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authorJuan Linietsky2017-01-07 18:25:37 -0300
committerJuan Linietsky2017-01-07 18:26:38 -0300
commit2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch)
tree7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /tools/editor/io_plugins
parent2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff)
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
Diffstat (limited to 'tools/editor/io_plugins')
-rw-r--r--tools/editor/io_plugins/editor_font_import_plugin.cpp10
-rw-r--r--tools/editor/io_plugins/editor_import_collada.cpp104
-rw-r--r--tools/editor/io_plugins/editor_sample_import_plugin.cpp22
-rw-r--r--tools/editor/io_plugins/editor_sample_import_plugin.h2
-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.cpp4
-rw-r--r--tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp32
-rw-r--r--tools/editor/io_plugins/editor_texture_import_plugin.cpp4
7 files changed, 89 insertions, 89 deletions
diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp
index 2bc29039e..861af5945 100644
--- a/tools/editor/io_plugins/editor_font_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -1380,10 +1380,10 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
int ow=font_data_list[i]->width;
int oh=font_data_list[i]->height;
- DVector<uint8_t> pixels;
+ PoolVector<uint8_t> pixels;
pixels.resize(s.x*s.y*4);
- DVector<uint8_t>::Write w = pixels.write();
+ PoolVector<uint8_t>::Write w = pixels.write();
//print_line("val: "+itos(font_data_list[i]->valign));
for(int y=0;y<s.height;y++) {
@@ -1512,7 +1512,7 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
}
- w=DVector<uint8_t>::Write();
+ w=PoolVector<uint8_t>::Write();
Image img(s.width,s.height,0,Image::FORMAT_RGBA8,pixels);
@@ -1552,10 +1552,10 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
if (from->has_option("advanced/premultiply_alpha") && bool(from->get_option("advanced/premultiply_alpha"))) {
- DVector<uint8_t> data = atlas.get_data();
+ PoolVector<uint8_t> data = atlas.get_data();
int dl = data.size();
{
- DVector<uint8_t>::Write w = data.write();
+ PoolVector<uint8_t>::Write w = data.write();
for(int i=0;i<dl;i+=4) {
diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp
index c1830bf11..5720e15ca 100644
--- a/tools/editor/io_plugins/editor_import_collada.cpp
+++ b/tools/editor/io_plugins/editor_import_collada.cpp
@@ -485,15 +485,15 @@ Error ColladaImport::_create_material(const String& p_target) {
}
-static void _generate_normals(const DVector<int>& p_indices,const DVector<Vector3>& p_vertices,DVector<Vector3>&r_normals) {
+static void _generate_normals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,PoolVector<Vector3>&r_normals) {
r_normals.resize(p_vertices.size());
- DVector<Vector3>::Write narrayw = r_normals.write();
+ PoolVector<Vector3>::Write narrayw = r_normals.write();
int iacount=p_indices.size()/3;
- DVector<int>::Read index_arrayr = p_indices.read();
- DVector<Vector3>::Read vertex_arrayr = p_vertices.read();
+ PoolVector<int>::Read index_arrayr = p_indices.read();
+ PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
for(int idx=0;idx<iacount;idx++) {
@@ -519,7 +519,7 @@ static void _generate_normals(const DVector<int>& p_indices,const DVector<Vector
}
-static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const DVector<Vector3>& p_vertices,const DVector<Vector3>& p_uvs,const DVector<Vector3>& p_normals,DVector<real_t>&r_tangents) {
