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authorSaracen2015-11-18 23:18:10 +0000
committerSaracen2015-11-18 23:18:10 +0000
commitdd00452997122029dd2f74a278574d781fd2bf5f (patch)
treee36f0c62cac499500724c2929100c042972d1a5c /scene/resources/material.cpp
parentc1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff)
parent94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff)
downloadgodot-dd00452997122029dd2f74a278574d781fd2bf5f.tar.gz
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Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts: drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index bbb2a386f..55bb4e907 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -406,7 +406,6 @@ void FixedMaterial::_bind_methods() {
BIND_CONSTANT( PARAM_SHADE_PARAM );
BIND_CONSTANT( PARAM_MAX );
-
BIND_CONSTANT( TEXCOORD_SPHERE );
BIND_CONSTANT( TEXCOORD_UV );
BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
@@ -417,6 +416,11 @@ void FixedMaterial::_bind_methods() {
BIND_CONSTANT( FLAG_USE_POINT_SIZE );
BIND_CONSTANT( FLAG_DISCARD_ALPHA );
+ BIND_CONSTANT( LIGHT_SHADER_LAMBERT );
+ BIND_CONSTANT( LIGHT_SHADER_WRAP );
+ BIND_CONSTANT( LIGHT_SHADER_VELVET );
+ BIND_CONSTANT( LIGHT_SHADER_TOON );
+
}