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authorJuan Linietsky2016-09-10 16:44:03 -0300
committerJuan Linietsky2016-09-10 16:44:03 -0300
commit491dde2eb46a3d5af60256a21a23d6c32e4bfa46 (patch)
tree7bf71d49ec7290294c330508fb59d0f8ca41b6da /tools/editor/plugins/polygon_2d_editor_plugin.h
parent67d3935eb17110d71235f52d1b2040f06c8f2b23 (diff)
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
Diffstat (limited to 'tools/editor/plugins/polygon_2d_editor_plugin.h')
-rw-r--r--tools/editor/plugins/polygon_2d_editor_plugin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.h b/tools/editor/plugins/polygon_2d_editor_plugin.h
index d8b951ec4..33bae9434 100644
--- a/tools/editor/plugins/polygon_2d_editor_plugin.h
+++ b/tools/editor/plugins/polygon_2d_editor_plugin.h
@@ -151,7 +151,7 @@ class Polygon2DEditorPlugin : public EditorPlugin {
public:
- virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+ virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual String get_name() const { return "Polygon2D"; }
bool has_main_screen() const { return false; }