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| author | Rémi Verschelde | 2017-08-26 17:46:49 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-08-26 17:47:57 +0200 |
| commit | 565600e8445a3073e4188a1a2bde1f47dd299c5a (patch) | |
| tree | 0cb16e4c20e2abaa6f17cfec7f3fa870b92caa13 /editor/plugins/shader_graph_editor_plugin.h | |
| parent | dd7145b778ea4884fd52f5efaf79dc55375c8465 (diff) | |
| download | godot-565600e8445a3073e4188a1a2bde1f47dd299c5a.tar.gz godot-565600e8445a3073e4188a1a2bde1f47dd299c5a.tar.zst godot-565600e8445a3073e4188a1a2bde1f47dd299c5a.zip | |
Diffstat (limited to 'editor/plugins/shader_graph_editor_plugin.h')
| -rw-r--r-- | editor/plugins/shader_graph_editor_plugin.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h index e7cab50d8..159c752ee 100644 --- a/editor/plugins/shader_graph_editor_plugin.h +++ b/editor/plugins/shader_graph_editor_plugin.h @@ -30,6 +30,10 @@ #ifndef SHADER_GRAPH_EDITOR_PLUGIN_H #define SHADER_GRAPH_EDITOR_PLUGIN_H +// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, +// it needs to be ported to the new shader language. +#if 0 + #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" @@ -39,11 +43,11 @@ #include "scene/gui/tree.h" #include "scene/resources/shader.h" #include "scene/resources/shader_graph.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ -#if 0 class GraphColorRampEdit : public Control { GDCLASS(GraphColorRampEdit,Control); @@ -238,5 +242,6 @@ public: ~ShaderGraphEditorPlugin(); }; + #endif -#endif +#endif // SHADER_GRAPH_EDITOR_PLUGIN_H |
