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| author | volzhs | 2017-04-25 19:54:08 +0900 |
|---|---|---|
| committer | volzhs | 2017-04-25 19:54:08 +0900 |
| commit | edefaa768b861023adc52bc83d50e403ea7143d8 (patch) | |
| tree | 678b7104a7a01ad2c55f9a3eb14d15406b656bcc /drivers/unix/dir_access_unix.cpp | |
| parent | ea89c56bfbf7ab6f5810c74960f1e5c28da63927 (diff) | |
| download | godot-edefaa768b861023adc52bc83d50e403ea7143d8.tar.gz godot-edefaa768b861023adc52bc83d50e403ea7143d8.tar.zst godot-edefaa768b861023adc52bc83d50e403ea7143d8.zip | |
Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
Diffstat (limited to 'drivers/unix/dir_access_unix.cpp')
0 files changed, 0 insertions, 0 deletions
