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| author | Juan Linietsky | 2017-01-07 18:25:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-07 18:26:38 -0300 |
| commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
| tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /tools/editor/plugins/material_editor_plugin.cpp | |
| parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
| download | godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.zst godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.zip | |
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'tools/editor/plugins/material_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/material_editor_plugin.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tools/editor/plugins/material_editor_plugin.cpp b/tools/editor/plugins/material_editor_plugin.cpp index 3ef181813..e43872dee 100644 --- a/tools/editor/plugins/material_editor_plugin.cpp +++ b/tools/editor/plugins/material_editor_plugin.cpp @@ -143,10 +143,10 @@ MaterialEditor::MaterialEditor() { int lons=32; float radius=1.0; - DVector<Vector3> vertices; - DVector<Vector3> normals; - DVector<Vector2> uvs; - DVector<float> tangents; + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; + PoolVector<Vector2> uvs; + PoolVector<float> tangents; Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5); for(int i = 1; i <= lats; i++) { @@ -221,10 +221,10 @@ MaterialEditor::MaterialEditor() { box_mesh.instance(); - DVector<Vector3> vertices; - DVector<Vector3> normals; - DVector<float> tangents; - DVector<Vector3> uvs; + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; + PoolVector<float> tangents; + PoolVector<Vector3> uvs; int vtx_idx=0; #define ADD_VTX(m_idx);\ @@ -282,7 +282,7 @@ MaterialEditor::MaterialEditor() { d[VisualServer::ARRAY_TEX_UV]= uvs ; d[VisualServer::ARRAY_VERTEX]= vertices ; - DVector<int> indices; + PoolVector<int> indices; indices.resize(vertices.size()); for(int i=0;i<vertices.size();i++) indices.set(i,i); |
