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authorHein-Pieter van Braam2017-09-02 22:32:31 +0200
committerHein-Pieter van Braam2017-09-08 15:03:53 +0200
commitb2a38854fdde296fd2d7da139a29b23a18ab494d (patch)
tree951326f4d966e01d4f8d4402dc7beb2252560b7a /drivers/gles3
parentd1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff)
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Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3cacfac57..d910b4a7c 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -595,7 +595,6 @@ RID RasterizerStorageGLES3::texture_create() {
void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
- int components;
GLenum format;
GLenum internal_format;
GLenum type;
@@ -777,8 +776,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
int tsize = 0;
- int block = Image::get_format_block_size(img->get_format());
-
for (int i = 0; i < mipmaps; i++) {
int size, ofs;
@@ -789,10 +786,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
if (texture->compressed) {
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- //this is not needed, as compressed takes the regular size, even if blocks extend it
- //int bw = (w % block != 0) ? w + (block - w % block) : w;
- //int bh = (h % block != 0) ? h + (block - h % block) : h;
-
int bw = w;
int bh = h;
@@ -4631,7 +4624,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
- light->directional_range_mode=p_range_mode;
+ light->directional_range_mode = p_range_mode;
}
VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const {