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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/import/editor_import_collada.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
godot-5dbf180.tar.zst
godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/import/editor_import_collada.cpp')
-rw-r--r--editor/import/editor_import_collada.cpp1446
1 files changed, 632 insertions, 814 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 7098e8812..b4ce666e0 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -28,22 +28,20 @@
/*************************************************************************/
#include "editor_import_collada.h"
-
-#include "scene/3d/spatial.h"
-#include "scene/3d/skeleton.h"
-#include "scene/3d/path.h"
+#include "editor/collada/collada.h"
+#include "editor/editor_node.h"
+#include "os/os.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
-#include "scene/animation/animation_player.h"
#include "scene/3d/mesh_instance.h"
+#include "scene/3d/path.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
+#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/resources/packed_scene.h"
-#include "os/os.h"
-#include "editor/collada/collada.h"
-#include "editor/editor_node.h"
#include <iostream>
-
struct ColladaImport {
Collada collada;
@@ -57,7 +55,10 @@ struct ColladaImport {
int bone;
List<int> anim_tracks;
- NodeMap() { node=NULL; bone=-1; }
+ NodeMap() {
+ node = NULL;
+ bone = -1;
+ }
};
bool found_ambient;
@@ -68,30 +69,28 @@ struct ColladaImport {
bool use_mesh_builtin_materials;
float bake_fps;
-
-
- Map<String,NodeMap> node_map; //map from collada node to engine node
- Map<String,String> node_name_map; //map from collada node to engine node
+ Map<String, NodeMap> node_map; //map from collada node to engine node
+ Map<String, String> node_name_map; //map from collada node to engine node
Map<String, Ref<Mesh> > mesh_cache;
Map<String, Ref<Curve3D> > curve_cache;
Map<String, Ref<Material> > material_cache;
- Map<Collada::Node*,Skeleton*> skeleton_map;
+ Map<Collada::Node *, Skeleton *> skeleton_map;
- Map< Skeleton*, Map< String, int> > skeleton_bone_map;
+ Map<Skeleton *, Map<String, int> > skeleton_bone_map;
Set<String> valid_animated_nodes;
Vector<int> valid_animated_properties;
- Map<String,bool> bones_with_animation;
+ Map<String, bool> bones_with_animation;
- Error _populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent);
+ Error _populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node);
- Error _create_material(const String& p_material);
- Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh>& p_mesh, const Map<String,Collada::NodeGeometry::Material>& p_material_map, const Collada::MeshData &meshdata, const Transform& p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes=Vector<Ref<Mesh> >(), bool p_for_morph=false, bool p_use_mesh_material=false);
- Error load(const String& p_path, int p_flags, bool p_force_make_tangents=false);
+ Error _create_material(const String &p_material);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
+ Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false);
void _fix_param_animation_tracks();
- void create_animation(int p_clip,bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
+ void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
void create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
Set<String> tracks_in_clips;
@@ -101,51 +100,47 @@ struct ColladaImport {
ColladaImport() {
- found_ambient=false;
- found_directional=false;
- force_make_tangents=false;
- apply_mesh_xform_to_vertices=true;
- bake_fps=15;
-
+ found_ambient = false;
+ found_directional = false;
+ force_make_tangents = false;
+ apply_mesh_xform_to_vertices = true;
+ bake_fps = 15;
}
};
+Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent) {
-Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_node, int &r_bone, int p_parent) {
-
-
- if (p_node->type!=Collada::Node::TYPE_JOINT)
+ if (p_node->type != Collada::Node::TYPE_JOINT)
return OK;
- Collada::NodeJoint *joint = static_cast<Collada::NodeJoint*>(p_node);
+ Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node);
- print_line("populating joint "+joint->name);
+ print_line("populating joint " + joint->name);
p_skeleton->add_bone(p_node->name);
- if (p_parent>=0)
- p_skeleton->set_bone_parent(r_bone,p_parent);
+ if (p_parent >= 0)
+ p_skeleton->set_bone_parent(r_bone, p_parent);
NodeMap nm;
- nm.node=p_skeleton;
+ nm.node = p_skeleton;
nm.bone = r_bone;
- node_map[p_node->id]=nm;
- node_name_map[p_node->name]=p_node->id;
+ node_map[p_node->id] = nm;
+ node_name_map[p_node->name] = p_node->id;
- skeleton_bone_map[p_skeleton][joint->sid]=r_bone;
+ skeleton_bone_map[p_skeleton][joint->sid] = r_bone;
if (collada.state.bone_rest_map.has(joint->sid)) {
- p_skeleton->set_bone_rest(r_bone,collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
+ p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
//should map this bone to something for animation?
} else {
- print_line("no rest: "+joint->sid);
+ print_line("no rest: " + joint->sid);
WARN_PRINT("Joint has no rest..");
}
-
int id = r_bone++;
- for(int i=0;i<p_node->children.size();i++) {
+ for (int i = 0; i < p_node->children.size(); i++) {
- Error err = _populate_skeleton(p_skeleton,p_node->children[i],r_bone,id);
+ Error err = _populate_skeleton(p_skeleton, p_node->children[i], r_bone, id);
if (err)
return err;
}
@@ -153,70 +148,61 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton,Collada::Node *p_no
return OK;
}
-
void ColladaImport::_pre_process_lights(Collada::Node *p_node) {
+ if (p_node->type == Collada::Node::TYPE_LIGHT) {
- if (p_node->type==Collada::Node::TYPE_LIGHT) {
-
-
- Collada::NodeLight *light=static_cast<Collada::NodeLight*>(p_node);
+ Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
if (collada.state.light_data_map.has(light->light)) {
Collada::LightData &ld = collada.state.light_data_map[light->light];
- if (ld.mode==Collada::LightData::MODE_AMBIENT) {
- found_ambient=true;
- ambient=ld.color;
+ if (ld.mode == Collada::LightData::MODE_AMBIENT) {
+ found_ambient = true;
+ ambient = ld.color;
}
- if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) {
- found_directional=true;
+ if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
+ found_directional = true;
}
}
-
}
-
- for(int i=0;i<p_node->children.size();i++)
+ for (int i = 0; i < p_node->children.size(); i++)
_pre_process_lights(p_node->children[i]);
}
Error ColladaImport::_create_scene_skeletons(Collada::Node *p_node) {
+ if (p_node->type == Collada::Node::TYPE_SKELETON) {
- if (p_node->type==Collada::Node::TYPE_SKELETON) {
-
- Skeleton *sk = memnew( Skeleton );
+ Skeleton *sk = memnew(Skeleton);
int bone = 0;
- for(int i=0;i<p_node->children.size();i++) {
+ for (int i = 0; i < p_node->children.size(); i++) {
- _populate_skeleton(sk,p_node->children[i],bone,-1);
+ _populate_skeleton(sk, p_node->children[i], bone, -1);
}
sk->localize_rests(); //after creating skeleton, rests must be localized...!
- skeleton_map[p_node]=sk;
+ skeleton_map[p_node] = sk;
}
-
- for(int i=0;i<p_node->children.size();i++) {
+ for (int i = 0; i < p_node->children.size(); i++) {
Error err = _create_scene_skeletons(p_node->children[i]);
if (err)
return err;
}
return OK;
-
}
-
Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
- Spatial * node=NULL;
+ Spatial *node = NULL;
- switch(p_node->type) {
+ switch (p_node->type) {
case Collada::Node::TYPE_NODE: {
- node = memnew( Spatial );
+ node = memnew(Spatial);
} break;
case Collada::Node::TYPE_JOINT: {
@@ -225,29 +211,29 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
case Collada::Node::TYPE_LIGHT: {
//node = memnew( Light)
- Collada::NodeLight *light = static_cast<Collada::NodeLight*>(p_node);
+ Collada::NodeLight *light = static_cast<Collada::NodeLight *>(p_node);
if (collada.state.light_data_map.has(light->light)) {
Collada::LightData &ld = collada.state.light_data_map[light->light];
- if (ld.mode==Collada::LightData::MODE_AMBIENT) {
+ if (ld.mode == Collada::LightData::MODE_AMBIENT) {
if (found_directional)
return OK; //do nothing not needed
- if (!bool(GLOBAL_DEF("collada/use_ambient",false)))
+ if (!bool(GLOBAL_DEF("collada/use_ambient", false)))
return OK;
//well, it's an ambient light..
- Light *l = memnew( DirectionalLight );
+ Light *l = memnew(DirectionalLight);
//l->set_color(Light::COLOR_AMBIENT,ld.color);
//l->set_color(Light::COLOR_DIFFUSE,Color(0,0,0));
//l->set_color(Light::COLOR_SPECULAR,Color(0,0,0));
node = l;
- } else if (ld.mode==Collada::LightData::MODE_DIRECTIONAL) {
+ } else if (ld.mode == Collada::LightData::MODE_DIRECTIONAL) {
//well, it's an ambient light..
