diff options
Diffstat (limited to 'editor/import/editor_import_collada.cpp')
| -rw-r--r-- | editor/import/editor_import_collada.cpp | 1446 |
1 files changed, 632 insertions, 814 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 7098e8812..b4ce666e0 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -28,22 +28,20 @@ /*************************************************************************/ #include "editor_import_collada.h" - -#include "scene/3d/spatial.h" -#include "scene/3d/skeleton.h" -#include "scene/3d/path.h" +#include "editor/collada/collada.h" +#include "editor/editor_node.h" +#include "os/os.h" #include "scene/3d/camera.h" #include "scene/3d/light.h" -#include "scene/animation/animation_player.h" #include "scene/3d/mesh_instance.h" +#include "scene/3d/path.h" +#include "scene/3d/skeleton.h" +#include "scene/3d/spatial.h" +#include "scene/animation/animation_player.h" #include "scene/resources/animation.h" #include "scene/resources/packed_scene.h" -#include "os/os.h" -#include "editor/collada/collada.h" -#include "editor/editor_node.h" #include <iostream> - struct ColladaImport { Collada collada; @@ -57,7 +55,10 @@ struct ColladaImport { int bone; List<int> anim_tracks; - NodeMap() { node=NULL; bone=-1; } + NodeMap() { + node = NULL; + bone = -1; + } }; bool found_ambient; @@ -68,30 +69,28 @@ struct ColladaImport { bool use_mesh_builtin_materials; float bake_fps; - - - Map<String,NodeMap> node_map; //map from collada node to engine node - Map<String,String> node_name_map; //map from collada node to engine node + Map<String, NodeMap> node_map; //map from collada node to engine node + Map<String, String> node_name_map; //map from collada node to engine node Map<String, Ref<Mesh> > mesh_cache; Map<String, Ref<Curve3D> > curve_cache; Map<String, Ref<Material> > material_cache; - Map<Collada::Node*,Skeleton*> skeleton_map; + Map<Collada::Node *, Skeleton *> skeleton_map; - Map< Skeleton*, Map< String, int> > skeleton_bone_map; + Map<Skeleton *, Map<String, int> > skeleton_bone_map; Set<String> valid_animated_nodes; Vector<int> valid_animated_properties; - Map<String,bool> bones_with_animation; + Map<String, bool> bones_with_animation; - Error _populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent); + Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent); Error _create_scene_skeletons(Collada::Node *p_node); Error _create_scene(Collada::Node *p_node, Spatial *p_parent); Error _create_resources(Collada::Node *p_node); - Error _create_material(const String& p_material); - Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh>& p_mesh, const Map<String,Collada::NodeGeometry::Material>& p_material_map, const Collada::MeshData &meshdata, const Transform& p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes=Vector<Ref<Mesh> >(), bool p_for_morph=false, bool p_use_mesh_material=false); - Error load(const String& p_path, int p_flags, bool p_force_make_tangents=false); + Error _create_material(const String &p_material); + Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false); + Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false); void _fix_param_animation_tracks(); - void create_animation(int p_clip,bool p_make_tracks_in_all_bones, bool p_import_value_tracks); + void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks); Set<String> tracks_in_clips; @@ -101,51 +100,47 @@ struct ColladaImport { ColladaImport() { - found_ambient=false; - found_directional=false; - force_make_tangents=false; - apply_mesh_xform_to_vertices=true; - bake_fps=15; - + found_ambient = false; + found_directional = false; + force_make_tangents = false; + apply_mesh_xform_to_vertices = true; + bake_fps = 15; } }; +Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) { -Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent) { - - - if (p_node->type!=Collada::Node::TYPE_JOINT) + if (p_node->type != Collada::Node::TYPE_JOINT) return OK; - Collada::NodeJoint *joint = static_cast<Collada::NodeJoint*>(p_node); + Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node); - print_line("populating joint "+joint->name); + print_line("populating joint " + joint->name); p_skeleton->add_bone(p_node->name); - if (p_parent>=0) - p_skeleton->set_bone_parent(r_bone,p_parent); + if (p_parent >= 0) + p_skeleton->set_bone_parent(r_bone, p_parent); NodeMap nm; - nm.node=p_skeleton; + nm.node = p_skeleton; nm.bone = r_bone; - node_map[p_node->id]=nm; - node_name_map[p_node->name]=p_node->id; + node_map[p_node->id] = nm; + node_name_map[p_node->name] = p_node->id; - skeleton_bone_map[p_skeleton][joint->sid]=r_bone; + skeleton_bone_map[p_skeleton][joint->sid] = r_bone; if (collada.state.bone_rest_map.has(joint->sid)) { - p_skeleton->set_bone_rest(r_bone,collada.fix_transform(collada.state.bone_rest_map[joint->sid])); + p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid])); //should map this bone to something for animation? } else { - print_line("no rest: "+joint->sid); + print_line("no rest: " + joint->sid); WARN_PRINT("Joint has no rest.."); } - int id = r_bone++; - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { - Error err = _populate_skeleton(p_skeleton,p_node->children[i],r_bone,id); + Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id); if (err) return err; } @@ -153,70 +148,61 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_no return OK; } - void ColladaImport::_pre_process_lights(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_LIGHT) { - if (p_node->type==Collada::Node::TYPE_LIGHT) { - - - Collada::NodeLight *light=static_cast<Collada::NodeLight*>(p_node); + Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node); if (collada.state.light_data_map.has(light->light)) { Collada::LightData &ld = collada.state.light_data_map[light->light]; - if (ld.mode==Collada::LightData::MODE_AMBIENT) { - found_ambient=true; - ambient=ld.color; + if (ld.mode == Collada::LightData::MODE_AMBIENT) { + found_ambient = true; + ambient = ld.color; } - if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) { - found_directional=true; + if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) { + found_directional = true; } } - } - - for(int i=0;i<p_node->children.size();i++) + for (int i = 0; i < p_node->children.size(); i++) _pre_process_lights(p_node->children[i]); } Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_SKELETON) { - if (p_node->type==Collada::Node::TYPE_SKELETON) { - - Skeleton *sk = memnew( Skeleton ); + Skeleton *sk = memnew(Skeleton); int bone = 0; - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { - _populate_skeleton(sk,p_node->children[i],bone,-1); + _populate_skeleton(sk, p_node->children[i], bone, -1); } sk->localize_rests(); //after creating skeleton, rests must be localized...! - skeleton_map[p_node]=sk; + skeleton_map[p_node] = sk; } - - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { Error err = _create_scene_skeletons(p_node->children[i]); if (err) return err; } return OK; - } - Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { - Spatial * node=NULL; + Spatial *node = NULL; - switch(p_node->type) { + switch (p_node->type) { case Collada::Node::TYPE_NODE: { - node = memnew( Spatial ); + node = memnew(Spatial); } break; case Collada::Node::TYPE_JOINT: { @@ -225,29 +211,29 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { case Collada::Node::TYPE_LIGHT: { //node = memnew( Light) - Collada::NodeLight *light = static_cast<Collada::NodeLight*>(p_node); + Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node); if (collada.state.light_data_map.has(light->light)) { Collada::LightData &ld = collada.state.light_data_map[light->light]; - if (ld.mode==Collada::LightData::MODE_AMBIENT) { + if (ld.mode == Collada::LightData::MODE_AMBIENT) { if (found_directional) return OK; //do nothing not needed - if (!bool(GLOBAL_DEF("collada/use_ambient",false))) + if (!bool(GLOBAL_DEF("collada/use_ambient", false))) return OK; //well, it's an ambient light.. - Light *l = memnew( DirectionalLight ); + Light *l = memnew(DirectionalLight); //l->set_color(Light::COLOR_AMBIENT,ld.color); //l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0)); //l->set_color(Light::COLOR_SPECULAR,Color(0,0,0)); node = l; - } else if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) { + } else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) { //well, it's an ambient light.. - Light *l = memnew( DirectionalLight ); + Light *l = memnew(DirectionalLight); /* if (found_ambient) //use it here l->set_color(Light::COLOR_AMBIENT,ambient); @@ -260,10 +246,10 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { Light *l; - if (ld.mode==Collada::LightData::MODE_OMNI) - l=memnew( OmniLight ); + if (ld.mode == Collada::LightData::MODE_OMNI) + l = memnew(OmniLight); else { - l=memnew( SpotLight ); + l = memnew(SpotLight); //l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle); //l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp); } @@ -272,37 +258,36 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { //l->set_color(Light::COLOR_DIFFUSE,ld.color); //l->set_color(Light::COLOR_SPECULAR,Color(1,1,1)); //l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att); - node=l; + node = l; } } else { - node = memnew( Spatial ); + node = memnew(Spatial); } } break; case Collada::Node::TYPE_CAMERA: { - Collada::NodeCamera *cam = static_cast<Collada::NodeCamera*>(p_node); - Camera *camera = memnew( Camera ); + Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node); + Camera *camera = memnew(Camera); if (collada.state.camera_data_map.has(cam->camera)) { const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera]; - switch(cd.mode) { + switch (cd.mode) { case Collada::CameraData::MODE_ORTHOGONAL: { if (cd.orthogonal.y_mag) { camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT); - camera->set_orthogonal(cd.orthogonal.y_mag*2.0 ,cd.z_near,cd.z_far); + camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far); } else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) { - camera->set_keep_aspect_mode(Camera::KEEP_WIDTH); - camera->set_orthogonal(cd.orthogonal.x_mag*2.0,cd.z_near,cd.z_far); + camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far); } } break; @@ -310,97 +295,94 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { if (cd.perspective.y_fov) { - camera->set_perspective(cd.perspective.y_fov,cd.z_near,cd.z_far); + camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far); } else if (!cd.perspective.y_fov && cd.perspective.x_fov) { - camera->set_perspective(cd.perspective.x_fov / cd.aspect,cd.z_near,cd.z_far); + camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far); } } break; } - } - node=camera; + node = camera; } break; case Collada::Node::TYPE_GEOMETRY: { - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); if (collada.state.curve_data_map.has(ng->source)) { - node = memnew( Path ); + node = memnew(Path); } else { //mesh since nothing else - node = memnew( MeshInstance ); - node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT,true); + node = memnew(MeshInstance); + node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true); } } break; case Collada::Node::TYPE_SKELETON: { - ERR_FAIL_COND_V(!skeleton_map.has(p_node),ERR_CANT_CREATE); + ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE); Skeleton *sk = skeleton_map[p_node]; - node=sk; + node = sk; } break; - } - if (p_node->name!