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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/main/resource_preloader.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/main/resource_preloader.h')
-rw-r--r--scene/main/resource_preloader.h21
1 files changed, 8 insertions, 13 deletions
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 4e585d175..5fba70c1c 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -29,35 +29,30 @@
#ifndef RESOURCE_PRELOADER_H
#define RESOURCE_PRELOADER_H
-
#include "scene/main/node.h"
class ResourcePreloader : public Node {
- GDCLASS(ResourcePreloader,Node);
-
- Map<StringName,RES > resources;
+ GDCLASS(ResourcePreloader, Node);
+ Map<StringName, RES> resources;
- void _set_resources(const Array& p_data);
+ void _set_resources(const Array &p_data);
Array _get_resources() const;
PoolVector<String> _get_resource_list() const;
protected:
-
static void _bind_methods();
public:
-
- void add_resource(const StringName& p_name,const RES& p_resource);
- void remove_resource(const StringName& p_name);
- void rename_resource(const StringName& p_from_name,const StringName& p_to_name);
- bool has_resource(const StringName& p_name) const;
- RES get_resource(const StringName& p_name) const;
+ void add_resource(const StringName &p_name, const RES &p_resource);
+ void remove_resource(const StringName &p_name);
+ void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
+ bool has_resource(const StringName &p_name) const;
+ RES get_resource(const StringName &p_name) const;
void get_resource_list(List<StringName> *p_list);
-
ResourcePreloader();
};