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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/quad.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/quad.h')
| -rw-r--r-- | scene/3d/quad.h | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/scene/3d/quad.h b/scene/3d/quad.h index af91d7a1f..607d7238e 100644 --- a/scene/3d/quad.h +++ b/scene/3d/quad.h @@ -29,13 +29,12 @@ #ifndef QUAD_H #define QUAD_H - -#include "scene/3d/visual_instance.h" #include "rid.h" +#include "scene/3d/visual_instance.h" class Quad : public GeometryInstance { - GDCLASS(Quad,GeometryInstance); + GDCLASS(Quad, GeometryInstance); Vector3::Axis axis; bool centered; @@ -50,18 +49,17 @@ class Quad : public GeometryInstance { void _update(); protected: - void _notification(int p_what); static void _bind_methods(); -public: +public: void set_axis(Vector3::Axis p_axis); Vector3::Axis get_axis() const; - void set_size(const Vector2& p_sizze); + void set_size(const Vector2 &p_sizze); Vector2 get_size() const; - void set_offset(const Vector2& p_offset); + void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; void set_centered(bool p_enabled); @@ -74,5 +72,4 @@ public: ~Quad(); }; - #endif // QUAD_H |
