From 565600e8445a3073e4188a1a2bde1f47dd299c5a Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Sat, 26 Aug 2017 17:46:49 +0200 Subject: Cleanup tons of obsolete commented out code Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. --- editor/plugins/shader_graph_editor_plugin.h | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'editor/plugins/shader_graph_editor_plugin.h') diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h index e7cab50d8..159c752ee 100644 --- a/editor/plugins/shader_graph_editor_plugin.h +++ b/editor/plugins/shader_graph_editor_plugin.h @@ -30,6 +30,10 @@ #ifndef SHADER_GRAPH_EDITOR_PLUGIN_H #define SHADER_GRAPH_EDITOR_PLUGIN_H +// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin, +// it needs to be ported to the new shader language. +#if 0 + #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" @@ -39,11 +43,11 @@ #include "scene/gui/tree.h" #include "scene/resources/shader.h" #include "scene/resources/shader_graph.h" + /** @author Juan Linietsky */ -#if 0 class GraphColorRampEdit : public Control { GDCLASS(GraphColorRampEdit,Control); @@ -238,5 +242,6 @@ public: ~ShaderGraphEditorPlugin(); }; + #endif -#endif +#endif // SHADER_GRAPH_EDITOR_PLUGIN_H -- cgit v1.2.3-70-g09d2