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authorSergey Pusnei2017-03-29 11:29:38 -0400
committerRémi Verschelde2017-04-10 08:27:34 +0200
commit8589ca390373ae2e84d93b4a75640277e38e9780 (patch)
tree4c66a5b3927649c737b631c05ed88e866455e566 /scene/animation/animation_player.cpp
parent1c480698ce0e881cbd28f1f0ddba95cee74ca834 (diff)
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Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index d6c68a1d8..c4ea42d46 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -611,7 +611,7 @@ void AnimationPlayer::_animation_update_transforms() {
case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
- case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break;
+ case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); break;
case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
}*/