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| author | Juan Linietsky | 2018-02-21 17:23:27 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-02-21 17:24:00 -0300 |
| commit | 7cd867c3fe48187dced1060dedb22cc82f5aa094 (patch) | |
| tree | 960b81fff36df59f16ec761f30e848f05d081e67 /servers/visual/visual_server_canvas.h | |
| parent | 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (diff) | |
| download | godot-7cd867c3fe48187dced1060dedb22cc82f5aa094.tar.gz godot-7cd867c3fe48187dced1060dedb22cc82f5aa094.tar.zst godot-7cd867c3fe48187dced1060dedb22cc82f5aa094.zip | |
2D Skeletons WORK IN PROGRESS
Diffstat (limited to 'servers/visual/visual_server_canvas.h')
| -rw-r--r-- | servers/visual/visual_server_canvas.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 250ba5cb0..6a5a7623b 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -51,6 +51,8 @@ public: Vector<Item *> child_items; + RID skeleton; + Item() { children_order_dirty = true; E = NULL; @@ -182,8 +184,8 @@ public: void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()); - void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_skeleton = RID()); - void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_skeleton = RID()); + void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); + void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames); void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); @@ -191,6 +193,7 @@ public: void canvas_item_set_z_index(RID p_item, int p_z); void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); + void canvas_item_attach_skeleton(RID p_item, RID p_skeleton); void canvas_item_clear(RID p_item); void canvas_item_set_draw_index(RID p_item, int p_index); |
