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| author | Saracen | 2015-11-18 23:18:10 +0000 |
|---|---|---|
| committer | Saracen | 2015-11-18 23:18:10 +0000 |
| commit | dd00452997122029dd2f74a278574d781fd2bf5f (patch) | |
| tree | e36f0c62cac499500724c2929100c042972d1a5c /scene/resources/material.cpp | |
| parent | c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b (diff) | |
| parent | 94fdd01241749cb7a575ed5f9fa4c7bbb286901a (diff) | |
| download | godot-dd00452997122029dd2f74a278574d781fd2bf5f.tar.gz godot-dd00452997122029dd2f74a278574d781fd2bf5f.tar.zst godot-dd00452997122029dd2f74a278574d781fd2bf5f.zip | |
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
drivers/gles2/shader_compiler_gles2.cpp
Diffstat (limited to 'scene/resources/material.cpp')
| -rw-r--r-- | scene/resources/material.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index bbb2a386f..55bb4e907 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -406,7 +406,6 @@ void FixedMaterial::_bind_methods() { BIND_CONSTANT( PARAM_SHADE_PARAM ); BIND_CONSTANT( PARAM_MAX ); - BIND_CONSTANT( TEXCOORD_SPHERE ); BIND_CONSTANT( TEXCOORD_UV ); BIND_CONSTANT( TEXCOORD_UV_TRANSFORM ); @@ -417,6 +416,11 @@ void FixedMaterial::_bind_methods() { BIND_CONSTANT( FLAG_USE_POINT_SIZE ); BIND_CONSTANT( FLAG_DISCARD_ALPHA ); + BIND_CONSTANT( LIGHT_SHADER_LAMBERT ); + BIND_CONSTANT( LIGHT_SHADER_WRAP ); + BIND_CONSTANT( LIGHT_SHADER_VELVET ); + BIND_CONSTANT( LIGHT_SHADER_TOON ); + } |