+static void _generate_tangents_and_binormals(const PoolVector<int>& p_indices,const PoolVector<Vector3>& p_vertices,const PoolVector<Vector3>& p_uvs,const PoolVector<Vector3>& p_normals,PoolVector<real_t>&r_tangents) {
int vlen=p_vertices.size();
@@ -531,10 +531,10 @@ static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const
int iacount=p_indices.size()/3;
- DVector<int>::Read index_arrayr = p_indices.read();
- DVector<Vector3>::Read vertex_arrayr = p_vertices.read();
- DVector<Vector3>::Read narrayr = p_normals.read();
- DVector<Vector3>::Read uvarrayr = p_uvs.read();
+ PoolVector<int>::Read index_arrayr = p_indices.read();
+ PoolVector<Vector3>::Read vertex_arrayr = p_vertices.read();
+ PoolVector<Vector3>::Read narrayr = p_normals.read();
+ PoolVector<Vector3>::Read uvarrayr = p_uvs.read();
for(int idx=0;idx<iacount;idx++) {
@@ -588,7 +588,7 @@ static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const
}
r_tangents.resize(vlen*4);
- DVector<real_t>::Write tarrayw = r_tangents.write();
+ PoolVector<real_t>::Write tarrayw = r_tangents.write();
for(int idx=0;idx<vlen;idx++) {
Vector3 tangent = tangents[idx];
@@ -1031,9 +1031,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
- DVector<int> index_array;
+ PoolVector<int> index_array;
index_array.resize(indices_list.size());
- DVector<int>::Write index_arrayw = index_array.write();
+ PoolVector<int>::Write index_arrayw = index_array.write();
int iidx=0;
for(List<int>::Element *F=indices_list.front();F;F=F->next()) {
@@ -1041,7 +1041,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
index_arrayw[iidx++]=F->get();
}
- index_arrayw=DVector<int>::Write();
+ index_arrayw=PoolVector<int>::Write();
/*****************/
@@ -1075,14 +1075,14 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
- DVector<Vector3> final_vertex_array;
- DVector<Vector3> final_normal_array;
- DVector<float> final_tangent_array;
- DVector<Color> final_color_array;
- DVector<Vector3> final_uv_array;
- DVector<Vector3> final_uv2_array;
- DVector<int> final_bone_array;
- DVector<float> final_weight_array;
+ PoolVector<Vector3> final_vertex_array;
+ PoolVector<Vector3> final_normal_array;
+ PoolVector<float> final_tangent_array;
+ PoolVector<Color> final_color_array;
+ PoolVector<Vector3> final_uv_array;
+ PoolVector<Vector3> final_uv2_array;
+ PoolVector<int> final_bone_array;
+ PoolVector<float> final_weight_array;
uint32_t final_format=0;
@@ -1117,61 +1117,61 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
int vlen = vertex_array.size();
{ //vertices
- DVector<Vector3> varray;
+ PoolVector<Vector3> varray;
varray.resize(vertex_array.size());
- DVector<Vector3>::Write varrayw = varray.write();
+ PoolVector<Vector3>::Write varrayw = varray.write();
for(int k=0;k<vlen;k++)
varrayw[k]=vertex_array[k].vertex;
- varrayw = DVector<Vector3>::Write();
+ varrayw = PoolVector<Vector3>::Write();
final_vertex_array=varray;
}
if (uv_src) { //compute uv first, may be needed for computing tangent/bionrmal
- DVector<Vector3> uvarray;
+ PoolVector<Vector3> uvarray;
uvarray.resize(vertex_array.size());
- DVector<Vector3>::Write uvarrayw = uvarray.write();
+ PoolVector<Vector3>::Write uvarrayw = uvarray.write();
for(int k=0;k<vlen;k++) {
uvarrayw[k]=vertex_array[k].uv;
}
- uvarrayw = DVector<Vector3>::Write();
