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authorPedro J. Estébanez2018-03-24 03:05:20 +0100
committerHein-Pieter van Braam2018-04-28 22:16:53 +0200
commit20fa30bde68ba2bff79a791da4e37f3416896e34 (patch)
tree2a8ba8967465caa85464e82459cf7118b5e0358b /scene/gui/option_button.cpp
parentb5b0e42b857edd157961343b43802e6e5d66f1b4 (diff)
downloadgodot-20fa30bde68ba2bff79a791da4e37f3416896e34.tar.gz
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Use radio-button-like menu entries where applicable
(cherry picked from commit a6dc160d5cdf581c61d9c0ecd042aa7b5e958a87)
Diffstat (limited to 'scene/gui/option_button.cpp')
-rw-r--r--scene/gui/option_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 71c14810f..f3c92b926 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -114,7 +114,7 @@ void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_lab
}
void OptionButton::add_item(const String &p_label, int p_ID) {
- popup->add_check_item(p_label, p_ID);
+ popup->add_radio_check_item(p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}