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| author | Alexander Alekseev | 2018-04-03 09:48:03 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-15 00:56:14 +0200 |
| commit | 3a430e46b93aba6d88513542dca50ce4a21f29fe (patch) | |
| tree | 809ccfcd13eddd99aafe1cfb1dd2575a19151aaf /modules/gdscript/gdscript_editor.cpp | |
| parent | b4733a1da9e002571d9420cb70a50043ddc127bb (diff) | |
| download | godot-3a430e46b93aba6d88513542dca50ce4a21f29fe.tar.gz godot-3a430e46b93aba6d88513542dca50ce4a21f29fe.tar.zst godot-3a430e46b93aba6d88513542dca50ce4a21f29fe.zip | |
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
(cherry picked from commit 5677aed175f70d5f6762771c1bdfe9425023836e)
Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
0 files changed, 0 insertions, 0 deletions
