diff options
Diffstat (limited to 'scene/3d/camera.cpp')
| -rw-r--r-- | scene/3d/camera.cpp | 557 |
1 files changed, 250 insertions, 307 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 8128e8195..187df0380 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -32,10 +32,7 @@ #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" - void Camera::_update_audio_listener_state() { - - } void Camera::_request_camera_update() { @@ -45,60 +42,56 @@ void Camera::_request_camera_update() { void Camera::_update_camera_mode() { - - force_change=true; - switch(mode) { + force_change = true; + switch (mode) { case PROJECTION_PERSPECTIVE: { - - set_perspective(fov,near,far); + set_perspective(fov, near, far); } break; case PROJECTION_ORTHOGONAL: { - set_orthogonal(size,near,far); + set_orthogonal(size, near, far); } break; - } - } -bool Camera::_set(const StringName& p_name, const Variant& p_value) { +bool Camera::_set(const StringName &p_name, const Variant &p_value) { - bool changed_all=false; - if (p_name=="projection") { + bool changed_all = false; + if (p_name == "projection") { int proj = p_value; - if (proj==PROJECTION_PERSPECTIVE) - mode=PROJECTION_PERSPECTIVE; - if (proj==PROJECTION_ORTHOGONAL) - mode=PROJECTION_ORTHOGONAL; + if (proj == PROJECTION_PERSPECTIVE) + mode = PROJECTION_PERSPECTIVE; + if (proj == PROJECTION_ORTHOGONAL) + mode = PROJECTION_ORTHOGONAL; - changed_all=true; - } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx") - fov=p_value; - else if (p_name=="size" || p_name=="sizex" || p_name=="sizey") - size=p_value; - else if (p_name=="near") - near=p_value; - else if (p_name=="far") - far=p_value; - else if (p_name=="keep_aspect") + changed_all = true; + } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") + fov = p_value; + else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") + size = p_value; + else if (p_name == "near") + near = p_value; + else if (p_name == "far") + far = p_value; + else if (p_name == "keep_aspect") set_keep_aspect_mode(KeepAspect(int(p_value))); - else if (p_name=="vaspect") - set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT); - else if (p_name=="h_offset") - h_offset=p_value; - else if (p_name=="v_offset") - v_offset=p_value; - else if (p_name=="current") { + else if (p_name == "vaspect") + set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT); + else if (p_name == "h_offset") + h_offset = p_value; + else if (p_name == "v_offset") + v_offset = p_value; + else if (p_name == "current") { if (p_value.operator bool()) { make_current(); } else { clear_current(); } - } else if (p_name=="visible_layers") { + } else if (p_name == "visible_layers") { set_visible_layers(p_value); - } else if (p_name=="environment") { + } else if (p_name == "environment") { set_environment(p_value); } else return false; @@ -107,117 +100,108 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) { if (changed_all) _change_notify(); return true; - } -bool Camera::_get(const StringName& p_name,Variant &r_ret) const { +bool Camera::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name=="projection") { - r_ret= mode; - } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx") - r_ret= fov; - else if (p_name=="size" || p_name=="sizex" || p_name=="sizey") - r_ret= size; - else if (p_name=="near") - r_ret= near; - else if (p_name=="far") - r_ret= far; - else if (p_name=="keep_aspect") - r_ret= int(keep_aspect); - else if (p_name=="current") { + if (p_name == "projection") { + r_ret = mode; + } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") + r_ret = fov; + else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") + r_ret = size; + else if (p_name == "near") + r_ret = near; + else if (p_name == "far") + r_ret = far; + else if (p_name == "keep_aspect") + r_ret = int(keep_aspect); + else if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { - r_ret=current; + r_ret = current; } else { - r_ret=is_current(); + r_ret = is_current(); } - } else if (p_name=="visible_layers") { - r_ret=get_visible_layers(); - } else if (p_name=="h_offset") { - r_ret=get_h_offset(); - } else if (p_name=="v_offset") { - r_ret=get_v_offset(); - } else if (p_name=="environment") { - r_ret=get_environment(); + } else if (p_name == "visible_layers") { + r_ret = get_visible_layers(); + } else if (p_name == "h_offset") { + r_ret = get_h_offset(); + } else if (p_name == "v_offset") { + r_ret = get_v_offset(); + } else if (p_name == "environment") { + r_ret = get_environment(); } else return false; return true; } -void Camera::_get_property_list( List<PropertyInfo> *p_list) const { +void Camera::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo( Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal") ); + p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal")); - switch(mode) { + switch (mode) { case PROJECTION_PERSPECTIVE: { - p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) ); - if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR)); + if (keep_aspect == KEEP_WIDTH) + p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); else - p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); - + p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); } break; case PROJECTION_ORTHOGONAL: { - p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) ); - if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) ); + p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR)); + if (keep_aspect == KEEP_WIDTH) + p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); else - p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) ); + p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); } break; - } - p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") ); - p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") ); - p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") ); - p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) ); - p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) ); - p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) ); - + p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); + p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height")); + p_list->push_back(PropertyInfo(Variant::BOOL, "current")); + p_list->push_back(PropertyInfo(Variant::INT, "visible_layers", PROPERTY_HINT_ALL_FLAGS)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment")); + p_list->push_back(PropertyInfo(Variant::REAL, "h_offset")); + p_list->push_back(PropertyInfo(Variant::REAL, "v_offset")); } void Camera::_update_camera() { Transform tr = get_camera_transform(); - tr.origin+=tr.basis.get_axis(1)*v_offset; - tr.origin+=tr.basis.get_axis(0)*h_offset; - VisualServer::get_singleton()->camera_set_transform( camera, tr ); + tr.origin += tr.basis.get_axis(1) * v_offset; + tr.origin += tr.basis.get_axis(0) * h_offset; + VisualServer::get_singleton()->camera_set_transform(camera, tr); -// here goes listener stuff -// if (viewport_ptr && is_inside_scene() && is_current()) -// get_viewport()->_camera_transform_changed_notify(); + // here goes listener stuff + // if (viewport_ptr && is_inside_scene() && is_current()) + // get_viewport()->_camera_transform_changed_notify(); if (is_inside_tree() && is_current()) { get_viewport()->_camera_transform_changed_notify(); - } if (is_current() && get_world().is_valid()) { get_world()->_update_camera(this); } - - } void Camera::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - bool first_camera = get_viewport()->_camera_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_camera)) make_current(); - } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -228,16 +212,15 @@ void Camera::_notification(int p_what) { if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); - current=true; //keep it true + current = true; //keep it true } else { - current=false; + current = false; } } get_viewport()->_camera_remove(this); - } break; case NOTIFICATION_BECAME_CURRENT: { if (get_world().is_valid()) { @@ -249,13 +232,9 @@ void Camera::_notification(int p_what) { get_world()->_remove_camera(this); } } break; - - } - } - Transform Camera::get_camera_transform() const { return get_global_transform().orthonormalized(); @@ -263,31 +242,31 @@ Transform Camera::get_camera_transform() const { void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { - if (!force_change && fov==p_fovy_degrees && p_z_near==near && p_z_far==far && mode==PROJECTION_PERSPECTIVE) + if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) return; - fov=p_fovy_degrees; - near=p_z_near; - far=p_z_far; - mode=PROJECTION_PERSPECTIVE; + fov = p_fovy_degrees; + near = p_z_near; + far = p_z_far; + mode = PROJECTION_PERSPECTIVE; - VisualServer::get_singleton()->camera_set_perspective(camera,fov,near,far); + VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far); update_gizmo(); - force_change=false; + force_change = false; } void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { - if (!force_change && size==p_size && p_z_near==near && p_z_far==far && mode==PROJECTION_ORTHOGONAL) + if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) return; size = p_size; - near=p_z_near; - far=p_z_far; - mode=PROJECTION_ORTHOGONAL; - force_change=false; + near = p_z_near; + far = p_z_far; + mode = PROJECTION_ORTHOGONAL; + force_change = false; - VisualServer::get_singleton()->camera_set_orthogonal(camera,size,near,far); + VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far); update_gizmo(); } @@ -298,7 +277,7 @@ RID Camera::get_camera() const { void Camera::make_current() { - current=true; + current = true; if (!is_inside_tree()) return; @@ -308,140 +287,127 @@ void Camera::make_current() { //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } - - - void Camera::clear_current() { - current=false; + current = false; if (!is_inside_tree()) return; - if (get_viewport()->get_camera()==this) { + if (get_viewport()->get_camera() == this) { get_viewport()->_camera_set(NULL); get_viewport()->_camera_make_next_current(this); } - } bool Camera::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_camera()==this; + return get_viewport()->get_camera() == this; } else return current; return false; } - bool Camera::_can_gizmo_scale() const { return false; } - RES Camera::_get_gizmo_geometry() const { + Ref<SurfaceTool> surface_tool(memnew(SurfaceTool)); - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); + Ref<FixedMaterial> mat(memnew(FixedMaterial)); - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) ); + mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1.0, 0.5, 1.0, 0.5)); mat->set_line_width(4); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_flag(Material::FLAG_UNSHADED,true); + mat->set_flag(Material::FLAG_DOUBLE_SIDED, true); + mat->set_flag(Material::FLAG_UNSHADED, true); //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); surface_tool->begin(Mesh::PRIMITIVE_LINES); surface_tool->set_material(mat); - switch(mode) { + switch (mode) { case PROJECTION_PERSPECTIVE: { + Vector3 side = Vector3(Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov))); + Vector3 nside = side; + nside.x = -nside.x; + Vector3 up = Vector3(0, side.x, 0); +#define ADD_TRIANGLE(m_a, m_b, m_c) \ + { \ + surface_tool->add_vertex(m_a); \ + surface_tool->add_vertex(m_b); \ + surface_tool->add_vertex(m_b); \ + surface_tool->add_vertex(m_c); \ + surface_tool->add_vertex(m_c); \ + surface_tool->add_vertex(m_a); \ + } - Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) ); - Vector3 nside=side; - nside.x=-nside.x; - Vector3 up=Vector3(0,side.x,0); - - -#define ADD_TRIANGLE( m_a, m_b, m_c)\ -{\ - surface_tool->add_vertex(m_a);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_a);\ -} - - ADD_TRIANGLE( Vector3(), side+up, side-up ); - ADD_TRIANGLE( Vector3(), nside+up, nside-up ); - ADD_TRIANGLE( Vector3(), side+up, nside+up ); - ADD_TRIANGLE( Vector3(), side-up, nside-up ); + ADD_TRIANGLE(Vector3(), side + up, side - up); + ADD_TRIANGLE(Vector3(), nside + up, nside - up); + ADD_TRIANGLE(Vector3(), side + up, nside + up); + ADD_TRIANGLE(Vector3(), side - up, nside - up); - side.x*=0.25; - nside.x*=0.25; - Vector3 tup( 0, up.y*3/2,side.z); - ADD_TRIANGLE( tup, side+up, nside+up ); + side.x *= 0.25; + nside.x *= 0.25; + Vector3 tup(0, up.y * 3 / 2, side.z); + ADD_TRIANGLE(tup, side + up, nside + up); } break; case PROJECTION_ORTHOGONAL: { -#define ADD_QUAD( m_a, m_b, m_c, m_d)\ -{\ - surface_tool->add_vertex(m_a);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_d);\ - surface_tool->add_vertex(m_d);\ - surface_tool->add_vertex(m_a);\ -} +#define ADD_QUAD(m_a, m_b, m_c, m_d) \ + { \ + surface_tool->add_vertex(m_a); \ + surface_tool->add_vertex(m_b); \ + surface_tool->add_vertex(m_b); \ + surface_tool->add_vertex(m_c); \ + surface_tool->add_vertex(m_c); \ + surface_tool->add_vertex(m_d); \ + surface_tool->add_vertex(m_d); \ + surface_tool->add_vertex(m_a); \ + } - float hsize=size*0.5; - Vector3 right(hsize,0,0); - Vector3 up(0,hsize,0); - Vector3 back(0,0,-1.0); - Vector3 front(0,0,0); + float hsize = size * 0.5; + Vector3 right(hsize, 0, 0); + Vector3 up(0, hsize, 0); + Vector3 back(0, 0, -1.0); + Vector3 front(0, 0, 0); - ADD_QUAD( -up-right,-up+right,up+right,up-right); - ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back); - ADD_QUAD( up+right,up+right+back,up-right+back,up-right); - ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right); + ADD_QUAD(-up - right, -up + right, up + right, up - right); + ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); + ADD_QUAD(up + right, up + right + back, up - right + back, up - right); + ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); - right.x*=0.25; - Vector3 tup( 0, up.y*3/2,back.z ); - ADD_TRIANGLE( tup, right+up+back, -right+up+back ); + right.x *= 0.25; + Vector3 tup(0, up.y * 3 / 2, back.z); + ADD_TRIANGLE(tup, right + up + back, -right + up + back); } break; - } return surface_tool->commit(); - } -Vector3 Camera::project_ray_normal(const Point2& p_pos) const { +Vector3 Camera::project_ray_normal(const Point2 &p_pos) const { Vector3 ray = project_local_ray_normal(p_pos); return get_camera_transform().basis.xform(ray).normalized(); }; -Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { +Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } - #if 0 Size2 viewport_size = get_viewport()->get_visible_rect().size; Vector2 cpos = p_pos; @@ -453,26 +419,25 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const { Vector3 ray; - if (mode==PROJECTION_ORTHOGONAL) { + if (mode == PROJECTION_ORTHOGONAL) { - ray=Vector3(0,0,-1); + ray = Vector3(0, 0, -1); } else { CameraMatrix cm; - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); - float screen_w,screen_h; - cm.get_viewport_size(screen_w,screen_h); - ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized(); + cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); + float screen_w, screen_h; + cm.get_viewport_size(screen_w, screen_h); + ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized(); } return ray; }; - -Vector3 Camera::project_ray_origin(const Point2& p_pos) const { +Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } #if 0 @@ -484,8 +449,8 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { Vector2 cpos = get_viewport()->get_camera_coords(p_pos); #endif - ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() ); -// float aspect = viewport_size.x / viewport_size.y; + ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); + // float aspect = viewport_size.x / viewport_size.y; if (mode == PROJECTION_PERSPECTIVE) { @@ -493,91 +458,84 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { } else { Vector2 pos = cpos / viewport_size; - float vsize,hsize; - if (keep_aspect==KEEP_WIDTH) { - vsize = size/viewport_size.get_aspect(); + float vsize, hsize; + if (keep_aspect == KEEP_WIDTH) { + vsize = size / viewport_size.get_aspect(); hsize = size; } else { - hsize = size*viewport_size.get_aspect(); + hsize = size * viewport_size.get_aspect(); vsize = size; - } - - Vector3 ray; - ray.x = pos.x * (hsize) - hsize/2; - ray.y = (1.0 - pos.y) * (vsize) - vsize/2; + ray.x = pos.x * (hsize)-hsize / 2; + ray.y = (1.0 - pos.y) * (vsize)-vsize / 2; ray.z = -near; ray = get_camera_transform().xform(ray); return ray; }; }; -bool Camera::is_position_behind(const Vector3& p_pos) const { +bool Camera::is_position_behind(const Vector3 &p_pos) const { Transform t = get_global_transform(); Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); - return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near); + return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); } -Point2 Camera::unproject_position(const Vector3& p_pos) const { +Point2 Camera::unproject_position(const Vector3 &p_pos) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; - - if (mode==PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + if (mode == PROJECTION_ORTHOGONAL) + cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); else - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); - Plane p(get_camera_transform().xform_inv(p_pos),1.0); - - p=cm.xform4(p); - p.normal/=p.d; + Plane p(get_camera_transform().xform_inv(p_pos), 1.0); + p = cm.xform4(p); + p.normal /= p.d; Point2 res; - res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; - res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; + res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; + res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; return res; - } -Vector3 Camera::project_position(const Point2& p_point) const { +Vector3 Camera::project_position(const Point2 &p_point) const { if (!is_inside_tree()) { ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(),Vector3()); + ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; - if (mode==PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + if (mode == PROJECTION_ORTHOGONAL) + cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); else - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); Size2 vp_size; - cm.get_viewport_size(vp_size.x,vp_size.y); + cm.get_viewport_size(vp_size.x, vp_size.y); Vector2 point; - point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0; - point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0; - point*=vp_size; - - Vector3 p(point.x,point.y,-near); + point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; + point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; + point *= vp_size; + Vector3 p(point.x, point.y, -near); return get_camera_transform().xform(p); } @@ -599,13 +557,13 @@ void Camera::_camera_make_current(Node *p_camera) { } */ -void Camera::set_environment(const Ref<Environment>& p_environment) { +void Camera::set_environment(const Ref<Environment> &p_environment) { - environment=p_environment; + environment = p_environment; if (environment.is_valid()) - VS::get_singleton()->camera_set_environment(camera,environment->get_rid()); + VS::get_singleton()->camera_set_environment(camera, environment->get_rid()); else - VS::get_singleton()->camera_set_environment(camera,RID()); + VS::get_singleton()->camera_set_environment(camera, RID()); } Ref<Environment> Camera::get_environment() const { @@ -613,59 +571,55 @@ Ref<Environment> Camera::get_environment() const { return environment; } - void Camera::set_keep_aspect_mode(KeepAspect p_aspect) { - keep_aspect=p_aspect; - VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH); + keep_aspect = p_aspect; + VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); _change_notify(); } -Camera::KeepAspect Camera::get_keep_aspect_mode() const{ +Camera::KeepAspect Camera::get_keep_aspect_mode() const { return keep_aspect; } - - void Camera::_bind_methods() { - ObjectTypeDB::bind_method( _MD("project_ray_normal","screen_point"), &Camera::project_ray_normal); - ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal); - ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin); - ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position); - ObjectTypeDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind); - ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position); - ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective ); - ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal ); - ObjectTypeDB::bind_method( _MD("make_current"),&Camera::make_current ); - ObjectTypeDB::bind_method( _MD("clear_current"),&Camera::clear_current ); - ObjectTypeDB::bind_method( _MD("is_current"),&Camera::is_current ); - ObjectTypeDB::bind_method( _MD("get_camera_transform"),&Camera::get_camera_transform ); - ObjectTypeDB::bind_method( _MD("get_fov"),&Camera::get_fov ); - ObjectTypeDB::bind_method( _MD("get_size"),&Camera::get_size ); - ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar ); - ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear ); - ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection ); - ObjectTypeDB::bind_method( _MD("set_h_offset","ofs"),&Camera::set_h_offset ); - ObjectTypeDB::bind_method( _MD("get_h_offset"),&Camera::get_h_offset ); - ObjectTypeDB::bind_method( _MD("set_v_offset","ofs"),&Camera::set_v_offset ); - ObjectTypeDB::bind_method( _MD("get_v_offset"),&Camera::get_v_offset ); - ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers ); - ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers ); - ObjectTypeDB::bind_method( _MD("set_environment","env:Environment"),&Camera::set_environment ); - ObjectTypeDB::bind_method( _MD("get_environment:Environment"),&Camera::get_environment ); - ObjectTypeDB::bind_method( _MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode ); - ObjectTypeDB::bind_method( _MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode ); + ObjectTypeDB::bind_method(_MD("project_ray_normal", "screen_point"), &Camera::project_ray_normal); + ObjectTypeDB::bind_method(_MD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal); + ObjectTypeDB::bind_method(_MD("project_ray_origin", "screen_point"), &Camera::project_ray_origin); + ObjectTypeDB::bind_method(_MD("unproject_position", "world_point"), &Camera::unproject_position); + ObjectTypeDB::bind_method(_MD("is_position_behind", "world_point"), &Camera::is_position_behind); + ObjectTypeDB::bind_method(_MD("project_position", "screen_point"), &Camera::project_position); + ObjectTypeDB::bind_method(_MD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); + ObjectTypeDB::bind_method(_MD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); + ObjectTypeDB::bind_method(_MD("make_current"), &Camera::make_current); + ObjectTypeDB::bind_method(_MD("clear_current"), &Camera::clear_current); + ObjectTypeDB::bind_method(_MD("is_current"), &Camera::is_current); + ObjectTypeDB::bind_method(_MD("get_camera_transform"), &Camera::get_camera_transform); + ObjectTypeDB::bind_method(_MD("get_fov"), &Camera::get_fov); + ObjectTypeDB::bind_method(_MD("get_size"), &Camera::get_size); + ObjectTypeDB::bind_method(_MD("get_zfar"), &Camera::get_zfar); + ObjectTypeDB::bind_method(_MD("get_znear"), &Camera::get_znear); + ObjectTypeDB::bind_method(_MD("get_projection"), &Camera::get_projection); + ObjectTypeDB::bind_method(_MD("set_h_offset", "ofs"), &Camera::set_h_offset); + ObjectTypeDB::bind_method(_MD("get_h_offset"), &Camera::get_h_offset); + ObjectTypeDB::bind_method(_MD("set_v_offset", "ofs"), &Camera::set_v_offset); + ObjectTypeDB::bind_method(_MD("get_v_offset"), &Camera::get_v_offset); + ObjectTypeDB::bind_method(_MD("set_visible_layers", "mask"), &Camera::set_visible_layers); + ObjectTypeDB::bind_method(_MD("get_visible_layers"), &Camera::get_visible_layers); + ObjectTypeDB::bind_method(_MD("set_environment", "env:Environment"), &Camera::set_environment); + ObjectTypeDB::bind_method(_MD("get_environment:Environment"), &Camera::get_environment); + ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode); + ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); - BIND_CONSTANT( PROJECTION_PERSPECTIVE ); - BIND_CONSTANT( PROJECTION_ORTHOGONAL ); - - BIND_CONSTANT( KEEP_WIDTH ); - BIND_CONSTANT( KEEP_HEIGHT ); + BIND_CONSTANT(PROJECTION_PERSPECTIVE); + BIND_CONSTANT(PROJECTION_ORTHOGONAL); + BIND_CONSTANT(KEEP_WIDTH); + BIND_CONSTANT(KEEP_HEIGHT); } float Camera::get_fov() const { @@ -688,7 +642,6 @@ float Camera::get_zfar() const { return far; } - Camera::Projection Camera::get_projection() const { return mode; @@ -696,37 +649,32 @@ Camera::Projection Camera::get_projection() const { void Camera::set_visible_layers(uint32_t p_layers) { - layers=p_layers; - VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); + layers = p_layers; + VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); } -uint32_t Camera::get_visible_layers() const{ +uint32_t Camera::get_visible_layers() const { return layers; } - Vector<Plane> Camera::get_frustum() const { - ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>()); + ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; - if (mode==PROJECTION_PERSPECTIVE) - cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + if (mode == PROJECTION_PERSPECTIVE) + cm.set_perspective(fov, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); else - cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH); + cm.set_orthogonal(size, viewport_size.get_aspect(), near, far, keep_aspect == KEEP_WIDTH); return cm.get_projection_planes(get_camera_transform()); - } - - - void Camera::set_v_offset(float p_offset) { - v_offset=p_offset; + v_offset = p_offset; _update_camera(); } @@ -736,7 +684,7 @@ float Camera::get_v_offset() const { } void Camera::set_h_offset(float p_offset) { - h_offset=p_offset; + h_offset = p_offset; _update_camera(); } @@ -745,31 +693,26 @@ float Camera::get_h_offset() const { return h_offset; } - Camera::Camera() { camera = VisualServer::get_singleton()->camera_create(); - size=1; - fov=0; - near=0; - far=0; - current=false; - force_change=false; - mode=PROJECTION_PERSPECTIVE; - set_perspective(60.0,0.1,100.0); - keep_aspect=KEEP_HEIGHT; - layers=0xfffff; - v_offset=0; - h_offset=0; - VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); + size = 1; + fov = 0; + near = 0; + far = 0; + current = false; + force_change = false; + mode = PROJECTION_PERSPECTIVE; + set_perspective(60.0, 0.1, 100.0); + keep_aspect = KEEP_HEIGHT; + layers = 0xfffff; + v_offset = 0; + h_offset = 0; + VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); //active=false; } - Camera::~Camera() { VisualServer::get_singleton()->free(camera); - } - - |
