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authorAnton Yabchinskiy2015-01-21 12:03:29 +0300
committerAnton Yabchinskiy2015-01-21 12:03:29 +0300
commit6f93e6812edaf6c8c79c28dadbe5f1c4a8ced93e (patch)
tree70e49e718d13300738c45b0de1aee5afab9ddf31 /tools/editor/plugins/shader_editor_plugin.cpp
parentfa38e9b838f32baedfca7a9250a76418b1872f5d (diff)
parentc6eabbbec5a9fec7a0d473fe67a544af3454c3d2 (diff)
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Diffstat (limited to 'tools/editor/plugins/shader_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index 81b5cd8f7..2fcd4e8cd 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -396,7 +396,7 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
}
- vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
+ //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
// see if already has it