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authorPedro J. Estébanez2018-04-09 19:55:24 +0200
committerHein-Pieter van Braam2018-04-28 22:17:08 +0200
commit02f767fe0d8716a6745c13fd557a2564cbfd046f (patch)
tree98281dc8ebad28972a4d9dfbba14e87c828da383 /scene/gui/option_button.cpp
parent20fa30bde68ba2bff79a791da4e37f3416896e34 (diff)
downloadgodot-02f767fe0d8716a6745c13fd557a2564cbfd046f.tar.gz
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Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. (cherry picked from commit b964a9e678a969bdc28972c55655d7f0667d68b7)
Diffstat (limited to 'scene/gui/option_button.cpp')
-rw-r--r--scene/gui/option_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index f3c92b926..cef8cc8c0 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -108,7 +108,7 @@ void OptionButton::pressed() {
void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
- popup->add_icon_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}