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| author | Juan Linietsky | 2017-11-25 00:07:54 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-11-25 00:09:40 -0300 |
| commit | bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 (patch) | |
| tree | d836011e3d5873e3ceea328ea3100f3c7719ab99 /scene/main/node.cpp | |
| parent | 7dfba3cda9f13427f9f10a6eefbec52aef62274c (diff) | |
| download | godot-bc2e8d9.tar.gz godot-bc2e8d9.tar.zst godot-bc2e8d9.zip | |
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
Diffstat (limited to 'scene/main/node.cpp')
| -rw-r--r-- | scene/main/node.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 31d423c80..506dc8547 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1198,7 +1198,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { unique = false; } else { //check if exists - Node **childs = data.children.ptr(); + Node **childs = data.children.ptrw(); int cc = data.children.size(); for (int i = 0; i < cc; i++) { |
