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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/gui/color_picker.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/gui/color_picker.h')
| -rw-r--r-- | scene/gui/color_picker.h | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index d9db9c89f..bd1abeecb 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -29,23 +29,22 @@ #ifndef COLOR_PICKER_H #define COLOR_PICKER_H -#include "scene/gui/slider.h" -#include "scene/gui/line_edit.h" -#include "scene/gui/spin_box.h" -#include "scene/gui/label.h" +#include "scene/gui/box_container.h" #include "scene/gui/button.h" +#include "scene/gui/check_button.h" +#include "scene/gui/label.h" +#include "scene/gui/line_edit.h" #include "scene/gui/popup.h" -#include "scene/gui/box_container.h" +#include "scene/gui/slider.h" +#include "scene/gui/spin_box.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" -#include "scene/gui/check_button.h" class ColorPicker : public BoxContainer { - GDCLASS(ColorPicker,BoxContainer); + GDCLASS(ColorPicker, BoxContainer); private: - Control *screen; Image last_capture; Control *uv_edit; @@ -69,10 +68,10 @@ private: bool raw_mode_enabled; bool updating; bool changing_color; - float h,s,v; + float h, s, v; Color last_hsv; - void _html_entered(const String& p_html); + void _html_entered(const String &p_html); void _value_changed(double); void _update_controls(); void _update_color(); @@ -80,28 +79,27 @@ private: void _update_text_value(); void _text_type_toggled(); void _sample_draw(); - void _hsv_draw(int p_wich,Control *c); + void _hsv_draw(int p_wich, Control *c); - void _uv_input(const InputEvent& p_input); - void _w_input(const InputEvent& p_input); - void _preset_input(const InputEvent& p_input); - void _screen_input(const InputEvent& p_input); + void _uv_input(const InputEvent &p_input); + void _w_input(const InputEvent &p_input); + void _preset_input(const InputEvent &p_input); + void _screen_input(const InputEvent &p_input); void _add_preset_pressed(); void _screen_pick_pressed(); protected: - void _notification(int); static void _bind_methods(); -public: +public: void set_edit_alpha(bool p_show); bool is_editing_alpha() const; - void set_pick_color(const Color& p_color); + void set_pick_color(const Color &p_color); Color get_pick_color() const; - void add_preset(const Color& p_color); + void add_preset(const Color &p_color); void set_raw_mode(bool p_enabled); bool is_raw_mode() const; @@ -112,21 +110,20 @@ public: class ColorPickerButton : public Button { - GDCLASS(ColorPickerButton,Button); + GDCLASS(ColorPickerButton, Button); PopupPanel *popup; ColorPicker *picker; - void _color_changed(const Color& p_color); + void _color_changed(const Color &p_color); virtual void pressed(); protected: - void _notification(int); static void _bind_methods(); -public: - void set_pick_color(const Color& p_color); +public: + void set_pick_color(const Color &p_color); Color get_pick_color() const; void set_edit_alpha(bool p_show); |
