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authorCarl Olsson2015-02-02 21:34:47 +1000
committerCarl Olsson2015-02-02 21:34:47 +1000
commitee44664b2a14c0878f2e137dc4b6a1fbf4013eab (patch)
tree1a1e4712f96c84a2457200a6047030b72d7981d1 /tools/editor/plugins/shader_editor_plugin.cpp
parentc5bf43f6eb8aa9815362b1f771396e68c7f26f0f (diff)
parent67d357191ff74b2cfc80015941363a97e7ee19fd (diff)
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Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index 81b5cd8f7..2fcd4e8cd 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -396,7 +396,7 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
}
- vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
+ //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
// see if already has it