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authorRémi Verschelde2017-11-23 17:10:49 +0100
committerGitHub2017-11-23 17:10:49 +0100
commit3a33725014169ce51d6ac581a4dce3b97a60da00 (patch)
treea61c7e2aaedbca25d18d89b46ca460a35093f2f1 /editor/script_editor_debugger.cpp
parentee3179fc5c3e5f10534d5166aebbe5b64f3bfc92 (diff)
parent9ef720908f1e08cf46b9a118bee800e1c6f3df33 (diff)
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Merge pull request #13209 from GodotExplorer/debugger-a
Improved update for remote scene tree and remote object.
Diffstat (limited to 'editor/script_editor_debugger.cpp')
-rw-r--r--editor/script_editor_debugger.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 8974bda92..a06732c56 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -955,31 +955,28 @@ void ScriptEditorDebugger::_notification(int p_what) {
case NOTIFICATION_PROCESS: {
if (connection.is_valid()) {
+
inspect_scene_tree_timeout -= get_process_delta_time();
if (inspect_scene_tree_timeout < 0) {
inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
if (inspect_scene_tree->is_visible_in_tree()) {
_scene_tree_request();
-
- if (inspected_object_id != 0) {
- //take the chance and re-inspect selected object
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
- }
}
}
inspect_edited_object_timeout -= get_process_delta_time();
if (inspect_edited_object_timeout < 0) {
inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
- if (inspect_scene_tree->is_visible_in_tree() && inspected_object_id) {
- //take the chance and re-inspect selected object
- Array msg;
- msg.push_back("inspect_object");
- msg.push_back(inspected_object_id);
- ppeer->put_var(msg);
+ if (inspected_object_id) {
+ if (ScriptEditorDebuggerInspectedObject *obj = Object::cast_to<ScriptEditorDebuggerInspectedObject>(ObjectDB::get_instance(editor->get_editor_history()->get_current()))) {
+ if (obj->remote_object_id == inspected_object_id) {
+ //take the chance and re-inspect selected object
+ Array msg;
+ msg.push_back("inspect_object");
+ msg.push_back(inspected_object_id);
+ ppeer->put_var(msg);
+ }
+ }
}
}
}
@@ -1850,6 +1847,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
inspect_scene_tree = memnew(Tree);
EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(inspect_scene_tree);
+ EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", this, "_scene_tree_selected");
inspect_scene_tree->set_v_size_flags(SIZE_EXPAND_FILL);
inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");