- Light *l = memnew( DirectionalLight );
+ Light *l = memnew(DirectionalLight);
/*
if (found_ambient) //use it here
l->set_color(Light::COLOR_AMBIENT,ambient);
@@ -260,10 +246,10 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
Light *l;
- if (ld.mode==Collada::LightData::MODE_OMNI)
- l=memnew( OmniLight );
+ if (ld.mode == Collada::LightData::MODE_OMNI)
+ l = memnew(OmniLight);
else {
- l=memnew( SpotLight );
+ l = memnew(SpotLight);
//l->set_parameter(Light::PARAM_SPOT_ANGLE,ld.spot_angle);
//l->set_parameter(Light::PARAM_SPOT_ATTENUATION,ld.spot_exp);
}
@@ -272,37 +258,36 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
//l->set_color(Light::COLOR_DIFFUSE,ld.color);
//l->set_color(Light::COLOR_SPECULAR,Color(1,1,1));
//l->approximate_opengl_attenuation(ld.constant_att,ld.linear_att,ld.quad_att);
- node=l;
+ node = l;
}
} else {
- node = memnew( Spatial );
+ node = memnew(Spatial);
}
} break;
case Collada::Node::TYPE_CAMERA: {
- Collada::NodeCamera *cam = static_cast<Collada::NodeCamera*>(p_node);
- Camera *camera = memnew( Camera );
+ Collada::NodeCamera *cam = static_cast<Collada::NodeCamera *>(p_node);
+ Camera *camera = memnew(Camera);
if (collada.state.camera_data_map.has(cam->camera)) {
const Collada::CameraData &cd = collada.state.camera_data_map[cam->camera];
- switch(cd.mode) {
+ switch (cd.mode) {
case Collada::CameraData::MODE_ORTHOGONAL: {
if (cd.orthogonal.y_mag) {
camera->set_keep_aspect_mode(Camera::KEEP_HEIGHT);
- camera->set_orthogonal(cd.orthogonal.y_mag*2.0 ,cd.z_near,cd.z_far);
+ camera->set_orthogonal(cd.orthogonal.y_mag * 2.0, cd.z_near, cd.z_far);
} else if (!cd.orthogonal.y_mag && cd.orthogonal.x_mag) {
-
camera->set_keep_aspect_mode(Camera::KEEP_WIDTH);
- camera->set_orthogonal(cd.orthogonal.x_mag*2.0,cd.z_near,cd.z_far);
+ camera->set_orthogonal(cd.orthogonal.x_mag * 2.0, cd.z_near, cd.z_far);
}
} break;
@@ -310,97 +295,94 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) {
if (cd.perspective.y_fov) {
- camera->set_perspective(cd.perspective.y_fov,cd.z_near,cd.z_far);
+ camera->set_perspective(cd.perspective.y_fov, cd.z_near, cd.z_far);
} else if (!cd.perspective.y_fov && cd.perspective.x_fov) {
- camera->set_perspective(cd.perspective.x_fov / cd.aspect,cd.z_near,cd.z_far);
+ camera->set_perspective(cd.perspective.x_fov / cd.aspect, cd.z_near, cd.z_far);
}
} break;
}
-
}
- node=camera;
+ node = camera;
} break;
case Collada::Node::TYPE_GEOMETRY: {
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node);
+ Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
if (collada.state.curve_data_map.has(ng->source)) {
- node = memnew( Path );
+ node = memnew(Path);
} else {
//mesh since nothing else
- node = memnew( MeshInstance );
- node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT,true);
+ node = memnew(MeshInstance);
+ node->cast_to<MeshInstance>()->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
}
} break;
case Collada::Node::TYPE_SKELETON: {
- ERR_FAIL_COND_V(!skeleton_map.has(p_node),ERR_CANT_CREATE);
+ ERR_FAIL_COND_V(!skeleton_map.has(p_node), ERR_CANT_CREATE);
Skeleton *sk = skeleton_map[p_node];
- node=sk;
+ node = sk;
} break;
-
}
- if (p_node->name!="")
+ if (p_node->name != "")
node->set_name(p_node->name);
NodeMap nm;
- nm.node=node;
- node_map[p_node->id]=nm;
- node_name_map[p_node->name]=p_node->id;
+ nm.node = node;
+ node_map[p_node->id] = nm;
+ node_name_map[p_node->name] = p_node->id;
Transform xf = p_node->default_transform;
- xf = collada.fix_transform( xf ) * p_node->post_transform;
+ xf = collada.fix_transform(xf) * p_node->post_transform;
node->set_transform(xf);
p_parent->add_child(node);
node->set_owner(scene);
- if (p_node->empty_draw_type!="") {
+ if (p_node->empty_draw_type != "") {
node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type));
}
-
- for(int i=0;i<p_node->children.size();i++) {
- Error err = _create_scene(p_node->children[i],node);
+ for (int i = 0; i < p_node->children.size(); i++) {
+
+ Error err = _create_scene(p_node->children[i], node);
if (err)
return err;
}
return OK;
}
+Error ColladaImport::_create_material(const String &p_target) {
-Error ColladaImport::_create_material(const String& p_target) {
+ ERR_FAIL_COND_V(material_cache.has(p_target), ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(!collada.state.material_map.has(p_target), ERR_INVALID_PARAMETER);
+ Collada::Material &src_mat = collada.state.material_map[p_target];
+ ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER);
+ Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect];
- ERR_FAIL_COND_V(material_cache.has(p_target),ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(!collada.state.material_map.has(p_target),ERR_INVALID_PARAMETER);
- Collada::Material &src_mat=collada.state.material_map[p_target];
- ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect),ERR_INVALID_PARAMETER);
- Collada::Effect &effect=collada.state.effect_map[src_mat.instance_effect];
+ Ref<FixedSpatialMaterial> material = memnew(FixedSpatialMaterial);
- Ref<FixedSpatialMaterial> material= memnew( FixedSpatialMaterial );
-
- if (src_mat.name!="")
+ if (src_mat.name != "")
material->set_name(src_mat.name);
- else if (effect.name!="")
+ else if (effect.name != "")
material->set_name(effect.name);
// DIFFUSE
- if (effect.diffuse.texture!="") {
+ if (effect.diffuse.texture != "") {
- String texfile = effect.get_texture_path(effect.diffuse.texture,collada);
- if (texfile!="") {
+ String texfile = effect.get_texture_path(effect.diffuse.texture, collada);
+ if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
+ Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
if (texture.is_valid()) {
- material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO,texture);
- material->set_albedo(Color(1,1,1,1));
+ material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, texture);
+ material->set_albedo(Color(1, 1, 1, 1));
//material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1));
} else {
missing_textures.push_back(texfile.get_file());
@@ -412,154 +394,140 @@ Error ColladaImport::_create_material(const String& p_target) {
// SPECULAR
- if (effect.specular.texture!="") {
+ if (effect.specular.texture != "") {
- String texfile = effect.get_texture_path(effect.specular.texture,collada);
- if (texfile!="") {
+ String texfile = effect.get_texture_path(effect.specular.texture, collada);
+ if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
+ Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
if (texture.is_valid()) {
- material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR,texture);
- material->set_specular(Color(1,1,1,1));
+ material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR, texture);
+ material->set_specular(Color(1, 1, 1, 1));
//material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture);
//material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1));
} else {
missing_textures.push_back(texfile.get_file());
}
-
}
} else {
material->set_metalness(effect.specular.color.get_v());
}
-
// EMISSION
- if (effect.emission.texture!="") {
+ if (effect.emission.texture != "") {
- String texfile = effect.get_texture_path(effect.emission.texture,collada);
- if (texfile!="") {
+ String texfile = effect.get_texture_path(effect.emission.texture, collada);
+ if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
+ Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
if (texture.is_valid()) {
- material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION,true);
- material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION,texture);
- material->set_emission(Color(1,1,1,1));
+ material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true);
+ material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION, texture);
+ material->set_emission(Color(1, 1, 1, 1));
//material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1));
- }else {
+ } else {
missing_textures.push_back(texfile.get_file());
}
-
}
} else {
- if (effect.emission.color!=Color()) {
- material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION,true);
+ if (effect.emission.color != Color()) {
+ material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true);
material->set_emission(effect.emission.color);
}
}
// NORMAL
- if (effect.bump.texture!="") {
+ if (effect.bump.texture != "") {
- String texfile = effect.get_texture_path(effect.bump.texture,collada);
- if (texfile!="") {
+ String texfile = effect.get_texture_path(effect.bump.texture, collada);
+ if (texfile != "") {
- Ref<Texture> texture = ResourceLoader::load(texfile,"Texture");
+ Ref<Texture> texture = ResourceLoader::load(texfile, "Texture");
if (texture.is_valid()) {
- material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING,true);
- material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL,texture);
+ material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING, true);
+ material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL, texture);
//material->set_emission(Color(1,1,1,1));
//material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture);
- }else {
+ } else {
//missing_textures.push_back(texfile.get_file());
}
-
}
}
-
- float roughness = Math::sqrt(1.0-((Math::log(effect.shininess)/Math::log(2.0))/8.0)); //not very right..
+ float roughness = Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 8.0)); //not very right..
material->set_roughness(roughness);
if (effect.double_sided) {
material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED);
}
- material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,effect.unshaded);
-
+ material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, effect.unshaded);
-
- material_cache[p_target]=material;
+ material_cache[p_target] = material;
return OK;
}
-
-static void _generate_normals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,PoolVector<Vector3>&r_normals) {
-
+static void _generate_normals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, PoolVector<Vector3> &r_normals) {
r_normals.resize(p_vertices.size());
PoolVector<Vector3>::Write narrayw = r_normals.write();
- int iacount=p_indices.size()/3;
+ int iacount = p_indices.size() / 3;
PoolVector<int>::Read index_arrayr = p_indices.read();
PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
- for(int idx=0;idx<iacount;idx++) {
+ for (int idx = 0; idx < iacount; idx++) {
- Vector3 v[3]={
- vertex_arrayr[index_arrayr[idx*3+0]],
- vertex_arrayr[index_arrayr[idx*3+1]],
- vertex_arrayr[index_arrayr[idx*3+2]]
+ Vector3 v[3] = {
+ vertex_arrayr[index_arrayr[idx * 3 + 0]],
+ vertex_arrayr[index_arrayr[idx * 3 + 1]],
+ vertex_arrayr[index_arrayr[idx * 3 + 2]]
};
- Vector3 normal = Plane(v[0],v[1],v[2]).normal;
+ Vector3 normal = Plane(v[0], v[1], v[2]).normal;
- narrayw[index_arrayr[idx*3+0]]+=normal;
- narrayw[index_arrayr[idx*3+1]]+=normal;
- narrayw[index_arrayr[idx*3+2]]+=normal;
+ narrayw[index_arrayr[idx * 3 + 0]] += normal;
+ narrayw[index_arrayr[idx * 3 + 1]] += normal;
+ narrayw[index_arrayr[idx * 3 + 2]] += normal;
}
- int vlen=p_vertices.size();
+ int vlen = p_vertices.size();
- for(int idx=0;idx<vlen;idx++) {
+ for (int idx = 0; idx < vlen; idx++) {
narrayw[idx].normalize();
}
-
}
+static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, const PoolVector<Vector3> &p_vertices, const PoolVector<Vector3> &p_uvs, const PoolVector<Vector3> &p_normals, PoolVector<real_t> &r_tangents) {
-static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,const PoolVector<Vector3>& p_uvs,const PoolVector<Vector3>& p_normals,PoolVector<real_t>&r_tangents) {
-
- int vlen=p_vertices.size();
+ int vlen = p_vertices.size();
Vector<Vector3> tangents;
tangents.resize(vlen);
Vector<Vector3> binormals;
binormals.resize(vlen);
-
- int iacount=p_indices.size()/3;
+ int iacount = p_indices.size() / 3;
PoolVector<int>::Read index_arrayr = p_indices.read();
PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
PoolVector<Vector3>::Read narrayr = p_normals.read();
PoolVector<Vector3>::Read uvarrayr = p_uvs.read();
+ for (int idx = 0; idx < iacount; idx++) {
- for(int idx=0;idx<iacount;idx++) {
+ Vector3 v1 = vertex_arrayr[index_arrayr[idx * 3 + 0]];
+ Vector3 v2 = vertex_arrayr[index_arrayr[idx * 3 + 1]];
+ Vector3 v3 = vertex_arrayr[index_arrayr[idx * 3 + 2]];