="") + if (p_node->name != "") node->set_name(p_node->name); NodeMap nm; - nm.node=node; - node_map[p_node->id]=nm; - node_name_map[p_node->name]=p_node->id; + nm.node = node; + node_map[p_node->id] = nm; + node_name_map[p_node->name] = p_node->id; Transform xf = p_node->default_transform; - xf = collada.fix_transform( xf ) * p_node->post_transform; + xf = collada.fix_transform(xf) * p_node->post_transform; node->set_transform(xf); p_parent->add_child(node); node->set_owner(scene); - if (p_node->empty_draw_type!="") { + if (p_node->empty_draw_type != "") { node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type)); } - - for(int i=0;i<p_node->children.size();i++) { - Error err = _create_scene(p_node->children[i],node); + for (int i = 0; i < p_node->children.size(); i++) { + + Error err = _create_scene(p_node->children[i], node); if (err) return err; } return OK; } +Error ColladaImport::_create_material(const String &p_target) { -Error ColladaImport::_create_material(const String& p_target) { + ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER); + Collada::Material &src_mat = collada.state.material_map[p_target]; + ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER); + Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect]; - ERR_FAIL_COND_V(material_cache.has(p_target),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(!collada.state.material_map.has(p_target),ERR_INVALID_PARAMETER); - Collada::Material &src_mat=collada.state.material_map[p_target]; - ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect),ERR_INVALID_PARAMETER); - Collada::Effect &effect=collada.state.effect_map[src_mat.instance_effect]; + Ref<FixedSpatialMaterial> material = memnew(FixedSpatialMaterial); - Ref<FixedSpatialMaterial> material= memnew( FixedSpatialMaterial ); - - if (src_mat.name!="") + if (src_mat.name != "") material->set_name(src_mat.name); - else if (effect.name!="") + else if (effect.name != "") material->set_name(effect.name); // DIFFUSE - if (effect.diffuse.texture!="") { + if (effect.diffuse.texture != "") { - String texfile = effect.get_texture_path(effect.diffuse.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.diffuse.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,texture); - material->set_albedo(Color(1,1,1,1)); + material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, texture); + material->set_albedo(Color(1, 1, 1, 1)); //material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); @@ -412,154 +394,140 @@ Error ColladaImport::_create_material(const String& p_target) { // SPECULAR - if (effect.specular.texture!="") { + if (effect.specular.texture != "") { - String texfile = effect.get_texture_path(effect.specular.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.specular.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR,texture); - material->set_specular(Color(1,1,1,1)); + material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR, texture); + material->set_specular(Color(1, 1, 1, 1)); //material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture); //material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } - } } else { material->set_metalness(effect.specular.color.get_v()); } - // EMISSION - if (effect.emission.texture!="") { + if (effect.emission.texture != "") { - String texfile = effect.get_texture_path(effect.emission.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.emission.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION,true); - material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION,texture); - material->set_emission(Color(1,1,1,1)); + material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true); + material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION, texture); + material->set_emission(Color(1, 1, 1, 1)); //material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); - }else { + } else { missing_textures.push_back(texfile.get_file()); } - } } else { - if (effect.emission.color!=Color()) { - material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION,true); + if (effect.emission.color != Color()) { + material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true); material->set_emission(effect.emission.color); } } // NORMAL - if (effect.bump.texture!="") { + if (effect.bump.texture != "") { - String texfile = effect.get_texture_path(effect.bump.texture,collada); - if (texfile!="") { + String texfile = effect.get_texture_path(effect.bump.texture, collada); + if (texfile != "") { - Ref<Texture> texture = ResourceLoader::load(texfile,"Texture"); + Ref<Texture> texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING,true); - material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL,texture); + material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING, true); + material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL, texture); //material->set_emission(Color(1,1,1,1)); //material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture); - }else { + } else { //missing_textures.push_back(texfile.get_file()); } - } } - - float roughness = Math::sqrt(1.0-((Math::log(effect.shininess)/Math::log(2.0))/8.0)); //not very right.. + float roughness = Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 8.0)); //not very right.. material->set_roughness(roughness); if (effect.double_sided) { material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); } - material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,effect.unshaded); - + material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, effect.unshaded); - - material_cache[p_target]=material; + material_cache[p_target] = material; return OK; } - -static void _generate_normals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,PoolVector<Vector3>&r_normals) { - +static void _generate_normals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, PoolVector<Vector3> &r_normals) { r_normals.resize(p_vertices.size()); PoolVector<Vector3>::Write narrayw = r_normals.write(); - int iacount=p_indices.size()/3; + int iacount = p_indices.size() / 3; PoolVector<int>::Read index_arrayr = p_indices.read(); PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read(); - for(int idx=0;idx<iacount;idx++) { + for (int idx = 0; idx < iacount; idx++) { - Vector3 v[3]={ - vertex_arrayr[index_arrayr[idx*3+0]], - vertex_arrayr[index_arrayr[idx*3+1]], - vertex_arrayr[index_arrayr[idx*3+2]] + Vector3 v[3] = { + vertex_arrayr[index_arrayr[idx * 3 + 0]], + vertex_arrayr[index_arrayr[idx * 3 + 1]], + vertex_arrayr[index_arrayr[idx * 3 + 2]] }; - Vector3 normal = Plane(v[0],v[1],v[2]).normal; + Vector3 normal = Plane(v[0], v[1], v[2]).normal; - narrayw[index_arrayr[idx*3+0]]+=normal; - narrayw[index_arrayr[idx*3+1]]+=normal; - narrayw[index_arrayr[idx*3+2]]+=normal; + narrayw[index_arrayr[idx * 3 + 0]] += normal; + narrayw[index_arrayr[idx * 3 + 1]] += normal; + narrayw[index_arrayr[idx * 3 + 2]] += normal; } - int vlen=p_vertices.size(); + int vlen = p_vertices.size(); - for(int idx=0;idx<vlen;idx++) { + for (int idx = 0; idx < vlen; idx++) { narrayw[idx].normalize(); } - } +static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, const PoolVector<Vector3> &p_uvs, const PoolVector<Vector3> &p_normals, PoolVector<real_t> &r_tangents) { -static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,const PoolVector<Vector3>& p_uvs,const PoolVector<Vector3>& p_normals,PoolVector<real_t>&r_tangents) { - - int vlen=p_vertices.size(); + int vlen = p_vertices.size(); Vector<Vector3> tangents; tangents.resize(vlen); Vector<Vector3> binormals; binormals.resize(vlen); - - int iacount=p_indices.size()/3; + int iacount = p_indices.size() / 3; PoolVector<int>::Read index_arrayr = p_indices.read(); PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read(); PoolVector<Vector3>::Read narrayr = p_normals.read(); PoolVector<Vector3>::Read uvarrayr = p_uvs.read(); + for (int idx = 0; idx < iacount; idx++) { - for(int idx=0;idx<iacount;idx++) { + Vector3 v1 = vertex_arrayr[index_arrayr[idx * 3 + 0]]; + Vector3 v2 = vertex_arrayr[index_arrayr[idx * 3 + 1]]; + Vector3 v3 = vertex_arrayr[index_arrayr[idx * 3 + 2]]; - - Vector3 v1 = vertex_arrayr[ index_arrayr[idx*3+0] ]; - Vector3 v2 = vertex_arrayr[ index_arrayr[idx*3+1] ]; - Vector3 v3 = vertex_arrayr[ index_arrayr[idx*3+2] ]; - - Vector3 w1 = uvarrayr[ index_arrayr[idx*3+0] ]; - Vector3 w2 = uvarrayr[ index_arrayr[idx*3+1] ]; - Vector3 w3 = uvarrayr[ index_arrayr[idx*3+2] ]; + Vector3 w1 = uvarrayr[index_arrayr[idx * 3 + 0]]; + Vector3 w2 = uvarrayr[index_arrayr[idx * 3 + 1]]; + Vector3 w3 = uvarrayr[index_arrayr[idx * 3 + 2]]; real_t x1 = v2.x - v1.x; real_t x2 = v3.x - v1.x; @@ -573,169 +541,165 @@ static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,co real_t t1 = w2.y - w1.y; real_t t2 = w3.y - w1.y; - real_t r = (s1 * t2 - s2 * t1); + real_t r = (s1 * t2 - s2 * t1); Vector3 tangent; Vector3 binormal; - if (r==0) { + if (r == 0) { - binormal=Vector3(); - tangent=Vector3(); + binormal = Vector3(); + tangent = Vector3(); } else { tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, - (t2 * z1 - t1 * z2) * r).normalized(); + (t2 * z1 - t1 * z2) * r) + .normalized(); binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, - (s1 * z2 - s2 * z1) * r).normalized(); + (s1 * z2 - s2 * z1) * r) + .normalized(); } - tangents[ index_arrayr[idx*3+0] ]+=tangent; - binormals[ index_arrayr[idx*3+0] ]+=binormal; - tangents[ index_arrayr[idx*3+1] ]+=tangent; - binormals[ index_arrayr[idx*3+1] ]+=binormal; - tangents[ index_arrayr[idx*3+2] ]+=tangent; - binormals[ index_arrayr[idx*3+2] ]+=binormal; + tangents[index_arrayr[idx * 3 + 0]] += tangent; + binormals[index_arrayr[idx * 3 + 0]] += binormal; + tangents[index_arrayr[idx * 3 + 1]] += tangent; + binormals[index_arrayr[idx * 3 + 1]] += binormal; + tangents[index_arrayr[idx * 3 + 2]] += tangent; + binormals[index_arrayr[idx * 3 + 2]] += binormal; //print_line(itos(idx)+" tangent: "+tangent); //print_line(itos(idx)+" binormal: "+binormal); } - r_tangents.resize(vlen*4); + r_tangents.resize(vlen * 4); PoolVector<real_t>::Write tarrayw = r_tangents.write(); - for(int idx=0;idx<vlen;idx++) { + for (int idx = 0; idx < vlen; idx++) { Vector3 tangent = tangents[idx]; Vector3 bingen = narrayr[idx].cross(tangent); float dir; - if (bingen.dot(binormals[idx]) < 0 ) - dir=-1.0; + if (bingen.dot(binormals[idx]) < 0) + dir = -1.0; else - dir=+1.0; + dir = +1.0; - tarrayw[idx*4+0]=tangent.x; - tarrayw[idx*4+1]=tangent.y; - tarrayw[idx*4+2]=tangent.z; - tarrayw[idx*4+3]=dir; + tarrayw[idx * 4 + 0] = tangent.x; + tarrayw[idx * 4 + 1] = tangent.y; + tarrayw[idx * 4 + 2] = tangent.z; + tarrayw[idx * 4 + 3] = dir; } } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data,Vector<Ref<Mesh> > p_morph_meshes,bool p_for_morph,bool p_use_mesh_material) { - +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) { - bool local_xform_mirror=p_local_xform.basis.determinant() < 0; + bool local_xform_mirror = p_local_xform.basis.determinant() < 0; if (p_morph_data) { //add morphie target - ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA); String mt = p_morph_data->targets["MORPH_TARGET"]; - ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA); int morph_targets = p_morph_data->sources[mt].sarray.size(); - for(int i=0;i<morph_targets;i++) { + for (int i = 0; i < morph_targets; i++) { String target = p_morph_data->sources[mt].sarray[i]; - ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA); String name = collada.state.mesh_data_map[target].name; p_mesh->add_blend_shape(name); } - if (p_morph_data->mode=="RELATIVE") + if (p_morph_data->mode == "RELATIVE") p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE); - else if (p_morph_data->mode=="NORMALIZED") + else if (p_morph_data->mode == "NORMALIZED") p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); } + int surface = 0; + for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) { - int surface=0; - for(int p_i = 0; p_i < meshdata.primitives.size(); p_i ++ ) { - - - - const Collada::MeshData::Primitives& p = meshdata.primitives[p_i]; + const Collada::MeshData::Primitives &p = meshdata.primitives[p_i]; /* VERTEX SOURCE */ - ERR_FAIL_COND_V(!p.sources.has("VERTEX"),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA); String vertex_src_id = p.sources["VERTEX"].source; - int vertex_ofs=p.sources["VERTEX"].offset; + int vertex_ofs = p.sources["VERTEX"].offset; - ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA); - ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA); String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"]; - ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA); - const Collada::MeshData::Source *vertex_src=&meshdata.sources[position_src_id]; + const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id]; /* NORMAL SOURCE */ - const Collada::MeshData::Source *normal_src=NULL; - int normal_ofs=0; + const Collada::MeshData::Source *normal_src = NULL; + int normal_ofs = 0; if (p.sources.has("NORMAL")) { String normal_source_id = p.sources["NORMAL"].source; normal_ofs = p.sources["NORMAL"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(normal_source_id),ERR_INVALID_DATA); - normal_src=&meshdata.sources[normal_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA); + normal_src = &meshdata.sources[normal_source_id]; } - const Collada::MeshData::Source *binormal_src=NULL; - int binormal_ofs=0; + const Collada::MeshData::Source *binormal_src = NULL; + int binormal_ofs = 0; if (p.sources.has("TEXBINORMAL")) { String binormal_source_id = p.sources["TEXBINORMAL"].source; binormal_ofs = p.sources["TEXBINORMAL"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(binormal_source_id),ERR_INVALID_DATA); - binormal_src=&meshdata.sources[binormal_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA); + binormal_src = &meshdata.sources[binormal_source_id]; } - const Collada::MeshData::Source *tangent_src=NULL; - int tangent_ofs=0; + const Collada::MeshData::Source *tangent_src = NULL; + int tangent_ofs = 0; if (p.sources.has("TEXTANGENT")) { String tangent_source_id = p.sources["TEXTANGENT"].source; tangent_ofs = p.sources["TEXTANGENT"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(tangent_source_id),ERR_INVALID_DATA); - tangent_src=&meshdata.sources[tangent_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA); + tangent_src = &meshdata.sources[tangent_source_id]; } - - const Collada::MeshData::Source *uv_src=NULL; - int uv_ofs=0; + const Collada::MeshData::Source *uv_src = NULL; + int uv_ofs = 0; if (p.sources.has("TEXCOORD0")) { String uv_source_id = p.sources["TEXCOORD0"].source; uv_ofs = p.sources["TEXCOORD0"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(uv_source_id),ERR_INVALID_DATA); - uv_src=&meshdata.sources[uv_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA); + uv_src = &meshdata.sources[uv_source_id]; } - const Collada::MeshData::Source *uv2_src=NULL; - int uv2_ofs=0; + const Collada::MeshData::Source *uv2_src = NULL; + int uv2_ofs = 0; if (p.sources.has("TEXCOORD1")) { String uv2_source_id = p.sources["TEXCOORD1"].source; uv2_ofs = p.sources["TEXCOORD1"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(uv2_source_id),ERR_INVALID_DATA); - uv2_src=&meshdata.sources[uv2_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA); + uv2_src = &meshdata.sources[uv2_source_id]; } - - const Collada::MeshData::Source *color_src=NULL; - int color_ofs=0; + const Collada::MeshData::Source *color_src = NULL; + int color_ofs = 0; if (p.sources.has("COLOR")) { String color_source_id = p.sources["COLOR"].source; color_ofs = p.sources["COLOR"].offset; - ERR_FAIL_COND_V( !meshdata.sources.has(color_source_id), ERR_INVALID_DATA ); - color_src=&meshdata.sources[color_source_id]; + ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA); + color_src = &meshdata.sources[color_source_id]; } //find largest source.. @@ -744,14 +708,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con /* ADD WEIGHTS IF EXIST */ /************************/ - Map<int,Vector<Collada::Vertex::Weight> > pre_weights; + Map<int, Vector<Collada::Vertex::Weight> > pre_weights; - bool has_weights=false; + bool has_weights = false; if (skin_controller) { - const Collada::SkinControllerData::Source *weight_src=NULL; - int weight_ofs=0; + const Collada::SkinControllerData::Source *weight_src = NULL; + int weight_ofs = 0; if (skin_controller->weights.sources.has("WEIGHT")) { @@ -760,11 +724,10 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con if (skin_controller->sources.has(weight_id)) { weight_src = &skin_controller->sources[weight_id]; - } } - int joint_ofs=0; + int joint_ofs = 0; if (skin_controller->weights.sources.has("JOINT")) { @@ -773,67 +736,62 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con //should be OK, given this was pre-checked. - int index_ofs=0; + int index_ofs = 0; int wstride = skin_controller->weights.sources.size(); - for(int w_i=0;w_i<skin_controller->weights.sets.size();w_i++) { + for (int w_i = 0; w_i < skin_controller->weights.sets.size(); w_i++) { int amount = skin_controller->weights.sets[w_i]; Vector<Collada::Vertex::Weight> weights; - for (int a_i=0;a_i<amount;a_i++) { + for (int a_i = 0; a_i < amount; a_i++) { Collada::Vertex::Weight w; - int read_from = index_ofs+a_i*wstride; - ERR_FAIL_INDEX_V(read_from+wstride-1,skin_controller->weights.indices.size(),ERR_INVALID_DATA); - int weight_index = skin_controller->weights.indices[read_from+weight_ofs]; - ERR_FAIL_INDEX_V(weight_index,weight_src->array.size(),ERR_INVALID_DATA); + int read_from = index_ofs + a_i * wstride; + ERR_FAIL_INDEX_V(read_from + wstride - 1, skin_controller->weights.indices.size(), ERR_INVALID_DATA); + int weight_index = skin_controller->weights.indices[read_from + weight_ofs]; + ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA); w.weight = weight_src->array[weight_index]; - int bone_index = skin_controller->weights.indices[read_from+joint_ofs]; - if (bone_index==-1) + int bone_index = skin_controller->weights.indices[read_from + joint_ofs]; + if (bone_index == -1) continue; //ignore this weight (refers to bind shape) - ERR_FAIL_INDEX_V(bone_index,bone_remap.size(),ERR_INVALID_DATA); - - w.bone_idx=bone_remap[bone_index]; + ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA); + w.bone_idx = bone_remap[bone_index]; weights.push_back(w); } /* FIX WEIGHTS */ - - weights.sort(); - if (weights.size()>4) { + if (weights.size() > 4) { //cap to 4 and make weights add up 1 weights.resize(4); - } //make sure weights allways add up to 1 - float total=0; - for(int i=0;i<weights.size();i++) - total+=weights[i].weight; + float total = 0; + for (int i = 0; i < weights.size(); i++) + total += weights[i].weight; if (total) - for(int i=0;i<weights.size();i++) - weights[i].weight/=total; + for (int i = 0; i < weights.size(); i++) + weights[i].weight /= total; - if (weights.size()==0 || total==0) { //if nothing, add a weight to bone 0 + if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0 //no weights assigned Collada::Vertex::Weight w; - w.bone_idx=0; - w.weight=1.0; + w.bone_idx = 0; + w.weight = 1.0; weights.clear(); weights.push_back(w); - } - pre_weights[w_i]=weights; + pre_weights[w_i] = weights; /* for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) { @@ -845,16 +803,11 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con }*/ - - - - index_ofs+=wstride*amount; - + index_ofs += wstride * amount; } //vertices need to be localized - has_weights=true; - + has_weights = true; } Set<Collada::Vertex> vertex_set; //vertex set will be the vertices @@ -870,131 +823,121 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con // This is, however, more incompatible with standard video cards, so arrays must be converted. // Must convert to GL/DX format. - int _prim_ofs=0; - int vertidx=0; - for(int p_i=0;p_i<p.count;p_i++) { - + int _prim_ofs = 0; + int vertidx = 0; + for (int p_i = 0; p_i < p.count; p_i++) { int amount; if (p.polygons.size()) { - ERR_FAIL_INDEX_V(p_i,p.polygons.size(),ERR_INVALID_DATA); - amount=p.polygons[p_i]; + ERR_FAIL_INDEX_V(p_i, p.polygons.size(), ERR_INVALID_DATA); + amount = p.polygons[p_i]; } else { - amount=3; //triangles; + amount = 3; //triangles; } //COLLADA_PRINT("amount: "+itos(amount)); - int prev2[2]={0,0}; + int prev2[2] = { 0, 0 }; - for(int j=0;j<amount;j++) { + for (int j = 0; j < amount; j++) { - int src=_prim_ofs; + int src = _prim_ofs; //_prim_ofs+=p.sources.size() - ERR_FAIL_INDEX_V(src,p.indices.size(),ERR_INVALID_DATA); + ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA); Collada::Vertex vertex; if (!p_optimize) - vertex.uid=vertidx++; - + vertex.uid = vertidx++; - - int vertex_index=p.indices[src+vertex_ofs]; //used for index field (later used by controllers) - int vertex_pos = (vertex_src->stride?vertex_src->stride:3) * vertex_index; - ERR_FAIL_INDEX_V(vertex_pos,vertex_src->array.size(),ERR_INVALID_DATA); - vertex.vertex=Vector3(vertex_src->array[vertex_pos+0],vertex_src->array[vertex_pos+1],vertex_src->array[vertex_pos+2]); + int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers) + int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index; + ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA); + vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]); if (pre_weights.has(vertex_index)) { - vertex.weights=pre_weights[vertex_index]; + vertex.weights = pre_weights[vertex_index]; } if (normal_src) { - - - int normal_pos = (normal_src->stride?normal_src->stride:3) * p.indices[src+normal_ofs]; - ERR_FAIL_INDEX_V(normal_pos,normal_src->array.size(),ERR_INVALID_DATA); - vertex.normal=Vector3(normal_src->array[normal_pos+0],normal_src->array[normal_pos+1],normal_src->array[normal_pos+2]); - vertex.normal=vertex.normal.snapped(0.001); - + int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs]; + ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA); + vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]); + vertex.normal = vertex.normal.snapped(0.001); if (tangent_src && binormal_src) { - int binormal_pos = (binormal_src->stride?binormal_src->stride:3) * p.indices[src+binormal_ofs]; - ERR_FAIL_INDEX_V(binormal_pos,binormal_src->array.size(),ERR_INVALID_DATA); - Vector3 binormal =Vector3(binormal_src->array[binormal_pos+0],binormal_src->array[binormal_pos+1],binormal_src->array[binormal_pos+2]); + int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs]; + ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA); + Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]); - int tangent_pos = (tangent_src->stride?tangent_src->stride:3) * p.indices[src+tangent_ofs]; - ERR_FAIL_INDEX_V(tangent_pos,tangent_src->array.size(),ERR_INVALID_DATA); - Vector3 tangent =Vector3(tangent_src->array[tangent_pos+0],tangent_src->array[tangent_pos+1],tangent_src->array[tangent_pos+2]); + int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs]; + ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA); + Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]); - vertex.tangent.normal=tangent; - vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; + vertex.tangent.normal = tangent; + vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1; } - } - if (uv_src) { - int uv_pos = (uv_src->stride?uv_src->stride:2) * p.indices[src+uv_ofs]; - ERR_FAIL_INDEX_V(uv_pos,uv_src->array.size(),ERR_INVALID_DATA); - vertex.uv=Vector3(uv_src->array[uv_pos+0],1.0-uv_src->array[uv_pos+1],0); + int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs]; + ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA); + vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0); } if (uv2_src) { - int uv2_pos = (uv2_src->stride?uv2_src->stride:2) * p.indices[src+uv2_ofs]; - ERR_FAIL_INDEX_V(uv2_pos,uv2_src->array.size(),ERR_INVALID_DATA); - vertex.uv2=Vector3(uv2_src->array[uv2_pos+0],1.0-uv2_src->array[uv2_pos+1],0); + int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs]; + ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA); + vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0); } if (color_src) { - int color_pos = (color_src->stride?color_src->stride:3) * p.indices[src+color_ofs]; // colors are RGB in collada.. - ERR_FAIL_INDEX_V(color_pos,color_src->array.size(),ERR_INVALID_DATA); - vertex.color=Color(color_src->array[color_pos+0],color_src->array[color_pos+1],color_src->array[color_pos+2],(color_src->stride>3)?color_src->array[color_pos+3]:1.0); - + int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada.. + ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA); + vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0); } #ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { + if (collada.state.up_axis == Vector3::AXIS_Z) { - SWAP( vertex.vertex.z, vertex.vertex.y ); + SWAP(vertex.vertex.z, vertex.vertex.y); vertex.vertex.z = -vertex.vertex.z; - SWAP( vertex.normal.z, vertex.normal.y ); + SWAP(vertex.normal.z, vertex.normal.y); vertex.normal.z = -vertex.normal.z; - SWAP( vertex.tangent.normal.z, vertex.tangent.normal.y ); + SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y); vertex.tangent.normal.z = -vertex.tangent.normal.z; - } #endif vertex.fix_unit_scale(collada); - int index=0; + int index = 0; //COLLADA_PRINT("vertex: "+vertex.vertex); if (vertex_set.has(vertex)) { - index=vertex_set.find(vertex)->get().idx; + index = vertex_set.find(vertex)->get().idx; } else { - index=vertex_set.size(); - vertex.idx=index; + index = vertex_set.size(); + vertex.idx = index; vertex_set.insert(vertex); } - /* if (!vertex_map.has(vertex_index)) + /* if (!vertex_map.has(vertex_index)) vertex_map[vertex_index]=Set<int>(); vertex_map[vertex_index].insert(index); //should be outside..*/ //build triangles if needed - if (j==0) - prev2[0]=index; + if (j == 0) + prev2[0] = index; - if (j>=2) { + if (j >= 2) { //insert indices in reverse order (collada uses CCW as frontface) if (local_xform_mirror) { @@ -1009,32 +952,28 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con } } - prev2[1]=index; - _prim_ofs+=p.vertex_size; + prev2[1] = index; + _prim_ofs += p.vertex_size; } - } - - Vector<Collada::Vertex> vertex_array; //there we go, vertex array vertex_array.resize(vertex_set.size()); - for(Set<Collada::Vertex>::Element *F=vertex_set.front();F;F=F->next()) { + for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) { - vertex_array[F->get().idx]=F->get(); + vertex_array[F->get().idx] = F->get(); } - if (has_weights) { //if skeleton, localize Transform local_xform = p_local_xform; - for(int i=0;i<vertex_array.size();i++) { + for (int i = 0; i < vertex_array.size(); i++) { - vertex_array[i].vertex=local_xform.xform(vertex_array[i].vertex); - vertex_array[i].normal=local_xform.basis.xform(vertex_array[i].normal).normalized(); - vertex_array[i].tangent.normal=local_xform.basis.xform(vertex_array[i].tangent.normal).normalized(); + vertex_array[i].vertex = local_xform.xform(vertex_array[i].vertex); + vertex_array[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized(); + vertex_array[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized(); if (local_xform_mirror) { //i shouldn't do this? wtf? //vertex_array[i].normal*=-1.0; @@ -1043,51 +982,46 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con } } - PoolVector<int> index_array; index_array.resize(indices_list.size()); PoolVector<int>::Write index_arrayw = index_array.write(); - int iidx=0; - for(List<int>::Element *F=indices_list.front();F;F=F->next()) { + int iidx = 0; + for (List<int>::Element *F = indices_list.front(); F; F = F->next()) { - index_arrayw[iidx++]=F->get(); + index_arrayw[iidx++] = F->get(); } - index_arrayw=PoolVector<int>::Write(); - + index_arrayw = PoolVector<int>::Write(); /*****************/ /* MAKE SURFACES */ /*****************/ - { Ref<FixedSpatialMaterial> material; //find material - Mesh::PrimitiveType primitive=Mesh::PRIMITIVE_TRIANGLES; + Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; { if (p_material_map.has(p.material)) { - String target=p_material_map[p.material].target; + String target = p_material_map[p.material].target; if (!material_cache.has(target)) { Error err = _create_material(target); if (!err) - material=material_cache[target]; + material = material_cache[target]; } else - material=material_cache[target]; + material = material_cache[target]; - } else if (p.material!=""){ - print_line("Warning, unreferenced material in geometry instance: "+p.material); + } else if (p.material != "") { + print_line("Warning, unreferenced material in geometry instance: " + p.material); } } - - PoolVector<Vector3> final_vertex_array; PoolVector<Vector3> final_normal_array; PoolVector<float> final_tangent_array; @@ -1097,34 +1031,30 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con PoolVector<int> final_bone_array; PoolVector<float> final_weight_array; - uint32_t final_format=0; + uint32_t final_format = 0; //create format - final_format=Mesh::ARRAY_FORMAT_VERTEX|Mesh::ARRAY_FORMAT_INDEX; + final_format = Mesh::ARRAY_FORMAT_VERTEX | Mesh::ARRAY_FORMAT_INDEX; if (normal_src) { - final_format|=Mesh::ARRAY_FORMAT_NORMAL; + final_format |= Mesh::ARRAY_FORMAT_NORMAL; if (uv_src && binormal_src && tangent_src) { - final_format|=Mesh::ARRAY_FORMAT_TANGENT; + final_format |= Mesh::ARRAY_FORMAT_TANGENT; } - } - - if (color_src) - final_format|=Mesh::ARRAY_FORMAT_COLOR; + final_format |= Mesh::ARRAY_FORMAT_COLOR; if (uv_src) - final_format|=Mesh::ARRAY_FORMAT_TEX_UV; + final_format |= Mesh::ARRAY_FORMAT_TEX_UV; if (uv2_src) - final_format|=Mesh::ARRAY_FORMAT_TEX_UV2; + final_format |= Mesh::ARRAY_FORMAT_TEX_UV2; if (has_weights) { - final_format|=Mesh::ARRAY_FORMAT_WEIGHTS; - final_format|=Mesh::ARRAY_FORMAT_BONES; + final_format |= Mesh::ARRAY_FORMAT_WEIGHTS; + final_format |= Mesh::ARRAY_FORMAT_BONES; } - //set arrays int vlen = vertex_array.size(); @@ -1135,27 +1065,24 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con PoolVector<Vector3>::Write varrayw = varray.write(); - for(int k=0;k<vlen;k++) - varrayw[k]=vertex_array[k].vertex; + for (int k = 0; k < vlen; k++) + varrayw[k] = vertex_array[k].vertex; varrayw = PoolVector<Vector3>::Write(); - final_vertex_array=varray; - + final_vertex_array = varray; } - if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal PoolVector<Vector3> uvarray; uvarray.resize(vertex_array.size()); PoolVector<Vector3>::Write uvarrayw = uvarray.write(); - for(int k=0;k<vlen;k++) { - uvarrayw[k]=vertex_array[k].uv; + for (int k = 0; k < vlen; k++) { + uvarrayw[k] = vertex_array[k].uv; } uvarrayw = PoolVector<Vector3>::Write(); - final_uv_array=uvarray; - + final_uv_array = uvarray; } if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal @@ -1163,13 +1090,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con uv2array.resize(vertex_array.size()); PoolVector<Vector3>::Write uv2arrayw = uv2array.write(); - for(int k=0;k<vlen;k++) { - uv2arrayw[k]=vertex_array[k].uv2; + for (int k = 0; k < vlen; k++) { + uv2arrayw[k] = vertex_array[k].uv2; } uv2arrayw = PoolVector<Vector3>::Write(); - final_uv2_array=uv2array; - + final_uv2_array = uv2array; } if (normal_src) { @@ -1177,12 +1103,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con narray.resize(vertex_array.size()); PoolVector<Vector3>::Write narrayw = narray.write(); - for(int k=0;k<vlen;k++) { - narrayw[k]=vertex_array[k].normal; + for (int k = 0; k < vlen; k++) { + narrayw[k] = vertex_array[k].normal; } narrayw = PoolVector<Vector3>::Write(); - final_normal_array=narray; + final_normal_array = narray; /* PoolVector<Vector3> altnaray; @@ -1192,91 +1118,82 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con print_line(rtos(altnaray[i].dot(final_normal_array[i]))); */ - } else if (primitive==Mesh::PRIMITIVE_TRIANGLES) { + } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) { //generate normals (even if unused later) - _generate_normals(index_array,final_vertex_array,final_normal_array); + _generate_normals(index_array, final_vertex_array, final_normal_array); if (OS::get_singleton()->is_stdout_verbose()) print_line("Collada: Triangle mesh lacks normals, so normals were generated."); - final_format|=Mesh::ARRAY_FORMAT_NORMAL; - + final_format |= Mesh::ARRAY_FORMAT_NORMAL; } if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) { PoolVector<real_t> tarray; - tarray.resize(vertex_array.size()*4); + tarray.resize(vertex_array.size() * 4); PoolVector<real_t>::Write tarrayw = tarray.write(); - - for(int k=0;k<vlen;k++) { - tarrayw[k*4+0]=vertex_array[k].tangent.normal.x; - tarrayw[k*4+1]=vertex_array[k].tangent.normal.y; - tarrayw[k*4+2]=vertex_array[k].tangent.normal.z; - tarrayw[k*4+3]=vertex_array[k].tangent.d; - + for (int k = 0; k < vlen; k++) { + tarrayw[k * 4 + 0] = vertex_array[k].tangent.normal.x; + tarrayw[k * 4 + 1] = vertex_array[k].tangent.normal.y; + tarrayw[k * 4 + 2] = vertex_array[k].tangent.normal.z; + tarrayw[k * 4 + 3] = vertex_array[k].tangent.d; } tarrayw = PoolVector<real_t>::Write(); - final_tangent_array=tarray; - } else if (final_normal_array.size() && primitive==Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))){ + final_tangent_array = tarray; + } else if (final_normal_array.size() && primitive == Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))) { //if this uses triangles, there are uvs and the material is using a normalmap, generate tangents and binormals, because they WILL be needed //generate binormals/tangents - _generate_tangents_and_binormals(index_array,final_vertex_array,final_uv_array,final_normal_array,final_tangent_array); - final_format|=Mesh::ARRAY_FORMAT_TANGENT; + _generate_tangents_and_binormals(index_array, final_vertex_array, final_uv_array, final_normal_array, final_tangent_array); + final_format |= Mesh::ARRAY_FORMAT_TANGENT; if (OS::get_singleton()->is_stdout_verbose()) print_line("Collada: Triangle mesh lacks tangents (And normalmap was used), so tangents were generated."); - } - if (color_src) { PoolVector<Color> colorarray; colorarray.resize(vertex_array.size()); PoolVector<Color>::Write colorarrayw = colorarray.write(); - for(int k=0;k<vlen;k++) { - colorarrayw[k]=vertex_array[k].color; + for (int k = 0; k < vlen; k++) { + colorarrayw[k] = vertex_array[k].color; } colorarrayw = PoolVector<Color>::Write(); - final_color_array=colorarray; + final_color_array = colorarray; } if (has_weights) { PoolVector<float> weightarray; PoolVector<int> bonearray; - weightarray.resize(vertex_array.size()*4); + weightarray.resize(vertex_array.size() * 4); PoolVector<float>::Write weightarrayw = weightarray.write(); - bonearray.resize(vertex_array.size()*4); + bonearray.resize(vertex_array.size() * 4); PoolVector<int>::Write bonearrayw = bonearray.write(); - for(int k=0;k<vlen;k++) { - float sum=0; + for (int k = 0; k < vlen; k++) { + float sum = 0; - for(int l=0;l<VS::ARRAY_WEIGHTS_SIZE;l++) { - if (l<vertex_array[k].weights.size()) { - weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=vertex_array[k].weights[l].weight; - sum+=weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]; - bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=int(vertex_array[k].weights[l].bone_idx); + for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) { + if (l < vertex_array[k].weights.size()) { + weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = vertex_array[k].weights[l].weight; + sum += weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l]; + bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = int(vertex_array[k].weights[l].bone_idx); //COLLADA_PRINT(itos(k)+": "+rtos(bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l])+":"+rtos(weightarray[k*VS::ARRAY_WEIGHTS_SIZE+l])); } else { - weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0; - bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0; - + weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0; + bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0; } - - } /* if (sum<0.8) COLLADA_PRINT("ERROR SUMMING INDEX "+itos(k)+" had weights: "+itos(vertex_array[k].weights.size())); */ - } weightarrayw = PoolVector<float>::Write(); @@ -1286,8 +1203,6 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con final_bone_array = bonearray; } - - //////////////////////////// // FINALLY CREATE SUFRACE // //////////////////////////// @@ -1295,30 +1210,29 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con Array d; d.resize(VS::ARRAY_MAX); - d[Mesh::ARRAY_INDEX]=index_array; - d[Mesh::ARRAY_VERTEX]=final_vertex_array; + d[Mesh::ARRAY_INDEX] = index_array; + d[Mesh::ARRAY_VERTEX] = final_vertex_array; if (final_normal_array.size()) - d[Mesh::ARRAY_NORMAL]=final_normal_array; + d[Mesh::ARRAY_NORMAL] = final_normal_array; if (final_tangent_array.size()) - d[Mesh::ARRAY_TANGENT]=final_tangent_array; + d[Mesh::ARRAY_TANGENT] = final_tangent_array; if (final_uv_array.size()) - d[Mesh::ARRAY_TEX_UV]=final_uv_array; + d[Mesh::ARRAY_TEX_UV] = final_uv_array; if (final_uv2_array.size()) - d[Mesh::ARRAY_TEX_UV2]=final_uv2_array; + d[Mesh::ARRAY_TEX_UV2] = final_uv2_array; if (final_color_array.size()) - d[Mesh::ARRAY_COLOR]=final_color_array; + d[Mesh::ARRAY_COLOR] = final_color_array; if (final_weight_array.size()) - d[Mesh::ARRAY_WEIGHTS]=final_weight_array; + d[Mesh::ARRAY_WEIGHTS] = final_weight_array; if (final_bone_array.size()) - d[Mesh::ARRAY_BONES]=final_bone_array; - + d[Mesh::ARRAY_BONES] = final_bone_array; Array mr; - //////////////////////////// - // THEN THE MORPH TARGETS // - //////////////////////////// +//////////////////////////// +// THEN THE MORPH TARGETS // +//////////////////////////// #if 0 if (p_morph_data) { @@ -1426,14 +1340,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con int pos = m_i*stride; Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] ); - #ifndef NO_UP_AXIS_SWAP +#ifndef NO_UP_AXIS_SWAP if (collada.state.up_axis==Vector3::AXIS_Z) { SWAP( vtx.z, vtx.y ); vtx.z = -vtx.z; } - #endif +#endif Collada::Vertex vertex; vertex.vertex=vtx; @@ -1483,24 +1397,23 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con } #endif - for(int mi=0;mi<p_morph_meshes.size();mi++) { + for (int mi = 0; mi < p_morph_meshes.size(); mi++) { //print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count())); Array a = p_morph_meshes[mi]->surface_get_arrays(surface); //add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not) if (final_weight_array.size()) - a[Mesh::ARRAY_WEIGHTS]=final_weight_array; + a[Mesh::ARRAY_WEIGHTS] = final_weight_array; if (final_bone_array.size()) - a[Mesh::ARRAY_BONES]=final_bone_array; + a[Mesh::ARRAY_BONES] = final_bone_array; - a[Mesh::ARRAY_INDEX]=Variant(); + a[Mesh::ARRAY_INDEX] = Variant(); //a.resize(Mesh::ARRAY_MAX); //no need for index mr.push_back(a); } - - p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,d,mr,p_for_morph?0:Mesh::ARRAY_COMPRESS_DEFAULT); + p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_for_morph ? 0 : Mesh::ARRAY_COMPRESS_DEFAULT); if (material.is_valid()) { if (p_use_mesh_material) { @@ -1517,21 +1430,15 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con surface++; } - return OK; - } - Error ColladaImport::_create_resources(Collada::Node *p_node) { + if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { - if (p_node->type==Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) { - - - Spatial * node=node_map[p_node->id].node; - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); - + Spatial *node = node_map[p_node->id].node; + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); if (node->cast_to<Path>()) { @@ -1544,96 +1451,86 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { path->set_curve(curve_cache[ng->source]); } else { - Ref<Curve3D> c = memnew( Curve3D ); + Ref<Curve3D> c = memnew(Curve3D); const Collada::CurveData &cd = collada.state.curve_data_map[ng->source]; - ERR_FAIL_COND_V( !cd.control_vertices.has("POSITION") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("IN_TANGENT") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("OUT_TANGENT") , ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.control_vertices.has("INTERPOLATION") , ERR_INVALID_DATA); - + ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["POSITION"] ) , ERR_INVALID_DATA); - const Collada::CurveData::Source &vertices = cd.sources[ cd.control_vertices["POSITION"] ]; - ERR_FAIL_COND_V( vertices.stride!=3, ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]]; + ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["IN_TANGENT"] ) , ERR_INVALID_DATA); - const Collada::CurveData::Source &in_tangents = cd.sources[ cd.control_vertices["IN_TANGENT"] ]; - ERR_FAIL_COND_V( in_tangents.stride!