aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/material_editor_plugin.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2016-10-03 16:33:42 -0300
committerJuan Linietsky2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /tools/editor/plugins/material_editor_plugin.cpp
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
downloadgodot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.gz
godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.tar.zst
godot-22d83bc9f655d5ae7a1b49709c4c1b663725daf5.zip
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'tools/editor/plugins/material_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/material_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/tools/editor/plugins/material_editor_plugin.cpp b/tools/editor/plugins/material_editor_plugin.cpp
index 876fab0d6..103601619 100644
--- a/tools/editor/plugins/material_editor_plugin.cpp
+++ b/tools/editor/plugins/material_editor_plugin.cpp
@@ -1,6 +1,8 @@
#include "material_editor_plugin.h"
#include "scene/main/viewport.h"
+#if 0
+
void MaterialEditor::_input_event(InputEvent p_event) {
@@ -379,3 +381,4 @@ MaterialEditorPlugin::~MaterialEditorPlugin()
}
+#endif