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| author | Josh Grams | 2016-03-08 17:23:32 -0500 |
|---|---|---|
| committer | Rémi Verschelde | 2016-04-02 22:00:40 +0200 |
| commit | 830947feafc5e3af452296ff80a6418e9c56c5d2 (patch) | |
| tree | a73b6b46f1fdccdfcf45d98e3cb2a7c46d10f672 | |
| parent | ee20365f7c13902663ffb1721ca6b1d084915336 (diff) | |
| download | godot-830947feafc5e3af452296ff80a6418e9c56c5d2.tar.gz godot-830947feafc5e3af452296ff80a6418e9c56c5d2.tar.zst godot-830947feafc5e3af452296ff80a6418e9c56c5d2.zip | |
AnimationTreePlayer: distinguish value tracks.
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
(cherry picked from commit 2fa200ff5380d03bf3f581c00ef202729983423f)
| -rw-r--r-- | scene/animation/animation_tree_player.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 67c7eae1b..132d9b491 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -863,8 +863,9 @@ void AnimationTreePlayer::_process_animation(float p_delta) { if (!t.node) continue; - //if (E->get()->t.type!=Animation::TYPE_TRANSFORM) - // continue; + + if(t.property) // value track; was applied in step 2 + continue; Transform xform; xform.basis=t.rot; |