-
- Vector3 v1 = vertex_arrayr[ index_arrayr[idx*3+0] ];
- Vector3 v2 = vertex_arrayr[ index_arrayr[idx*3+1] ];
- Vector3 v3 = vertex_arrayr[ index_arrayr[idx*3+2] ];
-
- Vector3 w1 = uvarrayr[ index_arrayr[idx*3+0] ];
- Vector3 w2 = uvarrayr[ index_arrayr[idx*3+1] ];
- Vector3 w3 = uvarrayr[ index_arrayr[idx*3+2] ];
+ Vector3 w1 = uvarrayr[index_arrayr[idx * 3 + 0]];
+ Vector3 w2 = uvarrayr[index_arrayr[idx * 3 + 1]];
+ Vector3 w3 = uvarrayr[index_arrayr[idx * 3 + 2]];
real_t x1 = v2.x - v1.x;
real_t x2 = v3.x - v1.x;
@@ -573,169 +541,165 @@ static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,co
real_t t1 = w2.y - w1.y;
real_t t2 = w3.y - w1.y;
- real_t r = (s1 * t2 - s2 * t1);
+ real_t r = (s1 * t2 - s2 * t1);
Vector3 tangent;
Vector3 binormal;
- if (r==0) {
+ if (r == 0) {
- binormal=Vector3();
- tangent=Vector3();
+ binormal = Vector3();
+ tangent = Vector3();
} else {
tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r).normalized();
+ (t2 * z1 - t1 * z2) * r)
+ .normalized();
binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r).normalized();
+ (s1 * z2 - s2 * z1) * r)
+ .normalized();
}
- tangents[ index_arrayr[idx*3+0] ]+=tangent;
- binormals[ index_arrayr[idx*3+0] ]+=binormal;
- tangents[ index_arrayr[idx*3+1] ]+=tangent;
- binormals[ index_arrayr[idx*3+1] ]+=binormal;
- tangents[ index_arrayr[idx*3+2] ]+=tangent;
- binormals[ index_arrayr[idx*3+2] ]+=binormal;
+ tangents[index_arrayr[idx * 3 + 0]] += tangent;
+ binormals[index_arrayr[idx * 3 + 0]] += binormal;
+ tangents[index_arrayr[idx * 3 + 1]] += tangent;
+ binormals[index_arrayr[idx * 3 + 1]] += binormal;
+ tangents[index_arrayr[idx * 3 + 2]] += tangent;
+ binormals[index_arrayr[idx * 3 + 2]] += binormal;
//print_line(itos(idx)+" tangent: "+tangent);
//print_line(itos(idx)+" binormal: "+binormal);
}
- r_tangents.resize(vlen*4);
+ r_tangents.resize(vlen * 4);
PoolVector<real_t>::Write tarrayw = r_tangents.write();
- for(int idx=0;idx<vlen;idx++) {
+ for (int idx = 0; idx < vlen; idx++) {
Vector3 tangent = tangents[idx];
Vector3 bingen = narrayr[idx].cross(tangent);
float dir;
- if (bingen.dot(binormals[idx]) < 0 )
- dir=-1.0;
+ if (bingen.dot(binormals[idx]) < 0)
+ dir = -1.0;
else
- dir=+1.0;
+ dir = +1.0;
- tarrayw[idx*4+0]=tangent.x;
- tarrayw[idx*4+1]=tangent.y;
- tarrayw[idx*4+2]=tangent.z;
- tarrayw[idx*4+3]=dir;
+ tarrayw[idx * 4 + 0] = tangent.x;
+ tarrayw[idx * 4 + 1] = tangent.y;
+ tarrayw[idx * 4 + 2] = tangent.z;
+ tarrayw[idx * 4 + 3] = dir;
}
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data,Vector<Ref<Mesh> > p_morph_meshes,bool p_for_morph,bool p_use_mesh_material) {
-
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
- bool local_xform_mirror=p_local_xform.basis.determinant() < 0;
+ bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
if (p_morph_data) {
//add morphie target
- ERR_FAIL_COND_V( !p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(!p_morph_data->targets.has("MORPH_TARGET"), ERR_INVALID_DATA);
String mt = p_morph_data->targets["MORPH_TARGET"];
- ERR_FAIL_COND_V( !p_morph_data->sources.has(mt), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!p_morph_data->sources.has(mt), ERR_INVALID_DATA);
int morph_targets = p_morph_data->sources[mt].sarray.size();
- for(int i=0;i<morph_targets;i++) {
+ for (int i = 0; i < morph_targets; i++) {
String target = p_morph_data->sources[mt].sarray[i];
- ERR_FAIL_COND_V( !collada.state.mesh_data_map.has(target), ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(target), ERR_INVALID_DATA);
String name = collada.state.mesh_data_map[target].name;
p_mesh->add_blend_shape(name);
}
- if (p_morph_data->mode=="RELATIVE")
+ if (p_morph_data->mode == "RELATIVE")
p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
- else if (p_morph_data->mode=="NORMALIZED")
+ else if (p_morph_data->mode == "NORMALIZED")
p_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
}
+ int surface = 0;
+ for (int p_i = 0; p_i < meshdata.primitives.size(); p_i++) {
- int surface=0;
- for(int p_i = 0; p_i < meshdata.primitives.size(); p_i ++ ) {
-
-
-
- const Collada::MeshData::Primitives& p = meshdata.primitives[p_i];
+ const Collada::MeshData::Primitives &p = meshdata.primitives[p_i];
/* VERTEX SOURCE */
- ERR_FAIL_COND_V(!p.sources.has("VERTEX"),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!p.sources.has("VERTEX"), ERR_INVALID_DATA);
String vertex_src_id = p.sources["VERTEX"].source;
- int vertex_ofs=p.sources["VERTEX"].offset;
+ int vertex_ofs = p.sources["VERTEX"].offset;
- ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!meshdata.vertices.has(vertex_src_id), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!meshdata.vertices[vertex_src_id].sources.has("POSITION"), ERR_INVALID_DATA);
String position_src_id = meshdata.vertices[vertex_src_id].sources["POSITION"];
- ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!meshdata.sources.has(position_src_id), ERR_INVALID_DATA);
- const Collada::MeshData::Source *vertex_src=&meshdata.sources[position_src_id];
+ const Collada::MeshData::Source *vertex_src = &meshdata.sources[position_src_id];
/* NORMAL SOURCE */
- const Collada::MeshData::Source *normal_src=NULL;
- int normal_ofs=0;
+ const Collada::MeshData::Source *normal_src = NULL;
+ int normal_ofs = 0;
if (p.sources.has("NORMAL")) {
String normal_source_id = p.sources["NORMAL"].source;
normal_ofs = p.sources["NORMAL"].offset;
- ERR_FAIL_COND_V( !meshdata.sources.has(normal_source_id),ERR_INVALID_DATA);
- normal_src=&meshdata.sources[normal_source_id];
+ ERR_FAIL_COND_V(!meshdata.sources.has(normal_source_id), ERR_INVALID_DATA);
+ normal_src = &meshdata.sources[normal_source_id];
}
- const Collada::MeshData::Source *binormal_src=NULL;
- int binormal_ofs=0;
+ const Collada::MeshData::Source *binormal_src = NULL;
+ int binormal_ofs = 0;
if (p.sources.has("TEXBINORMAL")) {
String binormal_source_id = p.sources["TEXBINORMAL"].source;
binormal_ofs = p.sources["TEXBINORMAL"].offset;
- ERR_FAIL_COND_V( !meshdata.sources.has(binormal_source_id),ERR_INVALID_DATA);
- binormal_src=&meshdata.sources[binormal_source_id];
+ ERR_FAIL_COND_V(!meshdata.sources.has(binormal_source_id), ERR_INVALID_DATA);
+ binormal_src = &meshdata.sources[binormal_source_id];
}
- const Collada::MeshData::Source *tangent_src=NULL;
- int tangent_ofs=0;
+ const Collada::MeshData::Source *tangent_src = NULL;
+ int tangent_ofs = 0;
if (p.sources.has("TEXTANGENT")) {
String tangent_source_id = p.sources["TEXTANGENT"].source;
tangent_ofs = p.sources["TEXTANGENT"].offset;
- ERR_FAIL_COND_V( !meshdata.sources.has(tangent_source_id),ERR_INVALID_DATA);
- tangent_src=&meshdata.sources[tangent_source_id];
+ ERR_FAIL_COND_V(!meshdata.sources.has(tangent_source_id), ERR_INVALID_DATA);
+ tangent_src = &meshdata.sources[tangent_source_id];
}
-
- const Collada::MeshData::Source *uv_src=NULL;
- int uv_ofs=0;
+ const Collada::MeshData::Source *uv_src = NULL;
+ int uv_ofs = 0;
if (p.sources.has("TEXCOORD0")) {
String uv_source_id = p.sources["TEXCOORD0"].source;
uv_ofs = p.sources["TEXCOORD0"].offset;
- ERR_FAIL_COND_V( !meshdata.sources.has(uv_source_id),ERR_INVALID_DATA);
- uv_src=&meshdata.sources[uv_source_id];
+ ERR_FAIL_COND_V(!meshdata.sources.has(uv_source_id), ERR_INVALID_DATA);
+ uv_src = &meshdata.sources[uv_source_id];
}
- const Collada::MeshData::Source *uv2_src=NULL;
- int uv2_ofs=0;
+ const Collada::MeshData::Source *uv2_src = NULL;
+ int uv2_ofs = 0;
if (p.sources.has("TEXCOORD1")) {
String uv2_source_id = p.sources["TEXCOORD1"].source;
uv2_ofs = p.sources["TEXCOORD1"].offset;
- ERR_FAIL_COND_V( !meshdata.sources.has(uv2_source_id),ERR_INVALID_DATA);
- uv2_src=&meshdata.sources[uv2_source_id];
+ ERR_FAIL_COND_V(!meshdata.sources.has(uv2_source_id), ERR_INVALID_DATA);
+ uv2_src = &meshdata.sources[uv2_source_id];
}
-
- const Collada::MeshData::Source *color_src=NULL;
- int color_ofs=0;
+ const Collada::MeshData::Source *color_src = NULL;
+ int color_ofs = 0;
if (p.sources.has("COLOR")) {
String color_source_id = p.sources["COLOR"].source;
color_ofs = p.sources["COLOR"].offset;
- ERR_FAIL_COND_V( !meshdata.sources.has(color_source_id), ERR_INVALID_DATA );
- color_src=&meshdata.sources[color_source_id];
+ ERR_FAIL_COND_V(!meshdata.sources.has(color_source_id), ERR_INVALID_DATA);
+ color_src = &meshdata.sources[color_source_id];
}
//find largest source..
@@ -744,14 +708,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
/* ADD WEIGHTS IF EXIST */
/************************/
- Map<int,Vector<Collada::Vertex::Weight> > pre_weights;
+ Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
- bool has_weights=false;
+ bool has_weights = false;
if (skin_controller) {
- const Collada::SkinControllerData::Source *weight_src=NULL;
- int weight_ofs=0;
+ const Collada::SkinControllerData::Source *weight_src = NULL;
+ int weight_ofs = 0;
if (skin_controller->weights.sources.has("WEIGHT")) {
@@ -760,11 +724,10 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
if (skin_controller->sources.has(weight_id)) {
weight_src = &skin_controller->sources[weight_id];
-
}
}
- int joint_ofs=0;
+ int joint_ofs = 0;
if (skin_controller->weights.sources.has("JOINT")) {
@@ -773,67 +736,62 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//should be OK, given this was pre-checked.
- int index_ofs=0;
+ int index_ofs = 0;
int wstride = skin_controller->weights.sources.size();
- for(int w_i=0;w_i<skin_controller->weights.sets.size();w_i++) {
+ for (int w_i = 0; w_i < skin_controller->weights.sets.size(); w_i++) {
int amount = skin_controller->weights.sets[w_i];
Vector<Collada::Vertex::Weight> weights;
- for (int a_i=0;a_i<amount;a_i++) {
+ for (int a_i = 0; a_i < amount; a_i++) {
Collada::Vertex::Weight w;
- int read_from = index_ofs+a_i*wstride;
- ERR_FAIL_INDEX_V(read_from+wstride-1,skin_controller->weights.indices.size(),ERR_INVALID_DATA);
- int weight_index = skin_controller->weights.indices[read_from+weight_ofs];
- ERR_FAIL_INDEX_V(weight_index,weight_src->array.size(),ERR_INVALID_DATA);
+ int read_from = index_ofs + a_i * wstride;
+ ERR_FAIL_INDEX_V(read_from + wstride - 1, skin_controller->weights.indices.size(), ERR_INVALID_DATA);
+ int weight_index = skin_controller->weights.indices[read_from + weight_ofs];
+ ERR_FAIL_INDEX_V(weight_index, weight_src->array.size(), ERR_INVALID_DATA);
w.weight = weight_src->array[weight_index];
- int bone_index = skin_controller->weights.indices[read_from+joint_ofs];
- if (bone_index==-1)
+ int bone_index = skin_controller->weights.indices[read_from + joint_ofs];
+ if (bone_index == -1)
continue; //ignore this weight (refers to bind shape)
- ERR_FAIL_INDEX_V(bone_index,bone_remap.size(),ERR_INVALID_DATA);
-
- w.bone_idx=bone_remap[bone_index];
+ ERR_FAIL_INDEX_V(bone_index, bone_remap.size(), ERR_INVALID_DATA);
+ w.bone_idx = bone_remap[bone_index];
weights.push_back(w);
}
/* FIX WEIGHTS */
-
-
weights.sort();
- if (weights.size()>4) {
+ if (weights.size() > 4) {
//cap to 4 and make weights add up 1
weights.resize(4);
-
}
//make sure weights allways add up to 1
- float total=0;
- for(int i=0;i<weights.size();i++)
- total+=weights[i].weight;
+ float total = 0;
+ for (int i = 0; i < weights.size(); i++)
+ total += weights[i].weight;
if (total)
- for(int i=0;i<weights.size();i++)
- weights[i].weight/=total;
+ for (int i = 0; i < weights.size(); i++)
+ weights[i].weight /= total;
- if (weights.size()==0 || total==0) { //if nothing, add a weight to bone 0
+ if (weights.size() == 0 || total == 0) { //if nothing, add a weight to bone 0
//no weights assigned
Collada::Vertex::Weight w;
- w.bone_idx=0;
- w.weight=1.0;
+ w.bone_idx = 0;
+ w.weight = 1.0;
weights.clear();
weights.push_back(w);
-
}
- pre_weights[w_i]=weights;
+ pre_weights[w_i] = weights;
/*
for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) {
@@ -845,16 +803,11 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}*/
-
-
-
- index_ofs+=wstride*amount;
-
+ index_ofs += wstride * amount;
}
//vertices need to be localized
- has_weights=true;
-
+ has_weights = true;
}
Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
@@ -870,131 +823,121 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
// This is, however, more incompatible with standard video cards, so arrays must be converted.
