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| author | Josh Grams | 2016-03-08 17:23:32 -0500 |
|---|---|---|
| committer | Rémi Verschelde | 2016-04-02 22:00:40 +0200 |
| commit | 830947feafc5e3af452296ff80a6418e9c56c5d2 (patch) | |
| tree | a73b6b46f1fdccdfcf45d98e3cb2a7c46d10f672 /platform/android/file_access_android.cpp | |
| parent | ee20365f7c13902663ffb1721ca6b1d084915336 (diff) | |
| download | godot-830947feafc5e3af452296ff80a6418e9c56c5d2.tar.gz godot-830947feafc5e3af452296ff80a6418e9c56c5d2.tar.zst godot-830947feafc5e3af452296ff80a6418e9c56c5d2.zip | |
AnimationTreePlayer: distinguish value tracks.
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
(cherry picked from commit 2fa200ff5380d03bf3f581c00ef202729983423f)
Diffstat (limited to 'platform/android/file_access_android.cpp')
0 files changed, 0 insertions, 0 deletions
