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authorPedro J. Estébanez2016-10-10 00:10:13 +0200
committerRémi Verschelde2016-10-17 20:44:47 +0200
commit99d82f3033f18bb06c504627d898903c0aef55ac (patch)
tree7cad98ec5e860334fb472baf86659b715f0be3a7 /tools/editor/plugins/shader_editor_plugin.cpp
parentf250c0cf5067bf3b032553ac982120e0fcff08bf (diff)
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Make text column numbers one-based
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages (cherry picked from commit 2f80965845dd40c4a7981b0d3f011f26c185d63f)
Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index b3317e831..39efde8be 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -155,7 +155,7 @@ void ShaderTextEditor::_validate_script() {
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
- String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
+ String error_text="error("+itos(line+1)+","+itos(col+1)+"): "+errortxt;
set_error(error_text);
get_text_edit()->set_line_as_marked(line,true);