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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/project_export.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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godot-5dbf180.zip
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'editor/project_export.h')
-rw-r--r--editor/project_export.h53
1 files changed, 22 insertions, 31 deletions
diff --git a/editor/project_export.h b/editor/project_export.h
index b58ce2dc9..dff3ab356 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -29,33 +29,30 @@
#ifndef PROJECT_EXPORT_SETTINGS_H
#define PROJECT_EXPORT_SETTINGS_H
-#include "scene/main/timer.h"
-#include "scene/gui/control.h"
-#include "scene/gui/tree.h"
-#include "scene/gui/label.h"
#include "editor/editor_file_dialog.h"
-#include "scene/gui/button.h"
-#include "scene/gui/file_dialog.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/tab_container.h"
#include "os/dir_access.h"
#include "os/thread.h"
+#include "scene/gui/button.h"
+#include "scene/gui/control.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/tree.h"
+#include "scene/main/timer.h"
-#include "scene/gui/slider.h"
#include "editor/editor_file_system.h"
-#include "property_editor.h"
#include "editor_export.h"
-
+#include "property_editor.h"
+#include "scene/gui/slider.h"
class EditorNode;
class ProjectExportDialog : public ConfirmationDialog {
- GDCLASS( ProjectExportDialog, ConfirmationDialog );
+ GDCLASS(ProjectExportDialog, ConfirmationDialog);
private:
-
-
TabContainer *sections;
MenuButton *add_preset;
@@ -66,7 +63,6 @@ private:
PropertyEditor *parameters;
CheckButton *runnable;
-
EditorFileDialog *pck_export;
EditorFileDialog *file_export;
@@ -80,7 +76,7 @@ private:
LineEdit *exclude_filters;
Tree *include_files;
- Label* include_label;
+ Label *include_label;
MarginContainer *include_margin;
StringName editor_icons;
@@ -93,11 +89,11 @@ private:
Button *export_button;
- void _patch_selected(const String& p_path);
+ void _patch_selected(const String &p_path);
void _patch_deleted();
void _runnable_pressed();
- void _name_changed(const String& p_string);
+ void _name_changed(const String &p_string);
void _add_preset(int p_platform);
void _edit_preset(int p_index);
void _delete_preset();
@@ -106,37 +102,32 @@ private:
void _update_presets();
void _export_type_changed(int p_which);
- void _filter_changed(const String& p_filter);
+ void _filter_changed(const String &p_filter);
void _fill_resource_tree();
- bool _fill_tree(EditorFileSystemDirectory *p_dir,TreeItem *p_item,Ref<EditorExportPreset> &current,bool p_only_scenes);
+ bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref<EditorExportPreset> &current, bool p_only_scenes);
void _tree_changed();
- void _patch_button_pressed(Object* p_item,int p_column,int p_id);
+ void _patch_button_pressed(Object *p_item, int p_column, int p_id);
void _patch_edited();
-
- Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
- bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
- void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
FileDialog *export_pck_zip;
void _export_pck_zip();
- void _export_pck_zip_selected(const String& p_path);
+ void _export_pck_zip_selected(const String &p_path);
protected:
void _notification(int p_what);
static void _bind_methods();
-public:
+public:
void popup_export();
ProjectExportDialog();
~ProjectExportDialog();
};
-
-
-
#endif // PROJECT_EXPORT_SETTINGS_H
-