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authorJuan Linietsky2016-05-27 14:18:40 -0300
committerJuan Linietsky2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /tools/editor/editor_settings.cpp
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
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Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'tools/editor/editor_settings.cpp')
-rw-r--r--tools/editor/editor_settings.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index ad990e3fa..05c4f74b0 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -507,6 +507,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
set("resources/save_compressed_resources",true);
set("resources/auto_reload_modified_images",true);
+ set("import/automatic_reimport_on_sources_changed",true);
+
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {