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| author | Juan Linietsky | 2016-05-27 14:18:40 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-05-27 14:19:11 -0300 |
| commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
| tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /tools/editor/editor_settings.cpp | |
| parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) | |
| download | godot-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz godot-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.zst godot-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.zip | |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'tools/editor/editor_settings.cpp')
| -rw-r--r-- | tools/editor/editor_settings.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index ad990e3fa..05c4f74b0 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -507,6 +507,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("resources/save_compressed_resources",true); set("resources/auto_reload_modified_images",true); + set("import/automatic_reimport_on_sources_changed",true); + if (p_extra_config.is_valid()) { if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) { |
