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path: root/scene/3d/quad.h (follow)
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* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-76/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-8/+5
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix #7303, Quad node mesh data leakBojidar Marinov2016-12-161-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+76