// Must convert to GL/DX format.
- int _prim_ofs=0;
- int vertidx=0;
- for(int p_i=0;p_i<p.count;p_i++) {
-
+ int _prim_ofs = 0;
+ int vertidx = 0;
+ for (int p_i = 0; p_i < p.count; p_i++) {
int amount;
if (p.polygons.size()) {
- ERR_FAIL_INDEX_V(p_i,p.polygons.size(),ERR_INVALID_DATA);
- amount=p.polygons[p_i];
+ ERR_FAIL_INDEX_V(p_i, p.polygons.size(), ERR_INVALID_DATA);
+ amount = p.polygons[p_i];
} else {
- amount=3; //triangles;
+ amount = 3; //triangles;
}
//COLLADA_PRINT("amount: "+itos(amount));
- int prev2[2]={0,0};
+ int prev2[2] = { 0, 0 };
- for(int j=0;j<amount;j++) {
+ for (int j = 0; j < amount; j++) {
- int src=_prim_ofs;
+ int src = _prim_ofs;
//_prim_ofs+=p.sources.size()
- ERR_FAIL_INDEX_V(src,p.indices.size(),ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(src, p.indices.size(), ERR_INVALID_DATA);
Collada::Vertex vertex;
if (!p_optimize)
- vertex.uid=vertidx++;
-
+ vertex.uid = vertidx++;
-
- int vertex_index=p.indices[src+vertex_ofs]; //used for index field (later used by controllers)
- int vertex_pos = (vertex_src->stride?vertex_src->stride:3) * vertex_index;
- ERR_FAIL_INDEX_V(vertex_pos,vertex_src->array.size(),ERR_INVALID_DATA);
- vertex.vertex=Vector3(vertex_src->array[vertex_pos+0],vertex_src->array[vertex_pos+1],vertex_src->array[vertex_pos+2]);
+ int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers)
+ int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index;
+ ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA);
+ vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]);
if (pre_weights.has(vertex_index)) {
- vertex.weights=pre_weights[vertex_index];
+ vertex.weights = pre_weights[vertex_index];
}
if (normal_src) {
-
-
- int normal_pos = (normal_src->stride?normal_src->stride:3) * p.indices[src+normal_ofs];
- ERR_FAIL_INDEX_V(normal_pos,normal_src->array.size(),ERR_INVALID_DATA);
- vertex.normal=Vector3(normal_src->array[normal_pos+0],normal_src->array[normal_pos+1],normal_src->array[normal_pos+2]);
- vertex.normal=vertex.normal.snapped(0.001);
-
+ int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
+ ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
+ vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
+ vertex.normal = vertex.normal.snapped(0.001);
if (tangent_src && binormal_src) {
- int binormal_pos = (binormal_src->stride?binormal_src->stride:3) * p.indices[src+binormal_ofs];
- ERR_FAIL_INDEX_V(binormal_pos,binormal_src->array.size(),ERR_INVALID_DATA);
- Vector3 binormal =Vector3(binormal_src->array[binormal_pos+0],binormal_src->array[binormal_pos+1],binormal_src->array[binormal_pos+2]);
+ int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
+ ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
+ Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
- int tangent_pos = (tangent_src->stride?tangent_src->stride:3) * p.indices[src+tangent_ofs];
- ERR_FAIL_INDEX_V(tangent_pos,tangent_src->array.size(),ERR_INVALID_DATA);
- Vector3 tangent =Vector3(tangent_src->array[tangent_pos+0],tangent_src->array[tangent_pos+1],tangent_src->array[tangent_pos+2]);
+ int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
+ ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
+ Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]);
- vertex.tangent.normal=tangent;
- vertex.tangent.d= vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1;
+ vertex.tangent.normal = tangent;
+ vertex.tangent.d = vertex.normal.cross(tangent).dot(binormal) > 0 ? 1 : -1;
}
-
}
-
if (uv_src) {
- int uv_pos = (uv_src->stride?uv_src->stride:2) * p.indices[src+uv_ofs];
- ERR_FAIL_INDEX_V(uv_pos,uv_src->array.size(),ERR_INVALID_DATA);
- vertex.uv=Vector3(uv_src->array[uv_pos+0],1.0-uv_src->array[uv_pos+1],0);
+ int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs];
+ ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA);
+ vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0);
}
if (uv2_src) {
- int uv2_pos = (uv2_src->stride?uv2_src->stride:2) * p.indices[src+uv2_ofs];
- ERR_FAIL_INDEX_V(uv2_pos,uv2_src->array.size(),ERR_INVALID_DATA);
- vertex.uv2=Vector3(uv2_src->array[uv2_pos+0],1.0-uv2_src->array[uv2_pos+1],0);
+ int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs];
+ ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA);
+ vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0);
}
if (color_src) {
- int color_pos = (color_src->stride?color_src->stride:3) * p.indices[src+color_ofs]; // colors are RGB in collada..
- ERR_FAIL_INDEX_V(color_pos,color_src->array.size(),ERR_INVALID_DATA);
- vertex.color=Color(color_src->array[color_pos+0],color_src->array[color_pos+1],color_src->array[color_pos+2],(color_src->stride>3)?color_src->array[color_pos+3]:1.0);
-
+ int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada..
+ ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA);
+ vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0);
}
#ifndef NO_UP_AXIS_SWAP
- if (collada.state.up_axis==Vector3::AXIS_Z) {
+ if (collada.state.up_axis == Vector3::AXIS_Z) {
- SWAP( vertex.vertex.z, vertex.vertex.y );
+ SWAP(vertex.vertex.z, vertex.vertex.y);
vertex.vertex.z = -vertex.vertex.z;
- SWAP( vertex.normal.z, vertex.normal.y );
+ SWAP(vertex.normal.z, vertex.normal.y);
vertex.normal.z = -vertex.normal.z;
- SWAP( vertex.tangent.normal.z, vertex.tangent.normal.y );
+ SWAP(vertex.tangent.normal.z, vertex.tangent.normal.y);
vertex.tangent.normal.z = -vertex.tangent.normal.z;
-
}
#endif
vertex.fix_unit_scale(collada);
- int index=0;
+ int index = 0;
//COLLADA_PRINT("vertex: "+vertex.vertex);
if (vertex_set.has(vertex)) {
- index=vertex_set.find(vertex)->get().idx;
+ index = vertex_set.find(vertex)->get().idx;
} else {
- index=vertex_set.size();
- vertex.idx=index;
+ index = vertex_set.size();
+ vertex.idx = index;
vertex_set.insert(vertex);
}
- /* if (!vertex_map.has(vertex_index))
+ /* if (!vertex_map.has(vertex_index))
vertex_map[vertex_index]=Set<int>();
vertex_map[vertex_index].insert(index); //should be outside..*/
//build triangles if needed
- if (j==0)
- prev2[0]=index;
+ if (j == 0)
+ prev2[0] = index;
- if (j>=2) {
+ if (j >= 2) {
//insert indices in reverse order (collada uses CCW as frontface)
if (local_xform_mirror) {
@@ -1009,32 +952,28 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
}
- prev2[1]=index;
- _prim_ofs+=p.vertex_size;
+ prev2[1] = index;
+ _prim_ofs += p.vertex_size;
}
-
}
-
-
Vector<Collada::Vertex> vertex_array; //there we go, vertex array
vertex_array.resize(vertex_set.size());
- for(Set<Collada::Vertex>::Element *F=vertex_set.front();F;F=F->next()) {
+ for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) {
- vertex_array[F->get().idx]=F->get();
+ vertex_array[F->get().idx] = F->get();
}
-
if (has_weights) {
//if skeleton, localize
Transform local_xform = p_local_xform;
- for(int i=0;i<vertex_array.size();i++) {
+ for (int i = 0; i < vertex_array.size(); i++) {
- vertex_array[i].vertex=local_xform.xform(vertex_array[i].vertex);
- vertex_array[i].normal=local_xform.basis.xform(vertex_array[i].normal).normalized();
- vertex_array[i].tangent.normal=local_xform.basis.xform(vertex_array[i].tangent.normal).normalized();
+ vertex_array[i].vertex = local_xform.xform(vertex_array[i].vertex);
+ vertex_array[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized();
+ vertex_array[i].tangent.normal = local_xform.basis.xform(vertex_array[i].tangent.normal).normalized();
if (local_xform_mirror) {
//i shouldn't do this? wtf?
