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authorJuan Linietsky2017-08-20 12:55:46 -0300
committerGitHub2017-08-20 12:55:46 -0300
commit541fdffc0ab2115238fe9cedbf1c088b15f11fdf (patch)
tree187c5d0278e5075907fef8a86b4d00d6a0b7161a /scene/gui/texture_progress.cpp
parent831e21e89ba0275b43b6a351e538256b8ce715a3 (diff)
parent90b8a5b71ef79e0339826507c4b290f0c51b7cd2 (diff)
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Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r--scene/gui/texture_progress.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 081c7ddb7..a5ca502f7 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "texture_progress.h"
+#include "engine.h"
+
void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) {
under = p_texture;
@@ -179,7 +181,7 @@ void TextureProgress::_notification(int p_what) {
}
draw_polygon(points, Vector<Color>(), uvs, progress);
}
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
Point2 p = progress->get_size();
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;