+ uvarrayw = PoolVector<Vector3>::Write();
final_uv_array=uvarray;
}
if (uv2_src) { //compute uv first, may be needed for computing tangent/bionrmal
- DVector<Vector3> uv2array;
+ PoolVector<Vector3> uv2array;
uv2array.resize(vertex_array.size());
- DVector<Vector3>::Write uv2arrayw = uv2array.write();
+ PoolVector<Vector3>::Write uv2arrayw = uv2array.write();
for(int k=0;k<vlen;k++) {
uv2arrayw[k]=vertex_array[k].uv2;
}
- uv2arrayw = DVector<Vector3>::Write();
+ uv2arrayw = PoolVector<Vector3>::Write();
final_uv2_array=uv2array;
}
if (normal_src) {
- DVector<Vector3> narray;
+ PoolVector<Vector3> narray;
narray.resize(vertex_array.size());
- DVector<Vector3>::Write narrayw = narray.write();
+ PoolVector<Vector3>::Write narrayw = narray.write();
for(int k=0;k<vlen;k++) {
narrayw[k]=vertex_array[k].normal;
}
- narrayw = DVector<Vector3>::Write();
+ narrayw = PoolVector<Vector3>::Write();
final_normal_array=narray;
- //DVector<Vector3> altnaray;
+ //PoolVector<Vector3> altnaray;
//_generate_normals(index_array,final_vertex_array,altnaray);
//for(int i=0;i<altnaray.size();i++)
@@ -1189,9 +1189,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
if (final_normal_array.size() && uv_src && binormal_src && tangent_src && !force_make_tangents) {
- DVector<real_t> tarray;
+ PoolVector<real_t> tarray;
tarray.resize(vertex_array.size()*4);
- DVector<real_t>::Write tarrayw = tarray.write();
+ PoolVector<real_t>::Write tarrayw = tarray.write();
for(int k=0;k<vlen;k++) {
@@ -1202,7 +1202,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
- tarrayw = DVector<real_t>::Write();
+ tarrayw = PoolVector<real_t>::Write();
final_tangent_array=tarray;
} else if (final_normal_array.size() && primitive==Mesh::PRIMITIVE_TRIANGLES && final_uv_array.size() && (force_make_tangents || (material.is_valid()))){
@@ -1217,27 +1217,27 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
if (color_src) {
- DVector<Color> colorarray;
+ PoolVector<Color> colorarray;
colorarray.resize(vertex_array.size());
- DVector<Color>::Write colorarrayw = colorarray.write();
+ PoolVector<Color>::Write colorarrayw = colorarray.write();
for(int k=0;k<vlen;k++) {
colorarrayw[k]=vertex_array[k].color;
}
- colorarrayw = DVector<Color>::Write();
+ colorarrayw = PoolVector<Color>::Write();
final_color_array=colorarray;
}
if (has_weights) {
- DVector<float> weightarray;
- DVector<int> bonearray;
+ PoolVector<float> weightarray;
+ PoolVector<int> bonearray;
weightarray.resize(vertex_array.size()*4);
- DVector<float>::Write weightarrayw = weightarray.write();
+ PoolVector<float>::Write weightarrayw = weightarray.write();
bonearray.resize(vertex_array.size()*4);
- DVector<int>::Write bonearrayw = bonearray.write();
+ PoolVector<int>::Write bonearrayw = bonearray.write();
for(int k=0;k<vlen;k++) {
float sum=0;
@@ -1262,8 +1262,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
}
- weightarrayw = DVector<float>::Write();
- bonearrayw = DVector<int>::Write();
+ weightarrayw = PoolVector<float>::Write();
+ bonearrayw = PoolVector<int>::Write();
final_weight_array = weightarray;
final_bone_array = bonearray;
@@ -1326,7 +1326,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
// morph anything but "POSITIONS" seem to exit. Because of this, normals and binormals/tangents have to be regenerated here,
// which may result in inaccurate (but most of the time good enough) results.