//vertex_array[i].normal*=-1.0;
@@ -1043,51 +982,46 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
}
-
PoolVector<int> index_array;
index_array.resize(indices_list.size());
PoolVector<int>::Write index_arrayw = index_array.write();
- int iidx=0;
- for(List<int>::Element *F=indices_list.front();F;F=F->next()) {
+ int iidx = 0;
+ for (List<int>::Element *F = indices_list.front(); F; F = F->next()) {
- index_arrayw[iidx++]=F->get();
+ index_arrayw[iidx++] = F->get();
}
- index_arrayw=PoolVector<int>::Write();
-
+ index_arrayw = PoolVector<int>::Write();
/*****************/
/* MAKE SURFACES */
/*****************/
-
{
Ref<FixedSpatialMaterial> material;
//find material
- Mesh::PrimitiveType primitive=Mesh::PRIMITIVE_TRIANGLES;
+ Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
{
if (p_material_map.has(p.material)) {
- String target=p_material_map[p.material].target;
+ String target = p_material_map[p.material].target;
if (!material_cache.has(target)) {
Error err = _create_material(target);
if (!err)
- material=material_cache[target];
+ material = material_cache[target];
} else
- material=material_cache[target];
+ material = material_cache[target];
- } else if (p.material!=""){
- print_line("Warning, unreferenced material in geometry instance: "+p.material);
+ } else if (p.material != "") {
+ print_line("Warning, unreferenced material in geometry instance: " + p.material);
}
}
-
-
PoolVector<Vector3> final_vertex_array;
PoolVector<Vector3> final_normal_array;
PoolVector<float> final_tangent_array;
@@ -1097,34 +1031,30 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
PoolVector<int> final_bone_array;
PoolVector<float> final_weight_array;
- uint32_t final_format=0;
+ uint32_t final_format = 0;
//create format
- final_format=Mesh::ARRAY_FORMAT_VERTEX|Mesh::ARRAY_FORMAT_INDEX;
+ final_format = Mesh::ARRAY_FORMAT_VERTEX | Mesh::ARRAY_FORMAT_INDEX;
if (normal_src) {
- final_format|=Mesh::ARRAY_FORMAT_NORMAL;
+ final_format |= Mesh::ARRAY_FORMAT_NORMAL;
if (uv_src && binormal_src && tangent_src) {
- final_format|=Mesh::ARRAY_FORMAT_TANGENT;
+ final_format |= Mesh::ARRAY_FORMAT_TANGENT;
}
-
}
-
-
if (color_src)
- final_format|=Mesh::ARRAY_FORMAT_COLOR;
+ final_format |= Mesh::ARRAY_FORMAT_COLOR;
if (uv_src)
- final_format|=Mesh::ARRAY_FORMAT_TEX_UV;
+ final_format |= Mesh::ARRAY_FORMAT_TEX_UV;
if (uv2_src)
- final_format|=Mesh::ARRAY_FORMAT_TEX_UV2;
+ final_format |= Mesh::ARRAY_FORMAT_TEX_UV2;
if (has_weights) {
- final_format|=Mesh::ARRAY_FORMAT_WEIGHTS;
- final_format|=Mesh::ARRAY_FORMAT_BONES;
+ final_format |= Mesh::ARRAY_FORMAT_WEIGHTS;
+ final_format |= Mesh::ARRAY_FORMAT_BONES;
}
-
//set arrays
int vlen = vertex_array.size();
@@ -1135,27 +1065,24 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
PoolVector<Vector3>::Write varrayw = varray.write();
- for(int k=0;k<vlen;k++)
- varrayw[k]=vertex_array[k].vertex;
+ for (int k = 0; k < vlen; k++)
+ varrayw[k] = vertex_array[k].vertex;
varrayw = PoolVector<Vector3>::Write();
- final_vertex_array=varray;
-
+ final_vertex_array = varray;
}
-
if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal
PoolVector<Vector3> uvarray;
uvarray.resize(vertex_array.size());
PoolVector<Vector3>::Write uvarrayw = uvarray.write();
- for(int k=0;k<vlen;k++) {
- uvarrayw[k]=vertex_array[k].uv;
+ for (int k = 0; k < vlen; k++) {
+ uvarrayw[k] = vertex_array[k].uv;
}
uvarrayw = PoolVector<Vector3>::Write();
- final_uv_array=uvarray;
-
+ final_uv_array = uvarray;
}
if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal
@@ -1163,13 +1090,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
uv2array.resize(vertex_array.size());
PoolVector<Vector3>::Write uv2arrayw = uv2array.write();
- for(int k=0;k<vlen;k++) {
- uv2arrayw[k]=vertex_array[k].uv2;
+ for (int k = 0; k < vlen; k++) {
+ uv2arrayw[k] = vertex_array[k].uv2;
}
uv2arrayw = PoolVector<Vector3>::Write();
- final_uv2_array=uv2array;
-
+ final_uv2_array = uv2array;
}
if (normal_src) {
@@ -1177,12 +1103,12 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
narray.resize(vertex_array.size());
PoolVector<Vector3>::Write narrayw = narray.write();
- for(int k=0;k<vlen;k++) {
- narrayw[k]=vertex_array[k].normal;
+ for (int k = 0; k < vlen; k++) {
+ narrayw[k] = vertex_array[k].normal;
}
narrayw = PoolVector<Vector3>::Write();
- final_normal_array=narray;
+ final_normal_array = narray;
/*
PoolVector<Vector3> altnaray;
@@ -1192,91 +1118,82 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
print_line(rtos(altnaray[i].dot(final_normal_array[i])));
*/
- } else if (primitive==Mesh::PRIMITIVE_TRIANGLES) {
+ } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//generate normals (even if unused later)
- _generate_normals(index_array,final_vertex_array,final_normal_array);
+ _generate_normals(index_array, final_vertex_array, final_normal_array);
if (OS::get_singleton()->is_stdout_verbose())
print_line("Collada: Triangle mesh lacks normals, so normals were generated.");
- final_format|=Mesh::ARRAY_FORMAT_NORMAL;
-
+ final_format |= Mesh::ARRAY_FORMAT_NORMAL;
}
if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) {
PoolVector<real_t> tarray;
- tarray.resize(vertex_array.size()*4);
+ tarray.resize(vertex_array.size() * 4);
PoolVector<real_t>::Write tarrayw = tarray.write();
-
- for(int k=0;k<vlen;k++) {
- tarrayw[k*4+0]=vertex_array[k].tangent.normal.x;
- tarrayw[k*4+1]=vertex_array[k].tangent.normal.y;
- tarrayw[k*4+2]=vertex_array[k].tangent.normal.z;
- tarrayw[k*4+3]=vertex_array[k].tangent.d;
-
+ for (int k = 0; k < vlen; k++) {
+ tarrayw[k * 4 + 0] = vertex_array[k].tangent.normal.x;
+ tarrayw[k * 4 + 1] = vertex_array[k].tangent.normal.y;
+ tarrayw[k * 4 + 2] = vertex_array[k].tangent.normal.z;
+ tarrayw[k * 4 + 3] = vertex_array[k].tangent.d;
}
tarrayw = PoolVector<real_t>::Write();
- final_tangent_array=tarray;
- } else if (final_normal_array.size() && primitive==Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))){
+ final_tangent_array = tarray;
+ } else if (final_normal_array.size() && primitive == Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))) {
//if this uses triangles, there are uvs and the material is using a normalmap, generate tangents and binormals, because they WILL be needed
//generate binormals/tangents
- _generate_tangents_and_binormals(index_array,final_vertex_array,final_uv_array,final_normal_array,final_tangent_array);
- final_format|=Mesh::ARRAY_FORMAT_TANGENT;
+ _generate_tangents_and_binormals(index_array, final_vertex_array, final_uv_array, final_normal_array, final_tangent_array);
+ final_format |= Mesh::ARRAY_FORMAT_TANGENT;
if (OS::get_singleton()->is_stdout_verbose())
print_line("Collada: Triangle mesh lacks tangents (And normalmap was used), so tangents were generated.");
-
}
-
if (color_src) {
PoolVector<Color> colorarray;
colorarray.resize(vertex_array.size());
PoolVector<Color>::Write colorarrayw = colorarray.write();
- for(int k=0;k<vlen;k++) {
- colorarrayw[k]=vertex_array[k].color;
+ for (int k = 0; k < vlen; k++) {
+ colorarrayw[k] = vertex_array[k].color;
}
colorarrayw = PoolVector<Color>::Write();
- final_color_array=colorarray;
+ final_color_array = colorarray;
}
if (has_weights) {
PoolVector<float> weightarray;
PoolVector<int> bonearray;
- weightarray.resize(vertex_array.size()*4);
+ weightarray.resize(vertex_array.size() * 4);
PoolVector<float>::Write weightarrayw = weightarray.write();
- bonearray.resize(vertex_array.size()*4);
+ bonearray.resize(vertex_array.size() * 4);
PoolVector<int>::Write bonearrayw = bonearray.write();
- for(int k=0;k<vlen;k++) {
- float sum=0;
+ for (int k = 0; k < vlen; k++) {
+ float sum = 0;
- for(int l=0;l<VS::ARRAY_WEIGHTS_SIZE;l++) {
- if (l<vertex_array[k].weights.size()) {
- weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=vertex_array[k].weights[l].weight;
- sum+=weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l];
- bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=int(vertex_array[k].weights[l].bone_idx);
+ for (int l = 0; l < VS::ARRAY_WEIGHTS_SIZE; l++) {
+ if (l < vertex_array[k].weights.size()) {
+ weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = vertex_array[k].weights[l].weight;
+ sum += weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l];
+ bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = int(vertex_array[k].weights[l].bone_idx);
//COLLADA_PRINT(itos(k)+": "+rtos(bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l])+":"+rtos(weightarray[k*VS::ARRAY_WEIGHTS_SIZE+l]));
} else {
- weightarrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0;
- bonearrayw[k*VS::ARRAY_WEIGHTS_SIZE+l]=0;
-
+ weightarrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0;
+ bonearrayw[k * VS::ARRAY_WEIGHTS_SIZE + l] = 0;
}
-
-
}
/*
if (sum<0.8)
COLLADA_PRINT("ERROR SUMMING INDEX "+itos(k)+" had weights: "+itos(vertex_array[k].weights.size()));
*/
-
}
weightarrayw = PoolVector<float>::Write();
@@ -1286,8 +1203,6 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
final_bone_array = bonearray;
}
-
-
////////////////////////////
// FINALLY CREATE SUFRACE //
////////////////////////////
@@ -1295,30 +1210,29 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
Array d;
d.resize(VS::ARRAY_MAX);
- d[Mesh::ARRAY_INDEX]=index_array;
- d[Mesh::ARRAY_VERTEX]=final_vertex_array;
+ d[Mesh::ARRAY_INDEX] = index_array;
+ d[Mesh::ARRAY_VERTEX] = final_vertex_array;
if (final_normal_array.size())
- d[Mesh::ARRAY_NORMAL]=final_normal_array;
+ d[Mesh::ARRAY_NORMAL] = final_normal_array;
if (final_tangent_array.size())
- d[Mesh::ARRAY_TANGENT]=final_tangent_array;
+ d[Mesh::ARRAY_TANGENT] = final_tangent_array;
if (final_uv_array.size())
- d[Mesh::ARRAY_TEX_UV]=final_uv_array;
+ d[Mesh::ARRAY_TEX_UV] = final_uv_array;
if (final_uv2_array.size())
- d[Mesh::ARRAY_TEX_UV2]=final_uv2_array;
+ d[Mesh::ARRAY_TEX_UV2] = final_uv2_array;
if (final_color_array.size())
- d[Mesh::ARRAY_COLOR]=final_color_array;
+ d[Mesh::ARRAY_COLOR] = final_color_array;
if (final_weight_array.size())
- d[Mesh::ARRAY_WEIGHTS]=final_weight_array;
+ d[Mesh::ARRAY_WEIGHTS] = final_weight_array;
if (final_bone_array.size())
- d[Mesh::ARRAY_BONES]=final_bone_array;
-
+ d[Mesh::ARRAY_BONES] = final_bone_array;
Array mr;
- ////////////////////////////
- // THEN THE MORPH TARGETS //
- ////////////////////////////
+////////////////////////////
+// THEN THE MORPH TARGETS //
