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authorJuan Linietsky2017-01-07 18:25:37 -0300
committerJuan Linietsky2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /tools/editor/plugins/sprite_frames_editor_plugin.h
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'tools/editor/plugins/sprite_frames_editor_plugin.h')
-rw-r--r--tools/editor/plugins/sprite_frames_editor_plugin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.h b/tools/editor/plugins/sprite_frames_editor_plugin.h
index a6fc53d34..383b831a2 100644
--- a/tools/editor/plugins/sprite_frames_editor_plugin.h
+++ b/tools/editor/plugins/sprite_frames_editor_plugin.h
@@ -73,7 +73,7 @@ class SpriteFramesEditor : public PanelContainer {
void _load_pressed();
void _load_scene_pressed();
- void _file_load_request(const DVector<String>& p_path, int p_at_pos=-1);
+ void _file_load_request(const PoolVector<String>& p_path, int p_at_pos=-1);
void _paste_pressed();
void _empty_pressed();
void _empty2_pressed();