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authorAlexander Alekseev2018-04-03 09:48:03 +0300
committerHein-Pieter van Braam2018-04-15 00:56:14 +0200
commit3a430e46b93aba6d88513542dca50ce4a21f29fe (patch)
tree809ccfcd13eddd99aafe1cfb1dd2575a19151aaf /modules
parentb4733a1da9e002571d9420cb70a50043ddc127bb (diff)
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[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
(cherry picked from commit 5677aed175f70d5f6762771c1bdfe9425023836e)
Diffstat (limited to 'modules')
-rw-r--r--modules/mono/glue/cs_files/Basis.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index 89b3e94c3..2e7e5404c 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -49,20 +49,20 @@ namespace Godot
public Vector3 x
{
- get => GetAxis(0);
- set => SetAxis(0, value);
+ get { return GetAxis(0); }
+ set { SetAxis(0, value); }
}
public Vector3 y
{
- get => GetAxis(1);
- set => SetAxis(1, value);
+ get { return GetAxis(1); }
+ set { SetAxis(1, value); }
}
public Vector3 z
{
- get => GetAxis(2);
- set => SetAxis(2, value);
+ get { return GetAxis(2); }
+ set { SetAxis(2, value); }
}
private Vector3 _x;