+////////////////////////////
#if 0
if (p_morph_data) {
@@ -1426,14 +1340,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
int pos = m_i*stride;
Vector3 vtx( m->array[pos+0], m->array[pos+1], m->array[pos+2] );
- #ifndef NO_UP_AXIS_SWAP
+#ifndef NO_UP_AXIS_SWAP
if (collada.state.up_axis==Vector3::AXIS_Z) {
SWAP( vtx.z, vtx.y );
vtx.z = -vtx.z;
}
- #endif
+#endif
Collada::Vertex vertex;
vertex.vertex=vtx;
@@ -1483,24 +1397,23 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
#endif
- for(int mi=0;mi<p_morph_meshes.size();mi++) {
+ for (int mi = 0; mi < p_morph_meshes.size(); mi++) {
//print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count()));
Array a = p_morph_meshes[mi]->surface_get_arrays(surface);
//add valid weight and bone arrays if they exist, TODO check if they are unique to shape (generally not)
if (final_weight_array.size())
- a[Mesh::ARRAY_WEIGHTS]=final_weight_array;
+ a[Mesh::ARRAY_WEIGHTS] = final_weight_array;
if (final_bone_array.size())
- a[Mesh::ARRAY_BONES]=final_bone_array;
+ a[Mesh::ARRAY_BONES] = final_bone_array;
- a[Mesh::ARRAY_INDEX]=Variant();
+ a[Mesh::ARRAY_INDEX] = Variant();
//a.resize(Mesh::ARRAY_MAX); //no need for index
mr.push_back(a);
}
-
- p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,d,mr,p_for_morph?0:Mesh::ARRAY_COMPRESS_DEFAULT);
+ p_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, d, mr, p_for_morph ? 0 : Mesh::ARRAY_COMPRESS_DEFAULT);
if (material.is_valid()) {
if (p_use_mesh_material) {
@@ -1517,21 +1430,15 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
surface++;
}
-
return OK;
-
}
-
Error ColladaImport::_create_resources(Collada::Node *p_node) {
+ if (p_node->type == Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) {
- if (p_node->type==Collada::Node::TYPE_GEOMETRY && node_map.has(p_node->id)) {
-
-
- Spatial * node=node_map[p_node->id].node;
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node);
-
+ Spatial *node = node_map[p_node->id].node;
+ Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
if (node->cast_to<Path>()) {
@@ -1544,96 +1451,86 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
path->set_curve(curve_cache[ng->source]);
} else {
- Ref<Curve3D> c = memnew( Curve3D );
+ Ref<Curve3D> c = memnew(Curve3D);
const Collada::CurveData &cd = collada.state.curve_data_map[ng->source];
- ERR_FAIL_COND_V( !cd.control_vertices.has("POSITION") , ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.control_vertices.has("IN_TANGENT") , ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.control_vertices.has("OUT_TANGENT") , ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.control_vertices.has("INTERPOLATION") , ERR_INVALID_DATA);
-
+ ERR_FAIL_COND_V(!cd.control_vertices.has("POSITION"), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!cd.control_vertices.has("IN_TANGENT"), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!cd.control_vertices.has("OUT_TANGENT"), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!cd.control_vertices.has("INTERPOLATION"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["POSITION"] ) , ERR_INVALID_DATA);
- const Collada::CurveData::Source &vertices = cd.sources[ cd.control_vertices["POSITION"] ];
- ERR_FAIL_COND_V( vertices.stride!=3, ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["POSITION"]), ERR_INVALID_DATA);
+ const Collada::CurveData::Source &vertices = cd.sources[cd.control_vertices["POSITION"]];
+ ERR_FAIL_COND_V(vertices.stride != 3, ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["IN_TANGENT"] ) , ERR_INVALID_DATA);
- const Collada::CurveData::Source &in_tangents = cd.sources[ cd.control_vertices["IN_TANGENT"] ];
- ERR_FAIL_COND_V( in_tangents.stride!=3 , ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["IN_TANGENT"]), ERR_INVALID_DATA);
+ const Collada::CurveData::Source &in_tangents = cd.sources[cd.control_vertices["IN_TANGENT"]];
+ ERR_FAIL_COND_V(in_tangents.stride != 3, ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["OUT_TANGENT"] ), ERR_INVALID_DATA );
- const Collada::CurveData::Source &out_tangents = cd.sources[ cd.control_vertices["OUT_TANGENT"] ];
- ERR_FAIL_COND_V( out_tangents.stride!=3, ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["OUT_TANGENT"]), ERR_INVALID_DATA);
+ const Collada::CurveData::Source &out_tangents = cd.sources[cd.control_vertices["OUT_TANGENT"]];
+ ERR_FAIL_COND_V(out_tangents.stride != 3, ERR_INVALID_DATA);
- ERR_FAIL_COND_V( !cd.sources.has(cd.control_vertices["INTERPOLATION"] ), ERR_INVALID_DATA );
- const Collada::CurveData::Source &interps = cd.sources[ cd.control_vertices["INTERPOLATION"] ];
- ERR_FAIL_COND_V( interps.stride!=1, ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(!cd.sources.has(cd.control_vertices["INTERPOLATION"]), ERR_INVALID_DATA);
+ const Collada::CurveData::Source &interps = cd.sources[cd.control_vertices["INTERPOLATION"]];
+ ERR_FAIL_COND_V(interps.stride != 1, ERR_INVALID_DATA);
- const Collada::CurveData::Source *tilts=NULL;
+ const Collada::CurveData::Source *tilts = NULL;
if (cd.control_vertices.has("TILT") && cd.sources.has(cd.control_vertices["TILT"]))
- tilts=&cd.sources[ cd.control_vertices["TILT"] ];
-
+ tilts = &cd.sources[cd.control_vertices["TILT"]];
if (tilts) {
print_line("FOUND TILTS!!!");
}
- int pc = vertices.array.size()/3;
- for(int i=0;i<pc;i++) {
+ int pc = vertices.array.size() / 3;
+ for (int i = 0; i < pc; i++) {
- Vector3 pos( vertices.array[i*3+0], vertices.array[i*3+1], vertices.array[i*3+2] );
- Vector3 in( in_tangents.array[i*3+0], in_tangents.array[i*3+1], in_tangents.array[i*3+2] );
- Vector3 out( out_tangents.array[i*3+0], out_tangents.array[i*3+1], out_tangents.array[i*3+2] );
+ Vector3 pos(vertices.array[i * 3 + 0], vertices.array[i * 3 + 1], vertices.array[i * 3 + 2]);
+ Vector3 in(in_tangents.array[i * 3 + 0], in_tangents.array[i * 3 + 1], in_tangents.array[i * 3 + 2]);
+ Vector3 out(out_tangents.array[i * 3 + 0], out_tangents.array[i * 3 + 1], out_tangents.array[i * 3 + 2]);
#ifndef NO_UP_AXIS_SWAP
- if (collada.state.up_axis==Vector3::AXIS_Z) {
+ if (collada.state.up_axis == Vector3::AXIS_Z) {
- SWAP(pos.y,pos.z);
- pos.z=-pos.z;
- SWAP(in.y,in.z);
- in.z=-in.z;
- SWAP(out.y,out.z);
- out.z=-out.z;
+ SWAP(pos.y, pos.z);
+ pos.z = -pos.z;
+ SWAP(in.y, in.z);
+ in.z = -in.z;
+ SWAP(out.y, out.z);
+ out.z = -out.z;
}
#endif
- pos*=collada.state.unit_scale;
- in*=collada.state.unit_scale;
- out*=collada.state.unit_scale;
+ pos *= collada.state.unit_scale;
+ in *= collada.state.unit_scale;
+ out *= collada.state.unit_scale;
- c->add_point(pos,in-pos,out-pos);
+ c->add_point(pos, in - pos, out - pos);
if (tilts)
- c->set_point_tilt(i,tilts->array[i]);
-
+ c->set_point_tilt(i, tilts->array[i]);
}
- curve_cache[ng->source]=c;
+ curve_cache[ng->source] = c;
path->set_curve(c);
-
}
-
-
}
-
if (node->cast_to<MeshInstance>()) {
-
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(p_node);
+ Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
MeshInstance *mi = node->cast_to<MeshInstance>();
+ ERR_FAIL_COND_V(!mi, ERR_BUG);
- ERR_FAIL_COND_V(!mi,ERR_BUG);
-
-
- Collada::SkinControllerData *skin=NULL;
- Collada::MorphControllerData *morph=NULL;
+ Collada::SkinControllerData *skin = NULL;
+ Collada::MorphControllerData *morph = NULL;
String meshid;
Transform apply_xform;
Vector<int> bone_remap;
Vector<Ref<Mesh> > morphs;
- print_line("mesh: "+String(mi->get_name()));
+ print_line("mesh: " + String(mi->get_name()));
if (ng->controller) {
@@ -1643,95 +1540,93 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
if (collada.state.skin_controller_data_map.has(ngsource)) {
-
- ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource),ERR_INVALID_DATA);
- skin=&collada.state.skin_controller_data_map[ngsource];
+ ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA);
+ skin = &collada.state.skin_controller_data_map[ngsource];
Vector<String> skeletons = ng->skeletons;
- ERR_FAIL_COND_V( skeletons.empty(), ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA);
String skname = skeletons[0];
if (!node_map.has(skname)) {
- print_line("no node for skeleton "+skname);
+ print_line("no node for skeleton " + skname);
}
- ERR_FAIL_COND_V( !node_map.has(skname), ERR_INVALID_DATA );
+ ERR_FAIL_COND_V(!node_map.has(skname), ERR_INVALID_DATA);
NodeMap nmsk = node_map[skname];
Skeleton *sk = nmsk.node->cast_to<Skeleton>();
- ERR_FAIL_COND_V( !sk, ERR_INVALID_DATA );
- ERR_FAIL_COND_V( !skeleton_bone_map.has(sk), ERR_INVALID_DATA );
- Map<String, int> &bone_remap_map=skeleton_bone_map[sk];
+ ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA);
+ Map<String, int> &bone_remap_map = skeleton_bone_map[sk];
-
- meshid=skin->base;
+ meshid = skin->base;
if (collada.state.morph_controller_data_map.has(meshid)) {
//it's a morph!!
morph = &collada.state.morph_controller_data_map[meshid];
- ngsource=meshid;
- meshid=morph->mesh;
+ ngsource = meshid;
+ meshid = morph->mesh;
} else {
- ngsource="";
+ ngsource = "";
}
if (apply_mesh_xform_to_vertices) {
- apply_xform=collada.fix_transform(p_node->default_transform);
+ apply_xform = collada.fix_transform(p_node->default_transform);
node->set_transform(Transform());
} else {
- apply_xform=Transform();
+ apply_xform = Transform();
}
- Collada::SkinControllerData::Source *joint_src=NULL;
+ Collada::SkinControllerData::Source *joint_src = NULL;
- ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA);
String joint_id = skin->weights.sources["JOINT"].source;
- ERR_FAIL_COND_V(!skin->sources.has(joint_id),ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!skin->sources.has(joint_id), ERR_INVALID_DATA);
joint_src = &skin->sources[joint_id];
bone_remap.resize(joint_src->sarray.size());
- for(int i=0;i<bone_remap.size();i++) {
+ for (int i = 0; i < bone_remap.size(); i++) {
String str = joint_src->sarray[i];
if (!bone_remap_map.has(str)) {
- print_line("bone not found for remap: "+str);
- print_line("in skeleton: "+skname);
+ print_line("bone not found for remap: " + str);
+ print_line("in skeleton: " + skname);
}
- ERR_FAIL_COND_V( !bone_remap_map.has(str), ERR_INVALID_DATA );
- bone_remap[i]=bone_remap_map[str];
+ ERR_FAIL_COND_V(!bone_remap_map.has(str), ERR_INVALID_DATA);
+ bone_remap[i] = bone_remap_map[str];
}
}
if (collada.state.morph_controller_data_map.has(ngsource)) {
- print_line("is morph "+ngsource);
+ print_line("is morph " + ngsource);
//it's a morph!!
