometry_hint();
- int count=faces.size();
- if (count==0)
+ int count = faces.size();
+ if (count == 0)
return RES();
- DVector<Face3>::Read facesr=faces.read();
+ DVector<Face3>::Read facesr = faces.read();
- const Face3* facesptr=facesr.ptr();
+ const Face3 *facesptr = facesr.ptr();
DVector<Vector3> points;
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
+ Ref<SurfaceTool> surface_tool(memnew(SurfaceTool));
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
+ Ref<FixedMaterial> mat(memnew(FixedMaterial));
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) );
+ mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(0.2, 0.8, 0.9, 0.3));
mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
+ mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
+ mat->set_flag(Material::FLAG_UNSHADED, true);
+ // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(mat);
- for (int i=0;i<count;i++) {
+ for (int i = 0; i < count; i++) {
surface_tool->add_vertex(facesptr[i].vertex[0]);
surface_tool->add_vertex(facesptr[i].vertex[1]);
@@ -114,14 +109,11 @@ RES Room::_get_gizmo_geometry() const {
surface_tool->add_vertex(facesptr[i].vertex[2]);
surface_tool->add_vertex(facesptr[i].vertex[0]);
-
}
return surface_tool->commit();
}
-
-
AABB Room::get_aabb() const {
if (room.is_null())
@@ -132,12 +124,11 @@ AABB Room::get_aabb() const {
DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
-
}
-void Room::set_room( const Ref<RoomBounds>& p_room ) {
+void Room::set_room(const Ref<RoomBounds> &p_room) {
- room=p_room;
+ room = p_room;
update_gizmo();
if (room.is_valid()) {
@@ -150,14 +141,11 @@ void Room::set_room( const Ref<RoomBounds>& p_room ) {
if (!is_inside_tree())
return;
-
propagate_notification(NOTIFICATION_AREA_CHANGED);
update_gizmo();
if (room.is_valid())
- SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds());
-
-
+ SpatialSoundServer::get_singleton()->room_set_bounds(sound_room, room->get_bounds());
}
Ref<RoomBounds> Room::get_room() const {
@@ -165,86 +153,76 @@ Ref<RoomBounds> Room::get_room() const {
return room;
}
-void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const {
+void Room::_parse_node_faces(DVector<Face3> &all_faces, const Node *p_node) const {
- const VisualInstance *vi=p_node->cast_to<VisualInstance>();
+ const VisualInstance *vi = p_node->cast_to<VisualInstance>();
if (vi) {
- DVector<Face3> faces=vi->get_faces(FACES_ENCLOSING);
+ DVector<Face3> faces = vi->get_faces(FACES_ENCLOSING);
if (faces.size()) {
- int old_len=all_faces.size();
- all_faces.resize( all_faces.size() + faces.size() );
- int new_len=all_faces.size();
- DVector<Face3>::Write all_facesw=all_faces.write();
- Face3 * all_facesptr=all_facesw.ptr();
+ int old_len = all_faces.size();
+ all_faces.resize(all_faces.size() + faces.size());
+ int new_len = all_faces.size();
+ DVector<Face3>::Write all_facesw = all_faces.write();
+ Face3 *all_facesptr = all_facesw.ptr();
- DVector<Face3>::Read facesr=faces.read();
- const Face3 * facesptr=facesr.ptr();
+ DVector<Face3>::Read facesr = faces.read();
+ const Face3 *facesptr = facesr.ptr();
- Transform tr=vi->get_relative_transform(this);
+ Transform tr = vi->get_relative_transform(this);
- for(int i=old_len;i<new_len;i++) {
+ for (int i = old_len; i < new_len; i++) {
- Face3 f=facesptr[i-old_len];
- for (int j=0;j<3;j++)
- f.vertex[j]=tr.xform(f.vertex[j]);
- all_facesptr[i]=f;
+ Face3 f = facesptr[i - old_len];
+ for (int j = 0; j < 3; j++)
+ f.vertex[j] = tr.xform(f.vertex[j]);
+ all_facesptr[i] = f;
}
}
}
+ for (int i = 0; i < p_node->get_child_count(); i++) {
- for (int i=0;i<p_node->get_child_count();i++) {
-
- _parse_node_faces(all_faces,p_node->get_child(i));
+ _parse_node_faces(all_faces, p_node->get_child(i));
}
-
}
void Room::compute_room_from_subtree() {
-
DVector<Face3> all_faces;
- _parse_node_faces(all_faces,this);
-
+ _parse_node_faces(all_faces, this);
- if (all_faces.size()==0)
+ if (all_faces.size() == 0)
return;
float error;
- DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error);
+ DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces, &error);
-
- if (wrapped_faces.size()==0)
+ if (wrapped_faces.size() == 0)
return;
- BSP_Tree tree(wrapped_faces,error);
+ BSP_Tree tree(wrapped_faces, error);
- Ref<RoomBounds> room( memnew( RoomBounds ) );
+ Ref<RoomBounds> room(memnew(RoomBounds));
room->set_bounds(tree);
room->set_geometry_hint(wrapped_faces);
set_room(room);
-
}
-
-
void Room::set_simulate_acoustics(bool p_enable) {
- if (sound_enabled==p_enable)
+ if (sound_enabled == p_enable)
return;
- sound_enabled=p_enable;
+ sound_enabled = p_enable;
if (!is_inside_world())
return; //nothing to do
if (sound_enabled)
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,get_world()->get_sound_space());
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room, get_world()->get_sound_space());
else
- SpatialSoundServer::get_singleton()->room_set_space(sound_room,RID());
-
-
+ SpatialSoundServer::get_singleton()->room_set_space(sound_room, RID());
}
void Room::_bounds_changed() {
@@ -257,8 +235,6 @@ bool Room::is_simulating_acoustics() const {
return sound_enabled;
}
-
-
RID Room::get_sound_room() const {
return RID();
@@ -266,34 +242,26 @@ RID Room::get_sound_room() const {
void Room::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room );
- ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room );
- ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree);
+ ObjectTypeDB::bind_method(_MD("set_room", "room:Room"), &Room::set_room);
+ ObjectTypeDB::bind_method(_MD("get_room:Room"), &Room::get_room);
+ ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"), &Room::compute_room_from_subtree);
+ ObjectTypeDB::bind_method(_MD("set_simulate_acoustics", "enable"), &Room::set_simulate_acoustics);
+ ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"), &Room::is_simulating_acoustics);
-
- ObjectTypeDB::bind_method(_MD("set_simulate_acoustics","enable"),&Room::set_simulate_acoustics );
- ObjectTypeDB::bind_method(_MD("is_simulating_acoustics"),&Room::is_simulating_acoustics );
-
-
-
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area" ), _SCS("set_room"), _SCS("get_room") );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics") );
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "room/room", PROPERTY_HINT_RESOURCE_TYPE, "Area"), _SCS("set_room"), _SCS("get_room"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "room/simulate_acoustics"), _SCS("set_simulate_acoustics"), _SCS("is_simulating_acoustics"));
}
-
Room::Room() {
- sound_enabled=false;
- sound_room=SpatialSoundServer::get_singleton()->room_create();
-
- level=0;
+ sound_enabled = false;
+ sound_room = SpatialSoundServer::get_singleton()->room_create();
+ level = 0;
}
-
Room::~Room() {
SpatialSoundServer::get_singleton()->free(sound_room);
}
-