- DVector<Vector3> vertices;
+ PoolVector<Vector3> vertices;
vertices.resize(vlen);
ERR_FAIL_COND_V( md.vertices.size() != 1, ERR_INVALID_DATA);
@@ -1345,7 +1345,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//read vertices from morph target
- DVector<Vector3>::Write vertw = vertices.write();
+ PoolVector<Vector3>::Write vertw = vertices.write();
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
@@ -1381,9 +1381,9 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//vertices are in place, now generate everything else
- vertw = DVector<Vector3>::Write();
- DVector<Vector3> normals;
- DVector<float> tangents;
+ vertw = PoolVector<Vector3>::Write();
+ PoolVector<Vector3> normals;
+ PoolVector<float> tangents;
print_line("vertex source id: "+vertex_src_id);
if(md.vertices[vertex_src_id].sources.has("NORMAL")){
//has normals
@@ -1402,7 +1402,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,con
//read normals from morph target
- DVector<Vector3>::Write vertw = normals.write();
+ PoolVector<Vector3>::Write vertw = normals.write();
for(int m_i=0;m_i<m->array.size()/stride;m_i++) {
diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.cpp b/tools/editor/io_plugins/editor_sample_import_plugin.cpp
index b776fdeec..db405b1cd 100644
--- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp
@@ -443,8 +443,8 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
data.resize(len*chans);
{
- DVector<uint8_t> src_data = smp->get_data();
- DVector<uint8_t>::Read sr = src_data.read();
+ PoolVector<uint8_t> src_data = smp->get_data();
+ PoolVector<uint8_t>::Read sr = src_data.read();
for(int i=0;i<len*chans;i++) {
@@ -602,7 +602,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
}
- DVector<uint8_t> dst_data;
+ PoolVector<uint8_t> dst_data;
Sample::Format dst_format;
if ( compression == _EditorSampleImportOptions::COMPRESS_MODE_RAM) {
@@ -629,8 +629,8 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
right[i]=data[i*2+1];
}
- DVector<uint8_t> bleft;
- DVector<uint8_t> bright;
+ PoolVector<uint8_t> bleft;
+ PoolVector<uint8_t> bright;
_compress_ima_adpcm(left,bleft);
_compress_ima_adpcm(right,bright);
@@ -638,9 +638,9 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
int dl = bleft.size();
dst_data.resize( dl *2 );
- DVector<uint8_t>::Write w=dst_data.write();
- DVector<uint8_t>::Read rl=bleft.read();
- DVector<uint8_t>::Read rr=bright.read();
+ PoolVector<uint8_t>::Write w=dst_data.write();
+ PoolVector<uint8_t>::Read rl=bleft.read();
+ PoolVector<uint8_t>::Read rr=bright.read();
for(int i=0;i<dl;i++) {
w[i*2+0]=rl[i];
@@ -655,7 +655,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
dst_format=is16?Sample::FORMAT_PCM16:Sample::FORMAT_PCM8;
dst_data.resize( data.size() * (is16?2:1));
{
- DVector<uint8_t>::Write w = dst_data.write();
+ PoolVector<uint8_t>::Write w = dst_data.write();
int ds=data.size();
for(int i=0;i<ds;i++) {
@@ -700,7 +700,7 @@ Error EditorSampleImportPlugin::import(const String& p_path, const Ref<ResourceI
}
-void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,DVector<uint8_t>& dst_data) {
+void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data) {
/*p_sample_data->data = (void*)malloc(len);
@@ -730,7 +730,7 @@ void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,D
datalen++;
dst_data.resize(datalen/2+4);
- DVector<uint8_t>::Write w = dst_data.write();
+ PoolVector<uint8_t>::Write w = dst_data.write();
int i,step_idx=0,prev=0;
diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.h b/tools/editor/io_plugins/editor_sample_import_plugin.h
index 915ca3883..6d781756b 100644
--- a/tools/editor/io_plugins/editor_sample_import_plugin.h
+++ b/tools/editor/io_plugins/editor_sample_import_plugin.h
@@ -40,7 +40,7 @@ class EditorSampleImportPlugin : public EditorImportPlugin {
GDCLASS(EditorSampleImportPlugin,EditorImportPlugin);
EditorSampleImportDialog *dialog;
- void _compress_ima_adpcm(const Vector<float>& p_data,DVector<uint8_t>& dst_data);
+ void _compress_ima_adpcm(const Vector<float>& p_data,PoolVector<uint8_t>& dst_data);
public:
static EditorSampleImportPlugin *singleton;
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
index c387e503e..076750e59 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -1897,7 +1897,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
+ PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
BSP_Tree bsptree(faces);
@@ -1940,7 +1940,7 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>
return p_node;
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- DVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
+ PoolVector<Face3> faces = mi->get_faces(VisualInstance::FACES_SOLID);
ERR_FAIL_COND_V(faces.size()==0,NULL);
//step 1 compute the plane
diff --git a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
index 1cb16843c..e1b071994 100644
--- a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
+++ b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp
@@ -336,7 +336,7 @@ void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Di
int idx = m->get_surface_count();
Array array = state.surface_cache[id].array;
- DVector<float> indices = array[Mesh::ARRAY_BONES];
+ PoolVector<float> indices = array[Mesh::ARRAY_BONES];
if (indices.size() && part.has("bones")) {
@@ -361,7 +361,7 @@ void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Di
int ilen=indices.size();
{
- DVector<float>::Write iw=indices.write();
+ PoolVector<float>::Write iw=indices.write();
for(int j=0;j<ilen;j++) {
int b = iw[j];
ERR_CONTINUE(!index_map.has(b));
@@ -680,11 +680,11 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
case Mesh::ARRAY_VERTEX:
case Mesh::ARRAY_NORMAL: {
- DVector<Vector3> vtx;
+ PoolVector<Vector3> vtx;
vtx.resize(array.size());
{
int len=array.size();
- DVector<Vector3>::Write w = vtx.write();
+ PoolVector<Vector3>::Write w = vtx.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -701,12 +701,12 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
if (binormal_ofs<0)
break;
- DVector<float> tangents;
+ PoolVector<float> tangents;
tangents.resize(array.size()*4);
{
int len=array.size();
- DVector<float>::Write w = tangents.write();
+ PoolVector<float>::Write w = tangents.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -736,11 +736,11 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
} break;
case Mesh::ARRAY_COLOR: {
- DVector<Color> cols;
+ PoolVector<Color> cols;
cols.resize(array.size());
{
int len=array.size();
- DVector<Color>::Write w = cols.write();
+ PoolVector<Color>::Write w = cols.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -756,11 +756,11 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
case Mesh::ARRAY_TEX_UV:
case Mesh::ARRAY_TEX_UV2: {
- DVector<Vector2> uvs;
+ PoolVector<Vector2> uvs;
uvs.resize(array.size());
{
int len=array.size();
- DVector<Vector2>::Write w = uvs.write();
+ PoolVector<Vector2>::Write w = uvs.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -775,14 +775,14 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
case Mesh::ARRAY_BONES:
case Mesh::ARRAY_WEIGHTS: {
- DVector<float> arr;
+ PoolVector<float> arr;
arr.resize(array.size()*4);
int po=k==Mesh::ARRAY_WEIGHTS?1:0;
lofs=ofs[Mesh::ARRAY_BONES];
{
int len=array.size();
- DVector<float>::Write w = arr.write();
+ PoolVector<float>::Write w = arr.write();
for(int l=0;l<len;l++) {
int pos = array[l];
@@ -801,12 +801,12 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
} break;
case Mesh::ARRAY_INDEX: {
- DVector<int> arr;
+ PoolVector<int> arr;
arr.resize(indices.size());
{
int len=indices.size();
- DVector<int>::Write w = arr.write();
+ PoolVector<int>::Write w = arr.write();
for(int l=0;l<len;l++) {
w[l]=iarray[ indices[l] ];
@@ -838,10 +838,10 @@ void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
}
if (pt==Mesh::PRIMITIVE_TRIANGLES) {
- DVector<int> ia=arrays[Mesh::ARRAY_INDEX];
+ PoolVector<int> ia=arrays[Mesh::ARRAY_INDEX];
int len=ia.size();
{
- DVector<int>::Write w=ia.write();
+ PoolVector<int>::Write w=ia.write();
for(int l=0;l<len;l+=3) {
SWAP(w[l+1],w[l+2]);
}
diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
index 28462438f..16bc334cc 100644
--- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp
@@ -1199,9 +1199,9 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc
src.convert(Image::FORMAT_RGB8);
}
- DVector<uint8_t> data = src.get_data();
+ PoolVector<uint8_t> data = src.get_data();
MD5_CTX md5;
- DVector<uint8_t>::Read r=data.read();
+ PoolVector<uint8_t>::Read r=data.read();
MD5Init(&md5);
int len=data.size();
for(int j=0;j<len;j++) {