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| author | Juan Linietsky | 2014-11-02 11:31:01 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-11-02 11:31:01 -0300 |
| commit | d85b67be53bac252c0a28b799d56d1b359c4ee99 (patch) | |
| tree | 5227e145e3271bfee542bdd3e4237c3378565306 /tools/editor/plugins/mesh_editor_plugin.h | |
| parent | 738eb2c1a88d441eacc4149ce8f1c12a90267191 (diff) | |
| download | godot-d85b67be53bac252c0a28b799d56d1b359c4ee99.tar.gz godot-d85b67be53bac252c0a28b799d56d1b359c4ee99.tar.zst godot-d85b67be53bac252c0a28b799d56d1b359c4ee99.zip | |
Bug Fixes
-=-=-=-=-
-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
Diffstat (limited to 'tools/editor/plugins/mesh_editor_plugin.h')
| -rw-r--r-- | tools/editor/plugins/mesh_editor_plugin.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/tools/editor/plugins/mesh_editor_plugin.h b/tools/editor/plugins/mesh_editor_plugin.h index 557eb9014..e502b5dc2 100644 --- a/tools/editor/plugins/mesh_editor_plugin.h +++ b/tools/editor/plugins/mesh_editor_plugin.h @@ -20,8 +20,12 @@ class MeshInstanceEditor : public Node { MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE, MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE, MENU_OPTION_CREATE_NAVMESH, + MENU_OPTION_CREATE_OUTLINE_MESH, }; + ConfirmationDialog *outline_dialog; + SpinBox *outline_size; + AcceptDialog *err_dialog; @@ -33,6 +37,8 @@ class MeshInstanceEditor : public Node { void _menu_option(int p_option); + void _create_outline_mesh(); + friend class MeshInstanceEditorPlugin; MenuButton * options; |
