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| author | Rémi Verschelde | 2018-01-13 14:01:53 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-13 14:08:45 +0100 |
| commit | e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94 (patch) | |
| tree | af68e434545e20c538f896e28b73f2db7d626edd /thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp | |
| parent | 53c65ae7619ac9e80c89a321c70de64f3745e2aa (diff) | |
| download | godot-e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94.tar.gz godot-e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94.tar.zst godot-e12c89e8c9896b2e5cdd70dbd2d2acb449ff4b94.zip | |
Diffstat (limited to 'thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp')
| -rw-r--r-- | thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp new file mode 100644 index 000000000..72043e69e --- /dev/null +++ b/thirdparty/bullet/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp @@ -0,0 +1,48 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btSoftSoftCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletSoftBody/btSoftBodySolvers.h" +#include "btSoftBody.h" +#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" + +#define USE_PERSISTENT_CONTACTS 1 + +btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* /*obj0*/,const btCollisionObjectWrapper* /*obj1*/) +: btCollisionAlgorithm(ci) +//m_ownManifold(false), +//m_manifoldPtr(mf) +{ +} + +btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm() +{ +} + +void btSoftSoftCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) +{ + btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject(); + btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject(); + soft0->getSoftBodySolver()->processCollision(soft0, soft1); +} + +btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) +{ + //not yet + return 1.f; +} |
