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| author | Juan Linietsky | 2017-01-07 18:25:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-07 18:26:38 -0300 |
| commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
| tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /tools/editor/plugins/sprite_frames_editor_plugin.h | |
| parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
| download | godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.zst godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.zip | |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'tools/editor/plugins/sprite_frames_editor_plugin.h')
| -rw-r--r-- | tools/editor/plugins/sprite_frames_editor_plugin.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.h b/tools/editor/plugins/sprite_frames_editor_plugin.h index a6fc53d34..383b831a2 100644 --- a/tools/editor/plugins/sprite_frames_editor_plugin.h +++ b/tools/editor/plugins/sprite_frames_editor_plugin.h @@ -73,7 +73,7 @@ class SpriteFramesEditor : public PanelContainer { void _load_pressed(); void _load_scene_pressed(); - void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1); + void _file_load_request(const PoolVector<String>& p_path, int p_at_pos=-1); void _paste_pressed(); void _empty_pressed(); void _empty2_pressed(); |
