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path: root/editor/plugins/material_editor_plugin.cpp
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Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
-rw-r--r--editor/plugins/material_editor_plugin.cpp52
1 files changed, 27 insertions, 25 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index cdf7c70d3..8716349cb 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -205,21 +205,23 @@ MaterialEditor::MaterialEditor() {
Vector3(x0 * zr0, z0, y0 *zr0)
};
- #define ADD_POINT(m_idx) \
- normals.push_back(v[m_idx]);\
- vertices.push_back(v[m_idx]*radius);\
- { Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
- uv/=Math_PI;\
- uv*=4.0;\
- uv=uv*0.5+Vector2(0.5,0.5);\
- uvs.push_back(uv);\
- }\
- { Vector3 t = tt.xform(v[m_idx]);\
- tangents.push_back(t.x);\
- tangents.push_back(t.y);\
- tangents.push_back(t.z);\
- tangents.push_back(1.0);\
- }
+#define ADD_POINT(m_idx) \
+ normals.push_back(v[m_idx]); \
+ vertices.push_back(v[m_idx] * radius); \
+ { \
+ Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
+ uv /= Math_PI; \
+ uv *= 4.0; \
+ uv = uv * 0.5 + Vector2(0.5, 0.5); \
+ uvs.push_back(uv); \
+ } \
+ { \
+ Vector3 t = tt.xform(v[m_idx]); \
+ tangents.push_back(t.x); \
+ tangents.push_back(t.y); \
+ tangents.push_back(t.z); \
+ tangents.push_back(1.0); \
+ }
@@ -256,15 +258,16 @@ MaterialEditor::MaterialEditor() {
PoolVector<Vector3> uvs;
int vtx_idx=0;
- #define ADD_VTX(m_idx);\
- vertices.push_back( face_points[m_idx] );\
- normals.push_back( normal_points[m_idx] );\
- tangents.push_back( normal_points[m_idx][1] );\
- tangents.push_back( normal_points[m_idx][2] );\
- tangents.push_back( normal_points[m_idx][0] );\
- tangents.push_back( 1.0 );\
- uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
- vtx_idx++;\
+#define ADD_VTX(m_idx) \
+ ; \
+ vertices.push_back(face_points[m_idx]); \
+ normals.push_back(normal_points[m_idx]); \
+ tangents.push_back(normal_points[m_idx][1]); \
+ tangents.push_back(normal_points[m_idx][2]); \
+ tangents.push_back(normal_points[m_idx][0]); \
+ tangents.push_back(1.0); \
+ uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
+ vtx_idx++;\
for (int i=0;i<6;i++) {
@@ -409,5 +412,4 @@ MaterialEditorPlugin::~MaterialEditorPlugin()
{
}
-
#endif