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| author | Pedro J. Estébanez | 2018-04-09 19:55:24 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 22:17:08 +0200 |
| commit | 02f767fe0d8716a6745c13fd557a2564cbfd046f (patch) | |
| tree | 98281dc8ebad28972a4d9dfbba14e87c828da383 /scene/gui/option_button.cpp | |
| parent | 20fa30bde68ba2bff79a791da4e37f3416896e34 (diff) | |
| download | godot-02f767fe0d8716a6745c13fd557a2564cbfd046f.tar.gz godot-02f767fe0d8716a6745c13fd557a2564cbfd046f.tar.zst godot-02f767fe0d8716a6745c13fd557a2564cbfd046f.zip | |
Add support for radio-looking items with icon
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.
Fixes #18063.
(cherry picked from commit b964a9e678a969bdc28972c55655d7f0667d68b7)
Diffstat (limited to 'scene/gui/option_button.cpp')
| -rw-r--r-- | scene/gui/option_button.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index f3c92b926..cef8cc8c0 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -108,7 +108,7 @@ void OptionButton::pressed() { void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) { - popup->add_icon_check_item(p_icon, p_label, p_ID); + popup->add_icon_radio_check_item(p_icon, p_label, p_ID); if (popup->get_item_count() == 1) select(0); } |
