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| author | Hein-Pieter van Braam | 2017-02-13 12:47:24 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-02-13 12:50:02 +0100 |
| commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
| tree | a3c28058efb7a80faed23bff683fe0931859ed52 /scene/resources/shader.cpp | |
| parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
| download | godot-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz godot-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.zst godot-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.zip | |
Diffstat (limited to 'scene/resources/shader.cpp')
| -rw-r--r-- | scene/resources/shader.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 7aa335e44..375a9a1cb 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -116,17 +116,17 @@ bool Shader::has_param(const StringName& p_param) const { void Shader::_bind_methods() { - ClassDB::bind_method(_MD("get_mode"),&Shader::get_mode); + ClassDB::bind_method(D_METHOD("get_mode"),&Shader::get_mode); - ClassDB::bind_method(_MD("set_code","code"),&Shader::set_code); - ClassDB::bind_method(_MD("get_code"),&Shader::get_code); + ClassDB::bind_method(D_METHOD("set_code","code"),&Shader::set_code); + ClassDB::bind_method(D_METHOD("get_code"),&Shader::get_code); - ClassDB::bind_method(_MD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param); - ClassDB::bind_method(_MD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param); + ClassDB::bind_method(D_METHOD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param); + ClassDB::bind_method(D_METHOD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param); - ClassDB::bind_method(_MD("has_param","name"),&Shader::has_param); + ClassDB::bind_method(D_METHOD("has_param","name"),&Shader::has_param); - //ClassDB::bind_method(_MD("get_param_list"),&Shader::get_fragment_code); + //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); ADD_PROPERTY( PropertyInfo(Variant::STRING, "code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), "set_code", "get_code") ; |
