diff options
| author | Juan Linietsky | 2015-03-10 21:05:49 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-10 21:05:49 -0300 |
| commit | a6f96f46b779a815b03974fece21728fe32e88d2 (patch) | |
| tree | 8f450cd516f009e38d9909255bbca283a8868368 /servers/visual/visual_server_raster.h | |
| parent | 57380f9aba2352755273acb9dcd5f20351e668ce (diff) | |
| download | godot-a6f96f46b779a815b03974fece21728fe32e88d2.tar.gz godot-a6f96f46b779a815b03974fece21728fe32e88d2.tar.zst godot-a6f96f46b779a815b03974fece21728fe32e88d2.zip | |
small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
| -rw-r--r-- | servers/visual/visual_server_raster.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 7d7bbe1d7..1622871d4 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1157,6 +1157,7 @@ public: virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_scale(RID p_light, float p_scale); virtual void canvas_light_set_texture(RID p_light, RID p_texture); virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); virtual void canvas_light_set_color(RID p_light, const Color& p_color); |
