From a6f96f46b779a815b03974fece21728fe32e88d2 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 10 Mar 2015 21:05:49 -0300 Subject: small optimizations to isometric light demo should work faster, and even faster if exported.. as textures have been optimized. --- servers/visual/visual_server_raster.h | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/visual/visual_server_raster.h') diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 7d7bbe1d7..1622871d4 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1157,6 +1157,7 @@ public: virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_scale(RID p_light, float p_scale); virtual void canvas_light_set_texture(RID p_light, RID p_texture); virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); virtual void canvas_light_set_color(RID p_light, const Color& p_color); -- cgit v1.2.3-70-g09d2