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| author | Rémi Verschelde | 2018-04-03 11:55:01 +0200 |
|---|---|---|
| committer | GitHub | 2018-04-03 11:55:01 +0200 |
| commit | a10be201de2aac2a239568970e02dce04261bc3b (patch) | |
| tree | 7c3bd8d659b7c1553b9a8f770f0d6d794921bbb7 /scene/resources/mesh.cpp | |
| parent | 5dc514acedc136d596085bfd6454947bcf36bfc3 (diff) | |
| parent | a492d229529018f0277f75aa7b99661b5dd40420 (diff) | |
| download | godot-a10be201de2aac2a239568970e02dce04261bc3b.tar.gz godot-a10be201de2aac2a239568970e02dce04261bc3b.tar.zst godot-a10be201de2aac2a239568970e02dce04261bc3b.zip | |
Merge pull request #17902 from Noshyaar/outline
Mesh: fix crash when creating mesh outline from QuadMesh
Diffstat (limited to 'scene/resources/mesh.cpp')
| -rw-r--r-- | scene/resources/mesh.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 949ba12a4..b832ea123 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -315,6 +315,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } } + ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>()); + { PoolVector<int>::Write ir; PoolVector<int> indices = arrays[ARRAY_INDEX]; |
