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authorRémi Verschelde2017-08-26 17:46:49 +0200
committerRémi Verschelde2017-08-26 17:47:57 +0200
commit565600e8445a3073e4188a1a2bde1f47dd299c5a (patch)
tree0cb16e4c20e2abaa6f17cfec7f3fa870b92caa13 /editor/plugins/shader_graph_editor_plugin.h
parentdd7145b778ea4884fd52f5efaf79dc55375c8465 (diff)
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Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.h')
-rw-r--r--editor/plugins/shader_graph_editor_plugin.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h
index e7cab50d8..159c752ee 100644
--- a/editor/plugins/shader_graph_editor_plugin.h
+++ b/editor/plugins/shader_graph_editor_plugin.h
@@ -30,6 +30,10 @@
#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
#define SHADER_GRAPH_EDITOR_PLUGIN_H
+// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
+// it needs to be ported to the new shader language.
+#if 0
+
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
@@ -39,11 +43,11 @@
#include "scene/gui/tree.h"
#include "scene/resources/shader.h"
#include "scene/resources/shader_graph.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-#if 0
class GraphColorRampEdit : public Control {
GDCLASS(GraphColorRampEdit,Control);
@@ -238,5 +242,6 @@ public:
~ShaderGraphEditorPlugin();
};
+
#endif
-#endif
+#endif // SHADER_GRAPH_EDITOR_PLUGIN_H