=3 , ERR_INVALID_DATA); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]]; + ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["OUT_TANGENT"] ), ERR_INVALID_DATA ); - const Collada::CurveData::Source &out_tangents = cd.sources[ cd.control_vertices["OUT_TANGENT"] ]; - ERR_FAIL_COND_V( out_tangents.stride!=3, ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]]; + ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA); - ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["INTERPOLATION"] ), ERR_INVALID_DATA ); - const Collada::CurveData::Source &interps = cd.sources[ cd.control_vertices["INTERPOLATION"] ]; - ERR_FAIL_COND_V( interps.stride!=1, ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA); + const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]]; + ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA); - const Collada::CurveData::Source *tilts=NULL; + const Collada::CurveData::Source *tilts = NULL; if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"])) - tilts=&cd.sources[ cd.control_vertices["TILT"] ]; - + tilts = &cd.sources[cd.control_vertices["TILT"]]; if (tilts) { print_line("FOUND TILTS!!!"); } - int pc = vertices.array.size()/3; - for(int i=0;i<pc;i++) { + int pc = vertices.array.size() / 3; + for (int i = 0; i < pc; i++) { - Vector3 pos( vertices.array[i*3+0], vertices.array[i*3+1], vertices.array[i*3+2] ); - Vector3 in( in_tangents.array[i*3+0], in_tangents.array[i*3+1], in_tangents.array[i*3+2] ); - Vector3 out( out_tangents.array[i*3+0], out_tangents.array[i*3+1], out_tangents.array[i*3+2] ); + Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]); + Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]); + Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]); #ifndef NO_UP_AXIS_SWAP - if (collada.state.up_axis==Vector3::AXIS_Z) { + if (collada.state.up_axis == Vector3::AXIS_Z) { - SWAP(pos.y,pos.z); - pos.z=-pos.z; - SWAP(in.y,in.z); - in.z=-in.z; - SWAP(out.y,out.z); - out.z=-out.z; + SWAP(pos.y, pos.z); + pos.z = -pos.z; + SWAP(in.y, in.z); + in.z = -in.z; + SWAP(out.y, out.z); + out.z = -out.z; } #endif - pos*=collada.state.unit_scale; - in*=collada.state.unit_scale; - out*=collada.state.unit_scale; + pos *= collada.state.unit_scale; + in *= collada.state.unit_scale; + out *= collada.state.unit_scale; - c->add_point(pos,in-pos,out-pos); + c->add_point(pos, in - pos, out - pos); if (tilts) - c->set_point_tilt(i,tilts->array[i]); - + c->set_point_tilt(i, tilts->array[i]); } - curve_cache[ng->source]=c; + curve_cache[ng->source] = c; path->set_curve(c); - } - - } - if (node->cast_to<MeshInstance>()) { - - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node); + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node); MeshInstance *mi = node->cast_to<MeshInstance>(); + ERR_FAIL_COND_V(!mi, ERR_BUG); - ERR_FAIL_COND_V(!mi,ERR_BUG); - - - Collada::SkinControllerData *skin=NULL; - Collada::MorphControllerData *morph=NULL; + Collada::SkinControllerData *skin = NULL; + Collada::MorphControllerData *morph = NULL; String meshid; Transform apply_xform; Vector<int> bone_remap; Vector<Ref<Mesh> > morphs; - print_line("mesh: "+String(mi->get_name())); + print_line("mesh: " + String(mi->get_name())); if (ng->controller) { @@ -1643,95 +1540,93 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (collada.state.skin_controller_data_map.has(ngsource)) { - - ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource),ERR_INVALID_DATA); - skin=&collada.state.skin_controller_data_map[ngsource]; + ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA); + skin = &collada.state.skin_controller_data_map[ngsource]; Vector<String> skeletons = ng->skeletons; - ERR_FAIL_COND_V( skeletons.empty(), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA); String skname = skeletons[0]; if (!node_map.has(skname)) { - print_line("no node for skeleton "+skname); + print_line("no node for skeleton " + skname); } - ERR_FAIL_COND_V( !node_map.has(skname), ERR_INVALID_DATA ); + ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA); NodeMap nmsk = node_map[skname]; Skeleton *sk = nmsk.node->cast_to<Skeleton>(); - ERR_FAIL_COND_V( !sk, ERR_INVALID_DATA ); - ERR_FAIL_COND_V( !skeleton_bone_map.has(sk), ERR_INVALID_DATA ); - Map<String, int> &bone_remap_map=skeleton_bone_map[sk]; + ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA); + Map<String, int> &bone_remap_map = skeleton_bone_map[sk]; - - meshid=skin->base; + meshid = skin->base; if (collada.state.morph_controller_data_map.has(meshid)) { //it's a morph!! morph = &collada.state.morph_controller_data_map[meshid]; - ngsource=meshid; - meshid=morph->mesh; + ngsource = meshid; + meshid = morph->mesh; } else { - ngsource=""; + ngsource = ""; } if (apply_mesh_xform_to_vertices) { - apply_xform=collada.fix_transform(p_node->default_transform); + apply_xform = collada.fix_transform(p_node->default_transform); node->set_transform(Transform()); } else { - apply_xform=Transform(); + apply_xform = Transform(); } - Collada::SkinControllerData::Source *joint_src=NULL; + Collada::SkinControllerData::Source *joint_src = NULL; - ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA); String joint_id = skin->weights.sources["JOINT"].source; - ERR_FAIL_COND_V(!skin->sources.has(joint_id),ERR_INVALID_DATA); + ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA); joint_src = &skin->sources[joint_id]; bone_remap.resize(joint_src->sarray.size()); - for(int i=0;i<bone_remap.size();i++) { + for (int i = 0; i < bone_remap.size(); i++) { String str = joint_src->sarray[i]; if (!bone_remap_map.has(str)) { - print_line("bone not found for remap: "+str); - print_line("in skeleton: "+skname); + print_line("bone not found for remap: " + str); + print_line("in skeleton: " + skname); } - ERR_FAIL_COND_V( !bone_remap_map.has(str), ERR_INVALID_DATA ); - bone_remap[i]=bone_remap_map[str]; + ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA); + bone_remap[i] = bone_remap_map[str]; } } if (collada.state.morph_controller_data_map.has(ngsource)) { - print_line("is morph "+ngsource); + print_line("is morph " + ngsource); //it's a morph!! morph = &collada.state.morph_controller_data_map[ngsource]; - meshid=morph->mesh; - printf("KKmorph: %p\n",morph); - print_line("morph mshid: "+meshid); + meshid = morph->mesh; + printf("KKmorph: %p\n", morph); + print_line("morph mshid: " + meshid); Vector<String> targets; morph->targets.has("MORPH_TARGET"); String target = morph->targets["MORPH_TARGET"]; - bool valid=false; + bool valid = false; if (morph->sources.has(target)) { - valid=true; + valid = true; Vector<String> names = morph->sources[target].sarray; - for(int i=0;i<names.size();i++) { + for (int i = 0; i < names.size(); i++) { - String meshid=names[i]; + String meshid = names[i]; if (collada.state.mesh_data_map.has(meshid)) { - Ref<Mesh> mesh=Ref<Mesh>(memnew( Mesh )); + Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - Error err = _create_mesh_surfaces(false,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,NULL,Vector<Ref<Mesh> >(),true); - ERR_FAIL_COND_V(err,err); + Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true); + ERR_FAIL_COND_V(err, err); morphs.push_back(mesh); } else { - valid=false; + valid = false; } } } @@ -1739,38 +1634,36 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (!valid) morphs.clear(); - ngsource=""; + ngsource = ""; } - if (ngsource!=""){ - ERR_EXPLAIN("Controller Instance Source '"+ngsource+"' is neither skin or morph!"); - ERR_FAIL_V( ERR_INVALID_DATA ); + if (ngsource != "") { + ERR_EXPLAIN("Controller Instance Source '" + ngsource + "' is neither skin or morph!"); + ERR_FAIL_V(ERR_INVALID_DATA); } - - } else { - meshid=ng->source; + meshid = ng->source; } Ref<Mesh> mesh; if (mesh_cache.has(meshid)) { - mesh=mesh_cache[meshid]; + mesh = mesh_cache[meshid]; } else { if (collada.state.mesh_data_map.has(meshid)) { //bleh, must ignore invalid - ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid),ERR_INVALID_DATA); - mesh=Ref<Mesh>(memnew( Mesh )); + ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA); + mesh = Ref<Mesh>(memnew(Mesh)); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - mesh->set_name( meshdata.name ); - Error err = _create_mesh_surfaces(morphs.size()==0,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,morph,morphs,false,use_mesh_builtin_materials); - ERR_FAIL_COND_V(err,err); + mesh->set_name(meshdata.name); + Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials); + ERR_FAIL_COND_V(err, err); - mesh_cache[meshid]=mesh; + mesh_cache[meshid] = mesh; } else { - print_line("Warning, will not import geometry: "+meshid); + print_line("Warning, will not import geometry: " + meshid); } } @@ -1780,33 +1673,32 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (!use_mesh_builtin_materials) { const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; - for(int i=0;i<meshdata.primitives.size();i++) { + for (int i = 0; i < meshdata.primitives.size(); i++) { - String matname=meshdata.primitives[i].material; + String matname = meshdata.primitives[i].material; if (ng->material_map.has(matname)) { - String target=ng->material_map[matname].target; + String target = ng->material_map[matname].target; Ref<Material> material; if (!material_cache.has(target)) { Error err = _create_material(target); if (!err) - material=material_cache[target]; + material = material_cache[target]; } else - material=material_cache[target]; + material = material_cache[target]; - mi->set_surface_material(i,material); - } else if (matname!=""){ - print_line("Warning, unreferenced material in geometry instance: "+matname); + mi->set_surface_material(i, material); + } else if (matname != "") { + print_line("Warning, unreferenced material in geometry instance: " + matname); } - } } } } } - for(int i=0;i<p_node->children.size();i++) { + for (int i = 0; i < p_node->children.size(); i++) { Error err = _create_resources(p_node->children[i]); if (err) @@ -1815,64 +1707,60 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { return OK; } +Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents) { -Error ColladaImport::load(const String& p_path,int p_flags,bool p_force_make_tangents) { - - Error err = collada.load(p_path,p_flags); - ERR_FAIL_COND_V(err,err); + Error err = collada.load(p_path, p_flags); + ERR_FAIL_COND_V(err, err); - force_make_tangents=p_force_make_tangents; - ERR_FAIL_COND_V( !collada.state.visual_scene_map.has( collada.state.root_visual_scene ), ERR_INVALID_DATA ); - Collada::VisualScene &vs = collada.state.visual_scene_map[ collada.state.root_visual_scene ]; + force_make_tangents = p_force_make_tangents; + ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA); + Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene]; - scene = memnew( Spatial ); // root + scene = memnew(Spatial); // root //determine what's going on with the lights - for(int i=0;i<vs.root_nodes.size();i++) { + for (int i = 0; i < vs.root_nodes.size(); i++) { _pre_process_lights(vs.root_nodes[i]); - } //import scene - for(int i=0;i<vs.root_nodes.size();i++) { + for (int i = 0; i < vs.root_nodes.size(); i++) { Error err = _create_scene_skeletons(vs.root_nodes[i]); - if (err!