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| author | volzhs | 2017-04-25 19:54:08 +0900 |
|---|---|---|
| committer | volzhs | 2017-04-25 19:54:08 +0900 |
| commit | edefaa768b861023adc52bc83d50e403ea7143d8 (patch) | |
| tree | 678b7104a7a01ad2c55f9a3eb14d15406b656bcc | |
| parent | ea89c56bfbf7ab6f5810c74960f1e5c28da63927 (diff) | |
| download | godot-edefaa768b861023adc52bc83d50e403ea7143d8.tar.gz godot-edefaa768b861023adc52bc83d50e403ea7143d8.tar.zst godot-edefaa768b861023adc52bc83d50e403ea7143d8.zip | |
Fix auto_accept_quit option to work
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
| -rw-r--r-- | scene/main/scene_main_loop.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 3a000c765..3c14b48ca 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -460,7 +460,6 @@ void SceneTree::input_event(const InputEvent &p_event) { void SceneTree::init() { //_quit=false; - accept_quit = true; initialized = true; input_handled = false; @@ -1625,6 +1624,7 @@ SceneTree::SceneTree() { singleton = this; _quit = false; + accept_quit = true; initialized = false; #ifdef TOOLS_ENABLED editor_hint = false; |