morph = &collada.state.morph_controller_data_map[ngsource];
- meshid=morph->mesh;
- printf("KKmorph: %p\n",morph);
- print_line("morph mshid: "+meshid);
+ meshid = morph->mesh;
+ printf("KKmorph: %p\n", morph);
+ print_line("morph mshid: " + meshid);
Vector<String> targets;
morph->targets.has("MORPH_TARGET");
String target = morph->targets["MORPH_TARGET"];
- bool valid=false;
+ bool valid = false;
if (morph->sources.has(target)) {
- valid=true;
+ valid = true;
Vector<String> names = morph->sources[target].sarray;
- for(int i=0;i<names.size();i++) {
+ for (int i = 0; i < names.size(); i++) {
- String meshid=names[i];
+ String meshid = names[i];
if (collada.state.mesh_data_map.has(meshid)) {
- Ref<Mesh> mesh=Ref<Mesh>(memnew( Mesh ));
+ Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- Error err = _create_mesh_surfaces(false,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,NULL,Vector<Ref<Mesh> >(),true);
- ERR_FAIL_COND_V(err,err);
+ Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true);
+ ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
} else {
- valid=false;
+ valid = false;
}
}
}
@@ -1739,38 +1634,36 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
if (!valid)
morphs.clear();
- ngsource="";
+ ngsource = "";
}
- if (ngsource!=""){
- ERR_EXPLAIN("Controller Instance Source '"+ngsource+"' is neither skin or morph!");
- ERR_FAIL_V( ERR_INVALID_DATA );
+ if (ngsource != "") {
+ ERR_EXPLAIN("Controller Instance Source '" + ngsource + "' is neither skin or morph!");
+ ERR_FAIL_V(ERR_INVALID_DATA);
}
-
-
} else {
- meshid=ng->source;
+ meshid = ng->source;
}
Ref<Mesh> mesh;
if (mesh_cache.has(meshid)) {
- mesh=mesh_cache[meshid];
+ mesh = mesh_cache[meshid];
} else {
if (collada.state.mesh_data_map.has(meshid)) {
//bleh, must ignore invalid
- ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid),ERR_INVALID_DATA);
- mesh=Ref<Mesh>(memnew( Mesh ));
+ ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
+ mesh = Ref<Mesh>(memnew(Mesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- mesh->set_name( meshdata.name );
- Error err = _create_mesh_surfaces(morphs.size()==0,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,morph,morphs,false,use_mesh_builtin_materials);
- ERR_FAIL_COND_V(err,err);
+ mesh->set_name(meshdata.name);
+ Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials);
+ ERR_FAIL_COND_V(err, err);
- mesh_cache[meshid]=mesh;
+ mesh_cache[meshid] = mesh;
} else {
- print_line("Warning, will not import geometry: "+meshid);
+ print_line("Warning, will not import geometry: " + meshid);
}
}
@@ -1780,33 +1673,32 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
if (!use_mesh_builtin_materials) {
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- for(int i=0;i<meshdata.primitives.size();i++) {
+ for (int i = 0; i < meshdata.primitives.size(); i++) {
- String matname=meshdata.primitives[i].material;
+ String matname = meshdata.primitives[i].material;
if (ng->material_map.has(matname)) {
- String target=ng->material_map[matname].target;
+ String target = ng->material_map[matname].target;
Ref<Material> material;
if (!material_cache.has(target)) {
Error err = _create_material(target);
if (!err)
- material=material_cache[target];
+ material = material_cache[target];
} else
- material=material_cache[target];
+ material = material_cache[target];
- mi->set_surface_material(i,material);
- } else if (matname!=""){
- print_line("Warning, unreferenced material in geometry instance: "+matname);
+ mi->set_surface_material(i, material);
+ } else if (matname != "") {
+ print_line("Warning, unreferenced material in geometry instance: " + matname);
}
-
}
}
}
}
}
- for(int i=0;i<p_node->children.size();i++) {
+ for (int i = 0; i < p_node->children.size(); i++) {
Error err = _create_resources(p_node->children[i]);
if (err)
@@ -1815,64 +1707,60 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
return OK;
}
+Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_tangents) {
-Error ColladaImport::load(const String& p_path,int p_flags,bool p_force_make_tangents) {
-
- Error err = collada.load(p_path,p_flags);
- ERR_FAIL_COND_V(err,err);
+ Error err = collada.load(p_path, p_flags);
+ ERR_FAIL_COND_V(err, err);
- force_make_tangents=p_force_make_tangents;
- ERR_FAIL_COND_V( !collada.state.visual_scene_map.has( collada.state.root_visual_scene ), ERR_INVALID_DATA );
- Collada::VisualScene &vs = collada.state.visual_scene_map[ collada.state.root_visual_scene ];
+ force_make_tangents = p_force_make_tangents;
+ ERR_FAIL_COND_V(!collada.state.visual_scene_map.has(collada.state.root_visual_scene), ERR_INVALID_DATA);
+ Collada::VisualScene &vs = collada.state.visual_scene_map[collada.state.root_visual_scene];
- scene = memnew( Spatial ); // root
+ scene = memnew(Spatial); // root
//determine what's going on with the lights
- for(int i=0;i<vs.root_nodes.size();i++) {
+ for (int i = 0; i < vs.root_nodes.size(); i++) {
_pre_process_lights(vs.root_nodes[i]);
-
}
//import scene
- for(int i=0;i<vs.root_nodes.size();i++) {
+ for (int i = 0; i < vs.root_nodes.size(); i++) {
Error err = _create_scene_skeletons(vs.root_nodes[i]);
- if (err!=OK) {
+ if (err != OK) {
memdelete(scene);
- ERR_FAIL_COND_V(err,err);
+ ERR_FAIL_COND_V(err, err);
}
}
- for(int i=0;i<vs.root_nodes.size();i++) {
+ for (int i = 0; i < vs.root_nodes.size(); i++) {
- Error err = _create_scene(vs.root_nodes[i],scene);
- if (err!=OK) {
+ Error err = _create_scene(vs.root_nodes[i], scene);
+ if (err != OK) {
memdelete(scene);
- ERR_FAIL_COND_V(err,err);
+ ERR_FAIL_COND_V(err, err);
}
Error err2 = _create_resources(vs.root_nodes[i]);
- if (err2!=OK) {
+ if (err2 != OK) {
memdelete(scene);
- ERR_FAIL_COND_V(err2,err2);
+ ERR_FAIL_COND_V(err2, err2);
}
}
//optatively, set unit scale in the root
scene->set_transform(collada.get_root_transform());
-
return OK;
-
}
void ColladaImport::_fix_param_animation_tracks() {
- for (Map<String,Collada::Node*>::Element *E=collada.state.scene_map.front();E;E=E->next()) {
+ for (Map<String, Collada::Node *>::Element *E = collada.state.scene_map.front(); E; E = E->next()) {
Collada::Node *n = E->get();
- switch(n->type) {
+ switch (n->type) {
case Collada::Node::TYPE_NODE: {
// ? do nothing
@@ -1891,86 +1779,77 @@ void ColladaImport::_fix_param_animation_tracks() {
} break;
case Collada::Node::TYPE_GEOMETRY: {
- Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry*>(n);
+ Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(n);
// test source(s)
String source = ng->source;
- while (source!="") {
+ while (source != "") {
if (collada.state.skin_controller_data_map.has(source)) {
- const Collada::SkinControllerData& skin = collada.state.skin_controller_data_map[source];
+ const Collada::SkinControllerData &skin = collada.state.skin_controller_data_map[source];
//nothing to animate here i think
- source=skin.base;
+ source = skin.base;
} else if (collada.state.morph_controller_data_map.has(source)) {
-
- const Collada::MorphControllerData& morph = collada.state.morph_controller_data_map[source];
+ const Collada::MorphControllerData &morph = collada.state.morph_controller_data_map[source];
if (morph.targets.has("MORPH_WEIGHT") && morph.targets.has("MORPH_TARGET")) {
-
String weights = morph.targets["MORPH_WEIGHT"];
String targets = morph.targets["MORPH_TARGET"];
//fails here
if (morph.sources.has(targets) && morph.sources.has(weights)) {
- const Collada::MorphControllerData::Source &weight_src=morph.sources[weights];
- const Collada::MorphControllerData::Source &target_src=morph.sources[targets];
-
+ const Collada::MorphControllerData::Source &weight_src = morph.sources[weights];
+ const Collada::MorphControllerData::Source &target_src = morph.sources[targets];
ERR_FAIL_COND(weight_src.array.size() != target_src.sarray.size());
- for(int i=0;i<weight_src.array.size();i++) {
+ for (int i = 0; i < weight_src.array.size(); i++) {
- String track_name = weights+"("+itos(i)+")";
+ String track_name = weights + "(" + itos(i) + ")";
String mesh_name = target_src.sarray[i];
if (collada.state.mesh_name_map.has(mesh_name) && collada.state.referenced_tracks.has(track_name)) {
+ const Vector<int> &rt = collada.state.referenced_tracks[track_name];
- const Vector<int>&rt = collada.state.referenced_tracks[track_name];
-
- for(int rti=0;rti<rt.size();rti++) {
+ for (int rti = 0; rti < rt.size(); rti++) {
Collada::AnimationTrack *at = &collada.state.animation_tracks[rt[rti]];
- at->target=E->key();
- at->param="morph/"+collada.state.mesh_name_map[mesh_name];
- at->property=true;
+ at->target = E->key();
+ at->param = "morph/" + collada.state.mesh_name_map[mesh_name];
+ at->property = true;
//at->param
}
}
}
}
}
- source=morph.mesh;
+ source = morph.mesh;
} else {
- source=""; // for now nothing else supported
+ source = ""; // for now nothing else supported
}
}
} break;
-
}
}
-
}
void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
-
_fix_param_animation_tracks();
- for(int i=0;i<collada.state.animation_clips.size();i++) {
+ for (int i = 0; i < collada.state.animation_clips.size(); i++) {
- for(int j=0;j<collada.state.animation_clips[i].tracks.size();j++)
+ for (int j = 0; j < collada.state.animation_clips[i].tracks.size(); j++)
tracks_in_clips.insert(collada.state.animation_clips[i].tracks[j]);
}
-
-
- for(int i=0;i<collada.state.animation_tracks.size();i++) {
+ for (int i = 0; i < collada.state.animation_tracks.size(); i++) {
Collada::AnimationTrack &at = collada.state.animation_tracks[i];
//print_line("CHANNEL: "+at.target+" PARAM: "+at.param);
@@ -1981,16 +1860,15 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
if (node_name_map.has(at.target)) {
- node=node_name_map[at.target];
+ node = node_name_map[at.target];
} else {
- print_line("Coudlnt find node: "+at.target);
+ print_line("Coudlnt find node: " + at.target);
continue;
}
} else {
- node=at.target;
+ node = at.target;
}
-
if (at.property) {
valid_animated_properties.push_back(i);
@@ -2000,22 +1878,19 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
node_map[node].anim_tracks.push_back(i);
valid_animated_nodes.insert(node);
}
-
}
- create_animation(-1,p_make_tracks_in_all_bones, p_import_value_tracks);
+ create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
//print_line("clipcount: "+itos(collada.state.animation_clips.size()));
- for(int i=0;i<collada.state.animation_clips.size();i++)
+ for (int i = 0; i < collada.state.animation_clips.size(); i++)
create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
-
}
void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks) {
- Ref<Animation> animation = Ref<Animation>( memnew( Animation ));
-
+ Ref<Animation> animation = Ref<Animation>(memnew(Animation));
- if (p_clip==-1) {
+ if (p_clip == -1) {
//print_line("default");
animation->set_name("default");
@@ -2024,33 +1899,32 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
animation->set_name(collada.state.animation_clips[p_clip].name);
}
- for(Map<String,NodeMap>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<String, NodeMap>::Element *E = node_map.front(); E; E = E->next()) {
- if (E->get().bone<0)
+ if (E->get().bone < 0)
continue;
- bones_with_animation[E->key()]=false;
+ bones_with_animation[E->key()] = false;
}
//store and validate tracks
- if (p_clip==-1) {
+ if (p_clip == -1) {
//main anim
}
Set<int> track_filter;
+ if (p_clip == -1) {
- if (p_clip==-1) {
-
- for(int i=0;i<collada.state.animation_clips.size();i++) {
+ for (int i = 0; i < collada.state.animation_clips.size(); i++) {
int tc = collada.state.animation_clips[i].tracks.size();
- for(int j=0;j<tc;j++) {
+ for (int j = 0; j < tc; j++) {
String n = collada.state.animation_clips[i].tracks[j];
if (collada.state.by_id_tracks.has(n)) {
- const Vector<int>&ti = collada.state.by_id_tracks[n];
- for(int k=0;k<ti.size();k++) {
+ const Vector<int> &ti = collada.state.by_id_tracks[n];
+ for (int k = 0; k < ti.size(); k++) {
track_filter.insert(ti[k]);
}
}
@@ -2059,18 +1933,17 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
} else {
int tc = collada.state.animation_clips[p_clip].tracks.size();
- for(int j=0;j<tc;j++) {
+ for (int j = 0; j < tc; j++) {
String n = collada.state.animation_clips[p_clip].tracks[j];
if (collada.state.by_id_tracks.has(n)) {
- const Vector<int>&ti = collada.state.by_id_tracks[n];
- for(int k=0;k<ti.size();k++) {
+ const Vector<int> &ti = collada.state.by_id_tracks[n];
+ for (int k = 0; k < ti.size(); k++) {
track_filter.insert(ti[k]);
}
}
}
-
}
//animation->set_loop(true);
@@ -2078,37 +1951,33 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector<float> base_snapshots;
- float f=0;
- float snapshot_interval = 1.0/bake_fps; //should be customizable somewhere...
+ float f = 0;
+ float snapshot_interval = 1.0 / bake_fps; //should be customizable somewhere...
