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| author | Bojidar Marinov | 2017-08-16 23:38:36 +0300 |
|---|---|---|
| committer | Bojidar Marinov | 2017-08-16 23:38:36 +0300 |
| commit | 995fca44b200b093f1d3ff62d16846ba2e3df900 (patch) | |
| tree | 9b8e8ba3e322b94bbbda92f3fd419613e672d114 /servers/visual/shader_language.cpp | |
| parent | 19aff15a1af27a428c82f4a30dea498be9319de1 (diff) | |
| download | godot-995fca44b200b093f1d3ff62d16846ba2e3df900.tar.gz godot-995fca44b200b093f1d3ff62d16846ba2e3df900.tar.zst godot-995fca44b200b093f1d3ff62d16846ba2e3df900.zip | |
Fix particles emitting when emitting is set to false in scene
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
Diffstat (limited to 'servers/visual/shader_language.cpp')
0 files changed, 0 insertions, 0 deletions