=OK) { + if (err != OK) { memdelete(scene); - ERR_FAIL_COND_V(err,err); + ERR_FAIL_COND_V(err, err); } } - for(int i=0;i<vs.root_nodes.size();i++) { + for (int i = 0; i < vs.root_nodes.size(); i++) { - Error err = _create_scene(vs.root_nodes[i],scene); - if (err!=OK) { + Error err = _create_scene(vs.root_nodes[i], scene); + if (err != OK) { memdelete(scene); - ERR_FAIL_COND_V(err,err); + ERR_FAIL_COND_V(err, err); } Error err2 = _create_resources(vs.root_nodes[i]); - if (err2!=OK) { + if (err2 != OK) { memdelete(scene); - ERR_FAIL_COND_V(err2,err2); + ERR_FAIL_COND_V(err2, err2); } } //optatively, set unit scale in the root scene->set_transform(collada.get_root_transform()); - return OK; - } void ColladaImport::_fix_param_animation_tracks() { - for (Map<String,Collada::Node*>::Element *E=collada.state.scene_map.front();E;E=E->next()) { + for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) { Collada::Node *n = E->get(); - switch(n->type) { + switch (n->type) { case Collada::Node::TYPE_NODE: { // ? do nothing @@ -1891,86 +1779,77 @@ void ColladaImport::_fix_param_animation_tracks() { } break; case Collada::Node::TYPE_GEOMETRY: { - Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(n); + Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n); // test source(s) String source = ng->source; - while (source!="") { + while (source != "") { if (collada.state.skin_controller_data_map.has(source)) { - const Collada::SkinControllerData& skin = collada.state.skin_controller_data_map[source]; + const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source]; //nothing to animate here i think - source=skin.base; + source = skin.base; } else if (collada.state.morph_controller_data_map.has(source)) { - - const Collada::MorphControllerData& morph = collada.state.morph_controller_data_map[source]; + const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source]; if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) { - String weights = morph.targets["MORPH_WEIGHT"]; String targets = morph.targets["MORPH_TARGET"]; //fails here if (morph.sources.has(targets) && morph.sources.has(weights)) { - const Collada::MorphControllerData::Source &weight_src=morph.sources[weights]; - const Collada::MorphControllerData::Source &target_src=morph.sources[targets]; - + const Collada::MorphControllerData::Source &weight_src = morph.sources[weights]; + const Collada::MorphControllerData::Source &target_src = morph.sources[targets]; ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size()); - for(int i=0;i<weight_src.array.size();i++) { + for (int i = 0; i < weight_src.array.size(); i++) { - String track_name = weights+"("+itos(i)+")"; + String track_name = weights + "(" + itos(i) + ")"; String mesh_name = target_src.sarray[i]; if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) { + const Vector<int> &rt = collada.state.referenced_tracks[track_name]; - const Vector<int>&rt = collada.state.referenced_tracks[track_name]; - - for(int rti=0;rti<rt.size();rti++) { + for (int rti = 0; rti < rt.size(); rti++) { Collada::AnimationTrack *at = &collada.state.animation_tracks[rt[rti]]; - at->target=E->key(); - at->param="morph/"+collada.state.mesh_name_map[mesh_name]; - at->property=true; + at->target = E->key(); + at->param = "morph/" + collada.state.mesh_name_map[mesh_name]; + at->property = true; //at->param } } } } } - source=morph.mesh; + source = morph.mesh; } else { - source=""; // for now nothing else supported + source = ""; // for now nothing else supported } } } break; - } } - } void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { - _fix_param_animation_tracks(); - for(int i=0;i<collada.state.animation_clips.size();i++) { + for (int i = 0; i < collada.state.animation_clips.size(); i++) { - for(int j=0;j<collada.state.animation_clips[i].tracks.size();j++) + for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++) tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]); } - - - for(int i=0;i<collada.state.animation_tracks.size();i++) { + for (int i = 0; i < collada.state.animation_tracks.size(); i++) { Collada::AnimationTrack &at = collada.state.animation_tracks[i]; //print_line("CHANNEL: "+at.target+" PARAM: "+at.param); @@ -1981,16 +1860,15 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im if (node_name_map.has(at.target)) { - node=node_name_map[at.target]; + node = node_name_map[at.target]; } else { - print_line("Coudlnt find node: "+at.target); + print_line("Coudlnt find node: " + at.target); continue; } } else { - node=at.target; + node = at.target; } - if (at.property) { valid_animated_properties.push_back(i); @@ -2000,22 +1878,19 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im node_map[node].anim_tracks.push_back(i); valid_animated_nodes.insert(node); } - } - create_animation(-1,p_make_tracks_in_all_bones, p_import_value_tracks); + create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks); //print_line("clipcount: "+itos(collada.state.animation_clips.size())); - for(int i=0;i<collada.state.animation_clips.size();i++) + for (int i = 0; i < collada.state.animation_clips.size(); i++) create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks); - } void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) { - Ref<Animation> animation = Ref<Animation>( memnew( Animation )); - + Ref<Animation> animation = Ref<Animation>(memnew(Animation)); - if (p_clip==-1) { + if (p_clip == -1) { //print_line("default"); animation->set_name("default"); @@ -2024,33 +1899,32 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->set_name(collada.state.animation_clips[p_clip].name); } - for(Map<String,NodeMap>::Element *E=node_map.front();E;E=E->next()) { + for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get().bone<0) + if (E->get().bone < 0) continue; - bones_with_animation[E->key()]=false; + bones_with_animation[E->key()] = false; } //store and validate tracks - if (p_clip==-1) { + if (p_clip == -1) { //main anim } Set<int> track_filter; + if (p_clip == -1) { - if (p_clip==-1) { - - for(int i=0;i<collada.state.animation_clips.size();i++) { + for (int i = 0; i < collada.state.animation_clips.size(); i++) { int tc = collada.state.animation_clips[i].tracks.size(); - for(int j=0;j<tc;j++) { + for (int j = 0; j < tc; j++) { String n = collada.state.animation_clips[i].tracks[j]; if (collada.state.by_id_tracks.has(n)) { - const Vector<int>&ti = collada.state.by_id_tracks[n]; - for(int k=0;k<ti.size();k++) { + const Vector<int> &ti = collada.state.by_id_tracks[n]; + for (int k = 0; k < ti.size(); k++) { track_filter.insert(ti[k]); } } @@ -2059,18 +1933,17 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } else { int tc = collada.state.animation_clips[p_clip].tracks.size(); - for(int j=0;j<tc;j++) { + for (int j = 0; j < tc; j++) { String n = collada.state.animation_clips[p_clip].tracks[j]; if (collada.state.by_id_tracks.has(n)) { - const Vector<int>&ti = collada.state.by_id_tracks[n]; - for(int k=0;k<ti.size();k++) { + const Vector<int> &ti = collada.state.by_id_tracks[n]; + for (int k = 0; k < ti.size(); k++) { track_filter.insert(ti[k]); } } } - } //animation->set_loop(true); @@ -2078,37 +1951,33 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector<float> base_snapshots; - float f=0; - float snapshot_interval = 1.0/bake_fps; //should be customizable somewhere... + float f = 0; + float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere... - float anim_length=collada.state.animation_length; - if (p_clip>=0 && collada.state.animation_clips[p_clip].end) - anim_length=collada.state.animation_clips[p_clip].end; + float anim_length = collada.state.animation_length; + if (p_clip >= 0 && collada.state.animation_clips[p_clip].end) + anim_length = collada.state.animation_clips[p_clip].end; - while(f<anim_length) { + while (f < anim_length) { base_snapshots.push_back(f); - f+=snapshot_interval; + f += snapshot_interval; - if (f>=anim_length) { + if (f >= anim_length) { base_snapshots.push_back(anim_length); - } } //print_line("anim len: "+rtos(anim_length)); animation->set_length(anim_length); - bool tracks_found=false; - - + bool tracks_found = false; - for(Set<String>::Element* E=valid_animated_nodes.front();E;E=E->next()) { + for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) { // take snapshots - if (!collada.state.scene_map.has(E->get())) { continue; @@ -2117,14 +1986,13 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones NodeMap &nm = node_map[E->get()]; String path = scene->get_path_to(nm.node); - if (nm.bone>=0) { - Skeleton *sk = static_cast<Skeleton*>(nm.node); + if (nm.bone >= 0) { + Skeleton *sk = static_cast<Skeleton *>(nm.node); String name = sk->get_bone_name(nm.bone); - path=path+":"+name; + path = path + ":" + name; } - bool found_anim=false; - + bool found_anim = false; Collada::Node *cn = collada.state.scene_map[E->get()]; if (cn->ignore_anim) { @@ -2132,34 +2000,27 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones continue; } - - animation->add_track(Animation::TYPE_TRANSFORM); - int track = animation->get_track_count() -1; - animation->track_set_path( track , path ); - animation->track_set_imported( track , true ); //helps merging later + int track = animation->get_track_count() - 1; + animation->track_set_path(track, path); + animation->track_set_imported(track, true); //helps merging later Vector<float> snapshots = base_snapshots; - if (nm.anim_tracks.size()==1) { + if (nm.anim_tracks.size() == 1) { //use snapshot keys from anim track instead, because this was most likely exported baked Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()]; snapshots.clear(); - for(int i=0;i<at.keys.size();i++) + for (int i = 0; i < at.keys.size(); i++) snapshots.push_back(at.keys[i].time); - - } + for (int i = 0; i < snapshots.size(); i++) { - for(int i=0;i<snapshots.size();i++) { - - - for(List<int>::Element *ET=nm.anim_tracks.front();ET;ET=ET->next()) { + for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) { //apply tracks - - if (p_clip==-1) { + if (p_clip == -1) { if (track_filter.has(ET->get())) { @@ -2169,66 +2030,61 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones if (!track_filter.has(ET->get())) continue; - } - found_anim=true; + found_anim = true; Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()]; - int xform_idx=-1; - for(int j=0;j<cn->xform_list.size();j++) { + int xform_idx = -1; + for (int j = 0; j < cn->xform_list.size(); j++) { + if (cn->xform_list[j].id == at.param) { - if (cn->xform_list[j].id==at.param) { - - xform_idx=j; + xform_idx = j; break; } } - if (xform_idx==-1) { - print_line("couldnt find matching node "+at.target+" xform for track "+at.param); - continue; + if (xform_idx == -1) { + print_line("couldnt find matching node " + at.target + " xform for track " + at.param); + continue; } - ERR_CONTINUE(xform_idx==-1); + ERR_CONTINUE(xform_idx == -1); Vector<float> data = at.get_value_at_time(snapshots[i]); ERR_CONTINUE(data.empty()); - Collada::Node::XForm &xf = cn->xform_list[xform_idx]; - if (at.component=="ANGLE") { - ERR_CONTINUE(data.size()!