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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/main/resource_preloader.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/main/resource_preloader.h')
| -rw-r--r-- | scene/main/resource_preloader.h | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 4e585d175..5fba70c1c 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -29,35 +29,30 @@ #ifndef RESOURCE_PRELOADER_H #define RESOURCE_PRELOADER_H - #include "scene/main/node.h" class ResourcePreloader : public Node { - GDCLASS(ResourcePreloader,Node); - - Map<StringName,RES > resources; + GDCLASS(ResourcePreloader, Node); + Map<StringName, RES> resources; - void _set_resources(const Array& p_data); + void _set_resources(const Array &p_data); Array _get_resources() const; PoolVector<String> _get_resource_list() const; protected: - static void _bind_methods(); public: - - void add_resource(const StringName& p_name,const RES& p_resource); - void remove_resource(const StringName& p_name); - void rename_resource(const StringName& p_from_name,const StringName& p_to_name); - bool has_resource(const StringName& p_name) const; - RES get_resource(const StringName& p_name) const; + void add_resource(const StringName &p_name, const RES &p_resource); + void remove_resource(const StringName &p_name); + void rename_resource(const StringName &p_from_name, const StringName &p_to_name); + bool has_resource(const StringName &p_name) const; + RES get_resource(const StringName &p_name) const; void get_resource_list(List<StringName> *p_list); - ResourcePreloader(); }; |
