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| author | letheed | 2017-09-10 15:37:49 +0200 |
|---|---|---|
| committer | letheed | 2017-09-20 13:11:10 +0200 |
| commit | 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 (patch) | |
| tree | a8811a50265edd940b00e12b9bd522e3e9b4694e /scene/animation/animation_player.cpp | |
| parent | ecd226c6a751f8a20766363fd1f2e1e0e2da8fba (diff) | |
| download | godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.gz godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.tar.zst godot-5ad9be4c24e9d7dc5672fdc42cea896622fe5685.zip | |
Diffstat (limited to 'scene/animation/animation_player.cpp')
| -rw-r--r-- | scene/animation/animation_player.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index be0b65227..cadbd086b 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1045,7 +1045,7 @@ bool AnimationPlayer::is_valid() const { return (playback.current.from); } -float AnimationPlayer::get_current_animation_pos() const { +float AnimationPlayer::get_current_animation_position() const { ERR_FAIL_COND_V(!playback.current.from, 0); return playback.current.pos; @@ -1238,8 +1238,8 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root); ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); - ClassDB::bind_method(D_METHOD("seek", "pos_sec", "update"), &AnimationPlayer::seek, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_pos"), &AnimationPlayer::get_current_animation_pos); + ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); @@ -1248,7 +1248,7 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_current_animation_pos"), &AnimationPlayer::get_current_animation_pos); + ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); |