=1); - ERR_CONTINUE(xf.op!=Collada::Node::XForm::OP_ROTATE); - ERR_CONTINUE(xf.data.size()<4); - xf.data[3]=data[0]; - } else if (at.component=="X" || at.component=="Y" || at.component=="Z") { - int cn=at.component[0]-'X'; - ERR_CONTINUE(cn>=xf.data.size()); - ERR_CONTINUE(data.size()>1); - xf.data[cn]=data[0]; - } else if (data.size()==xf.data.size()) { + if (at.component == "ANGLE") { + ERR_CONTINUE(data.size() != 1); + ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE); + ERR_CONTINUE(xf.data.size() < 4); + xf.data[3] = data[0]; + } else if (at.component == "X" || at.component == "Y" || at.component == "Z") { + int cn = at.component[0] - 'X'; + ERR_CONTINUE(cn >= xf.data.size()); + ERR_CONTINUE(data.size() > 1); + xf.data[cn] = data[0]; + } else if (data.size() == xf.data.size()) { - xf.data=data; + xf.data = data; } else { - - if ( data.size()!=xf.data.size() ) { - print_line("component "+at.component+" datasize "+itos(data.size())+" xfdatasize "+itos(xf.data.size())); + if (data.size() != xf.data.size()) { + print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size())); } - ERR_CONTINUE( data.size()!=xf.data.size() ); + ERR_CONTINUE(data.size() != xf.data.size()); } } Transform xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; - - if (nm.bone>=0) { + if (nm.bone >= 0) { //make bone transform relative to rest (in case of skeleton) Skeleton *sk = nm.node->cast_to<Skeleton>(); if (sk) { @@ -2245,29 +2101,25 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector3 s = xform.basis.get_scale(); Vector3 l = xform.origin; - animation->transform_track_insert_key(track,snapshots[i],l,q,s); - + animation->transform_track_insert_key(track, snapshots[i], l, q, s); } - - - if (nm.bone>=0) { + if (nm.bone >= 0) { if (found_anim) - bones_with_animation[E->get()]=true; + bones_with_animation[E->get()] = true; } if (found_anim) - tracks_found=true; + tracks_found = true; else { - animation->remove_track( track ); + animation->remove_track(track); } - } if (p_make_tracks_in_all_bones) { //some bones may lack animation, but since we don't store pose as a property, we must add keyframes! - for(Map<String,bool>::Element *E=bones_with_animation.front();E;E=E->next()) { + for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) { if (E->get()) continue; @@ -2276,22 +2128,21 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones NodeMap &nm = node_map[E->key()]; String path = scene->get_path_to(nm.node); - ERR_CONTINUE( nm.bone <0 ); - Skeleton *sk = static_cast<Skeleton*>(nm.node); + ERR_CONTINUE(nm.bone < 0); + Skeleton *sk = static_cast<Skeleton *>(nm.node); String name = sk->get_bone_name(nm.bone); - path=path+":"+name; + path = path + ":" + name; Collada::Node *cn = collada.state.scene_map[E->key()]; if (cn->ignore_anim) { - print_line("warning, ignoring animation on node: "+path); + print_line("warning, ignoring animation on node: " + path); continue; } animation->add_track(Animation::TYPE_TRANSFORM); - int track = animation->get_track_count() -1; - animation->track_set_path( track , path ); - animation->track_set_imported( track , true ); //helps merging later - + int track = animation->get_track_count() - 1; + animation->track_set_path(track, path); + animation->track_set_imported(track, true); //helps merging later Transform xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; @@ -2303,33 +2154,27 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones Vector3 s = xform.basis.get_scale(); Vector3 l = xform.origin; - animation->transform_track_insert_key(track,0,l,q,s); + animation->transform_track_insert_key(track, 0, l, q, s); - tracks_found=true; + tracks_found = true; } } - - if (p_import_value_tracks) { for (int i = 0; i < valid_animated_properties.size(); i++) { - int ti = valid_animated_properties[i]; if (p_clip == -1) { if (track_filter.has(ti)) continue; - } - else { + } else { if (!track_filter.has(ti)) continue; - } - Collada::AnimationTrack &at = collada.state.animation_tracks[ti]; // take snapshots @@ -2346,7 +2191,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->track_set_path(track, path); animation->track_set_imported(track, true); //helps merging later - for (int i = 0; i < at.keys.size(); i++) { float time = at.keys[i].time; @@ -2356,12 +2200,10 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones //push a float value = data[0]; - } - else if (data.size() == 16) { + } else if (data.size() == 16) { //matrix print_line("value keys for matrices not supported"); - } - else { + } else { print_line("don't know what to do with this amount of value keys: " + itos(data.size())); } @@ -2369,55 +2211,43 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->track_insert_key(track, time, value); } - tracks_found = true; - } } - - if (tracks_found) { animations.push_back(animation); } - - - } - /*********************************************************************************/ /*************************************** SCENE ***********************************/ /*********************************************************************************/ - #define DEBUG_ANIMATION - uint32_t EditorSceneImporterCollada::get_import_flags() const { - return IMPORT_SCENE|IMPORT_ANIMATION; - + return IMPORT_SCENE | IMPORT_ANIMATION; } void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const { - r_extensions->push_back("dae"); } -Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_flags,int p_bake_fps, List<String> *r_missing_deps, Error* r_err) { +Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { ColladaImport state; - uint32_t flags=Collada::IMPORT_FLAG_SCENE; - if (p_flags&IMPORT_ANIMATION) - flags|=Collada::IMPORT_FLAG_ANIMATION; + uint32_t flags = Collada::IMPORT_FLAG_SCENE; + if (p_flags & IMPORT_ANIMATION) + flags |= Collada::IMPORT_FLAG_ANIMATION; - state.use_mesh_builtin_materials=!(p_flags&IMPORT_MATERIALS_IN_INSTANCES); - state.bake_fps=p_bake_fps; + state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES); + state.bake_fps = p_bake_fps; - Error err = state.load(p_path,flags,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); + Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - ERR_FAIL_COND_V(err!=OK,NULL); + ERR_FAIL_COND_V(err != OK, NULL); if (state.missing_textures.size()) { @@ -2427,82 +2257,70 @@ Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_ } */ - if (r_missing_deps) { - for(int i=0;i<state.missing_textures.size();i++) { + for (int i = 0; i < state.missing_textures.size(); i++) { //EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]); r_missing_deps->push_back(state.missing_textures[i]); } - } } - if (p_flags&IMPORT_ANIMATION) { + if (p_flags & IMPORT_ANIMATION) { - state.create_animations(p_flags&IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); - AnimationPlayer *ap = memnew( AnimationPlayer ); - for(int i=0;i<state.animations.size();i++) { + state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); + AnimationPlayer *ap = memnew(AnimationPlayer); + for (int i = 0; i < state.animations.size(); i++) { String name; - if (state.animations[i]->get_name()=="") - name="default"; + if (state.animations[i]->get_name() == "") + name = "default"; else - name=state.animations[i]->get_name(); + name = state.animations[i]->get_name(); - if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) { + if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { state.animations[i]->set_loop(true); } } - ap->add_animation(name,state.animations[i]); + ap->add_animation(name, state.animations[i]); } state.scene->add_child(ap); ap->set_owner(state.scene); - } return state.scene; - } -Ref<Animation> EditorSceneImporterCollada::import_animation(const String& p_path,uint32_t p_flags) { - +Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) { ColladaImport state; + state.use_mesh_builtin_materials = false; - state.use_mesh_builtin_materials=false; - - Error err = state.load(p_path,Collada::IMPORT_FLAG_ANIMATION,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); - ERR_FAIL_COND_V(err!=OK,RES()); + Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS); + ERR_FAIL_COND_V(err != OK, RES()); - - state.create_animations(p_flags&EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); + state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS); if (state.scene) memdelete(state.scene); - if (state.animations.size()==0) + if (state.animations.size() == 0) return Ref<Animation>(); - Ref<Animation> anim=state.animations[0]; - anim=state.animations[0]; + Ref<Animation> anim = state.animations[0]; + anim = state.animations[0]; print_line("Anim Load OK"); String base = p_path.get_basename().to_lower(); - if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) { + if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) { if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) { anim->set_loop(true); } } - return anim; } - EditorSceneImporterCollada::EditorSceneImporterCollada() { - - } - |
