From 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 27 May 2016 14:18:40 -0300 Subject: Changed import workflow -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types --- tools/editor/editor_settings.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tools/editor/editor_settings.cpp') diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index ad990e3fa..05c4f74b0 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -507,6 +507,8 @@ void EditorSettings::_load_defaults(Ref p_extra_config) { set("resources/save_compressed_resources",true); set("resources/auto_reload_modified_images",true); + set("import/automatic_reimport_on_sources_changed",true); + if (p_extra_config.is_valid()) { if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) { -- cgit v1.2.3-70-g09d2