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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/quad.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/quad.h')
-rw-r--r--scene/3d/quad.h13
1 files changed, 5 insertions, 8 deletions
diff --git a/scene/3d/quad.h b/scene/3d/quad.h
index af91d7a1f..607d7238e 100644
--- a/scene/3d/quad.h
+++ b/scene/3d/quad.h
@@ -29,13 +29,12 @@
#ifndef QUAD_H
#define QUAD_H
-
-#include "scene/3d/visual_instance.h"
#include "rid.h"
+#include "scene/3d/visual_instance.h"
class Quad : public GeometryInstance {
- GDCLASS(Quad,GeometryInstance);
+ GDCLASS(Quad, GeometryInstance);
Vector3::Axis axis;
bool centered;
@@ -50,18 +49,17 @@ class Quad : public GeometryInstance {
void _update();
protected:
-
void _notification(int p_what);
static void _bind_methods();
-public:
+public:
void set_axis(Vector3::Axis p_axis);
Vector3::Axis get_axis() const;
- void set_size(const Vector2& p_sizze);
+ void set_size(const Vector2 &p_sizze);
Vector2 get_size() const;
- void set_offset(const Vector2& p_offset);
+ void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
void set_centered(bool p_enabled);
@@ -74,5 +72,4 @@ public:
~Quad();
};
-
#endif // QUAD_H