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| author | Juan Linietsky | 2017-08-20 15:20:08 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-20 15:21:45 -0300 |
| commit | ab13d0aeed43b7263b1e62bb62551525b70822a8 (patch) | |
| tree | be2b488cbd69369be5cf15d963258b93658e3b5b /editor/script_editor_debugger.cpp | |
| parent | 541fdffc0ab2115238fe9cedbf1c088b15f11fdf (diff) | |
| download | godot-ab13d0aeed43b7263b1e62bb62551525b70822a8.tar.gz godot-ab13d0aeed43b7263b1e62bb62551525b70822a8.tar.zst godot-ab13d0aeed43b7263b1e62bb62551525b70822a8.zip | |
Diffstat (limited to 'editor/script_editor_debugger.cpp')
| -rw-r--r-- | editor/script_editor_debugger.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index bcf24b98f..fee67df9c 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1090,9 +1090,6 @@ void ScriptEditorDebugger::stop() { EditorNode::get_singleton()->get_pause_button()->set_pressed(false); EditorNode::get_singleton()->get_pause_button()->set_disabled(true); - //avoid confusion when stopped debugging but an object is still edited - EditorNode::get_singleton()->push_item(NULL); - if (hide_on_stop) { if (is_visible_in_tree()) EditorNode::get_singleton()->hide_bottom_panel(); |
