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authorWarlaan2016-06-04 10:06:42 +0200
committerRémi Verschelde2016-06-05 00:01:29 +0200
commitc6ef223498e112bbce73e6cdf3db7de29a93e416 (patch)
tree4802ee607d8ff0d7bf346b410ab5c8759d6d0010 /tools/editor/create_dialog.cpp
parent8a7c4c017f4ee44b15ea5caa6fed81408f3f2f07 (diff)
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The create dialog starts collapsed now.
The original behavior can be reactivated in the editor settings. (cherry picked from commit 987192775a713c61bc7ac17b54b3bbd1d1e067f3)
Diffstat (limited to 'tools/editor/create_dialog.cpp')
-rw-r--r--tools/editor/create_dialog.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp
index 060998c19..47411f0cd 100644
--- a/tools/editor/create_dialog.cpp
+++ b/tools/editor/create_dialog.cpp
@@ -36,6 +36,7 @@
#if 1
#include "os/keyboard.h"
+#include "editor_settings.h"
#include "editor_help.h"
@@ -108,6 +109,18 @@ void CreateDialog::add_type(const String& p_type,HashMap<String,TreeItem*>& p_ty
}
+ if (bool(EditorSettings::get_singleton()->get("scenetree_editor/start_create_dialog_fully_expanded"))) {
+ item->set_collapsed(false);
+ } else {
+ // don't collapse search results
+ bool collapse = (search_box->get_text() == "");
+ // don't collapse the root node
+ collapse &= (item != p_root);
+ // don't collapse abstract nodes on the first tree level
+ collapse &= ((parent != p_root) || (ObjectTypeDB::can_instance(p_type)));
+ item->set_collapsed(collapse);
+ }
+
const String& description = EditorHelp::get_doc_data()->class_list[p_type].brief_description;
item->set_tooltip(0,description);