- float anim_length=collada.state.animation_length;
- if (p_clip>=0 && collada.state.animation_clips[p_clip].end)
- anim_length=collada.state.animation_clips[p_clip].end;
+ float anim_length = collada.state.animation_length;
+ if (p_clip >= 0 && collada.state.animation_clips[p_clip].end)
+ anim_length = collada.state.animation_clips[p_clip].end;
- while(f<anim_length) {
+ while (f < anim_length) {
base_snapshots.push_back(f);
- f+=snapshot_interval;
+ f += snapshot_interval;
- if (f>=anim_length) {
+ if (f >= anim_length) {
base_snapshots.push_back(anim_length);
-
}
}
//print_line("anim len: "+rtos(anim_length));
animation->set_length(anim_length);
- bool tracks_found=false;
-
-
+ bool tracks_found = false;
- for(Set<String>::Element* E=valid_animated_nodes.front();E;E=E->next()) {
+ for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) {
// take snapshots
-
if (!collada.state.scene_map.has(E->get())) {
continue;
@@ -2117,14 +1986,13 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
NodeMap &nm = node_map[E->get()];
String path = scene->get_path_to(nm.node);
- if (nm.bone>=0) {
- Skeleton *sk = static_cast<Skeleton*>(nm.node);
+ if (nm.bone >= 0) {
+ Skeleton *sk = static_cast<Skeleton *>(nm.node);
String name = sk->get_bone_name(nm.bone);
- path=path+":"+name;
+ path = path + ":" + name;
}
- bool found_anim=false;
-
+ bool found_anim = false;
Collada::Node *cn = collada.state.scene_map[E->get()];
if (cn->ignore_anim) {
@@ -2132,34 +2000,27 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
continue;
}
-
-
animation->add_track(Animation::TYPE_TRANSFORM);
- int track = animation->get_track_count() -1;
- animation->track_set_path( track , path );
- animation->track_set_imported( track , true ); //helps merging later
+ int track = animation->get_track_count() - 1;
+ animation->track_set_path(track, path);
+ animation->track_set_imported(track, true); //helps merging later
Vector<float> snapshots = base_snapshots;
- if (nm.anim_tracks.size()==1) {
+ if (nm.anim_tracks.size() == 1) {
//use snapshot keys from anim track instead, because this was most likely exported baked
Collada::AnimationTrack &at = collada.state.animation_tracks[nm.anim_tracks.front()->get()];
snapshots.clear();
- for(int i=0;i<at.keys.size();i++)
+ for (int i = 0; i < at.keys.size(); i++)
snapshots.push_back(at.keys[i].time);
-
-
}
+ for (int i = 0; i < snapshots.size(); i++) {
- for(int i=0;i<snapshots.size();i++) {
-
-
- for(List<int>::Element *ET=nm.anim_tracks.front();ET;ET=ET->next()) {
+ for (List<int>::Element *ET = nm.anim_tracks.front(); ET; ET = ET->next()) {
//apply tracks
-
- if (p_clip==-1) {
+ if (p_clip == -1) {
if (track_filter.has(ET->get())) {
@@ -2169,66 +2030,61 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
if (!track_filter.has(ET->get()))
continue;
-
}
- found_anim=true;
+ found_anim = true;
Collada::AnimationTrack &at = collada.state.animation_tracks[ET->get()];
- int xform_idx=-1;
- for(int j=0;j<cn->xform_list.size();j++) {
+ int xform_idx = -1;
+ for (int j = 0; j < cn->xform_list.size(); j++) {
+ if (cn->xform_list[j].id == at.param) {
- if (cn->xform_list[j].id==at.param) {
-
- xform_idx=j;
+ xform_idx = j;
break;
}
}
- if (xform_idx==-1) {
- print_line("couldnt find matching node "+at.target+" xform for track "+at.param);
- continue;
+ if (xform_idx == -1) {
+ print_line("couldnt find matching node " + at.target + " xform for track " + at.param);
+ continue;
}
- ERR_CONTINUE(xform_idx==-1);
+ ERR_CONTINUE(xform_idx == -1);
Vector<float> data = at.get_value_at_time(snapshots[i]);
ERR_CONTINUE(data.empty());
-
Collada::Node::XForm &xf = cn->xform_list[xform_idx];
- if (at.component=="ANGLE") {
- ERR_CONTINUE(data.size()!=1);
- ERR_CONTINUE(xf.op!=Collada::Node::XForm::OP_ROTATE);
- ERR_CONTINUE(xf.data.size()<4);
- xf.data[3]=data[0];
- } else if (at.component=="X" || at.component=="Y" || at.component=="Z") {
- int cn=at.component[0]-'X';
- ERR_CONTINUE(cn>=xf.data.size());
- ERR_CONTINUE(data.size()>1);
- xf.data[cn]=data[0];
- } else if (data.size()==xf.data.size()) {
+ if (at.component == "ANGLE") {
+ ERR_CONTINUE(data.size() != 1);
+ ERR_CONTINUE(xf.op != Collada::Node::XForm::OP_ROTATE);
+ ERR_CONTINUE(xf.data.size() < 4);
+ xf.data[3] = data[0];
+ } else if (at.component == "X" || at.component == "Y" || at.component == "Z") {
+ int cn = at.component[0] - 'X';
+ ERR_CONTINUE(cn >= xf.data.size());
+ ERR_CONTINUE(data.size() > 1);
+ xf.data[cn] = data[0];
+ } else if (data.size() == xf.data.size()) {
- xf.data=data;
+ xf.data = data;
} else {
-
- if ( data.size()!=xf.data.size() ) {
- print_line("component "+at.component+" datasize "+itos(data.size())+" xfdatasize "+itos(xf.data.size()));
+ if (data.size() != xf.data.size()) {
+ print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size()));
}
- ERR_CONTINUE( data.size()!=xf.data.size() );
+ ERR_CONTINUE(data.size() != xf.data.size());
}
}
Transform xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
-
- if (nm.bone>=0) {
+ if (nm.bone >= 0) {
//make bone transform relative to rest (in case of skeleton)
Skeleton *sk = nm.node->cast_to<Skeleton>();
if (sk) {
@@ -2245,29 +2101,25 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
- animation->transform_track_insert_key(track,snapshots[i],l,q,s);
-
+ animation->transform_track_insert_key(track, snapshots[i], l, q, s);
}
-
-
- if (nm.bone>=0) {
+ if (nm.bone >= 0) {
if (found_anim)
- bones_with_animation[E->get()]=true;
+ bones_with_animation[E->get()] = true;
}
if (found_anim)
- tracks_found=true;
+ tracks_found = true;
else {
- animation->remove_track( track );
+ animation->remove_track(track);
}
-
}
if (p_make_tracks_in_all_bones) {
//some bones may lack animation, but since we don't store pose as a property, we must add keyframes!
- for(Map<String,bool>::Element *E=bones_with_animation.front();E;E=E->next()) {
+ for (Map<String, bool>::Element *E = bones_with_animation.front(); E; E = E->next()) {
if (E->get())
continue;
@@ -2276,22 +2128,21 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
NodeMap &nm = node_map[E->key()];
String path = scene->get_path_to(nm.node);
- ERR_CONTINUE( nm.bone <0 );
- Skeleton *sk = static_cast<Skeleton*>(nm.node);
+ ERR_CONTINUE(nm.bone < 0);
+ Skeleton *sk = static_cast<Skeleton *>(nm.node);
String name = sk->get_bone_name(nm.bone);
- path=path+":"+name;
+ path = path + ":" + name;
Collada::Node *cn = collada.state.scene_map[E->key()];
if (cn->ignore_anim) {
- print_line("warning, ignoring animation on node: "+path);
+ print_line("warning, ignoring animation on node: " + path);
continue;
}
animation->add_track(Animation::TYPE_TRANSFORM);
- int track = animation->get_track_count() -1;
- animation->track_set_path( track , path );
- animation->track_set_imported( track , true ); //helps merging later
-
+ int track = animation->get_track_count() - 1;
+ animation->track_set_path(track, path);
+ animation->track_set_imported(track, true); //helps merging later
Transform xform = cn->compute_transform(collada);
xform = collada.fix_transform(xform) * cn->post_transform;
@@ -2303,33 +2154,27 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
- animation->transform_track_insert_key(track,0,l,q,s);
+ animation->transform_track_insert_key(track, 0, l, q, s);
- tracks_found=true;
+ tracks_found = true;
}
}
-
-
if (p_import_value_tracks) {
for (int i = 0; i < valid_animated_properties.size(); i++) {
-
int ti = valid_animated_properties[i];
if (p_clip == -1) {
if (track_filter.has(ti))
continue;
- }
- else {
+ } else {
if (!track_filter.has(ti))
continue;
-
}
-
Collada::AnimationTrack &at = collada.state.animation_tracks[ti];
// take snapshots
@@ -2346,7 +2191,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
-
for (int i = 0; i < at.keys.size(); i++) {
float time = at.keys[i].time;
@@ -2356,12 +2200,10 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
//push a float
value = data[0];
- }
- else if (data.size() == 16) {
+ } else if (data.size() == 16) {
//matrix
print_line("value keys for matrices not supported");
- }
- else {
+ } else {
print_line("don't know what to do with this amount of value keys: " + itos(data.size()));
}
@@ -2369,55 +2211,43 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
animation->track_insert_key(track, time, value);
}
-
tracks_found = true;
-
}
}
-
-
if (tracks_found) {
animations.push_back(animation);
}
-
-
-
}
-
/*********************************************************************************/
/*************************************** SCENE ***********************************/
/*********************************************************************************/
-
#define DEBUG_ANIMATION
-
uint32_t EditorSceneImporterCollada::get_import_flags() const {
- return IMPORT_SCENE|IMPORT_ANIMATION;
-
+ return IMPORT_SCENE | IMPORT_ANIMATION;
}
void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
-
r_extensions->push_back("dae");
}
-Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_flags,int p_bake_fps, List<String> *r_missing_deps, Error* r_err) {
+Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
ColladaImport state;
- uint32_t flags=Collada::IMPORT_FLAG_SCENE;
- if (p_flags&IMPORT_ANIMATION)
- flags|=Collada::IMPORT_FLAG_ANIMATION;
+ uint32_t flags = Collada::IMPORT_FLAG_SCENE;
+ if (p_flags & IMPORT_ANIMATION)
+ flags |= Collada::IMPORT_FLAG_ANIMATION;
- state.use_mesh_builtin_materials=!(p_flags&IMPORT_MATERIALS_IN_INSTANCES);
- state.bake_fps=p_bake_fps;
+ state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES);
+ state.bake_fps = p_bake_fps;
- Error err = state.load(p_path,flags,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
- ERR_FAIL_COND_V(err!=OK,NULL);
+ ERR_FAIL_COND_V(err != OK, NULL);
if (state.missing_textures.size()) {
@@ -2427,82 +2257,70 @@ Node* EditorSceneImporterCollada::import_scene(const String& p_path, uint32_t p_
}
*/
-
if (r_missing_deps) {
- for(int i=0;i<state.missing_textures.size();i++) {
+ for (int i = 0; i < state.missing_textures.size(); i++) {
//EditorNode::add_io_error("Texture Not Found: "+state.missing_textures[i]);
r_missing_deps->push_back(state.missing_textures[i]);
}
-
}
}
- if (p_flags&IMPORT_ANIMATION) {
+ if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(p_flags&IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
- AnimationPlayer *ap = memnew( AnimationPlayer );
- for(int i=0;i<state.animations.size();i++) {
+ state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ for (int i = 0; i < state.animations.size(); i++) {
String name;
- if (state.animations[i]->get_name()=="")
- name="default";
+ if (state.animations[i]->get_name() == "")
+ name = "default";
else
- name=state.animations[i]->get_name();
+ name = state.animations[i]->get_name();
- if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) {
+ if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
state.animations[i]->set_loop(true);
}
}
- ap->add_animation(name,state.animations[i]);
+ ap->add_animation(name, state.animations[i]);
}
state.scene->add_child(ap);
ap->set_owner(state.scene);
-
}
return state.scene;
-
}
-Ref<Animation> EditorSceneImporterCollada::import_animation(const String& p_path,uint32_t p_flags) {
-
+Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags) {
ColladaImport state;
+ state.use_mesh_builtin_materials = false;
- state.use_mesh_builtin_materials=false;
-
- Error err = state.load(p_path,Collada::IMPORT_FLAG_ANIMATION,p_flags&EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
- ERR_FAIL_COND_V(err!=OK,RES());
+ Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
+ ERR_FAIL_COND_V(err != OK, RES());
-
- state.create_animations(p_flags&EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS,p_flags&EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
if (state.scene)
memdelete(state.scene);
- if (state.animations.size()==0)
+ if (state.animations.size() == 0)
return Ref<Animation>();
- Ref<Animation> anim=state.animations[0];
- anim=state.animations[0];
+ Ref<Animation> anim = state.animations[0];
+ anim = state.animations[0];
print_line("Anim Load OK");
String base = p_path.get_basename().to_lower();
- if (p_flags&IMPORT_ANIMATION_DETECT_LOOP) {
+ if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) {
anim->set_loop(true);
}
}
-
return anim;
}
-
EditorSceneImporterCollada::EditorSceneImporterCollada() {
-
-
}
-