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authorJuan Linietsky2015-03-10 21:05:49 -0300
committerJuan Linietsky2015-03-10 21:05:49 -0300
commita6f96f46b779a815b03974fece21728fe32e88d2 (patch)
tree8f450cd516f009e38d9909255bbca283a8868368 /servers/visual/visual_server_raster.h
parent57380f9aba2352755273acb9dcd5f20351e668ce (diff)
downloadgodot-a6f96f46b779a815b03974fece21728fe32e88d2.tar.gz
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small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been optimized.
Diffstat (limited to 'servers/visual/visual_server_raster.h')
-rw-r--r--servers/visual/visual_server_raster.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 7d7bbe1d7..1622871d4 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -1157,6 +1157,7 @@ public:
virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform);
+ virtual void canvas_light_set_scale(RID p_light, float p_scale);
virtual void canvas_light_set_texture(RID p_light, RID p_texture);
virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
virtual void canvas_light_set_color(RID p_light, const Color& p_color);