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| author | Juan Linietsky | 2016-05-17 18:27:15 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-05-17 18:28:44 -0300 |
| commit | c195c0df6b36debc870216dd42e49fbda70fa861 (patch) | |
| tree | 194a26e39ace86d7a471f3e86159c2aed6be261c /scene/audio/sample_player.cpp | |
| parent | 3a26e14a2bab777c9ba6aedceff6e4ef2666faf0 (diff) | |
| download | godot-c195c0d.tar.gz godot-c195c0d.tar.zst godot-c195c0d.zip | |
-Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
Diffstat (limited to 'scene/audio/sample_player.cpp')
| -rw-r--r-- | scene/audio/sample_player.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/audio/sample_player.cpp b/scene/audio/sample_player.cpp index d7605ed1a..b4a237c60 100644 --- a/scene/audio/sample_player.cpp +++ b/scene/audio/sample_player.cpp @@ -600,6 +600,14 @@ float SamplePlayer::get_default_reverb() const { return _default.reverb_send; } +String SamplePlayer::get_configuration_warning() const { + + if (library.is_null()) { + return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound."); + } + + return String(); +} void SamplePlayer::_bind_methods() { |
