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| author | Hein-Pieter van Braam | 2017-09-02 22:32:31 +0200 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-09-08 15:03:53 +0200 |
| commit | b2a38854fdde296fd2d7da139a29b23a18ab494d (patch) | |
| tree | 951326f4d966e01d4f8d4402dc7beb2252560b7a /drivers/gles3 | |
| parent | d1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff) | |
| download | godot-b2a38854fdde296fd2d7da139a29b23a18ab494d.tar.gz godot-b2a38854fdde296fd2d7da139a29b23a18ab494d.tar.zst godot-b2a38854fdde296fd2d7da139a29b23a18ab494d.zip | |
Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'drivers/gles3')
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 3cacfac57..d910b4a7c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -595,7 +595,6 @@ RID RasterizerStorageGLES3::texture_create() { void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { - int components; GLenum format; GLenum internal_format; GLenum type; @@ -777,8 +776,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p int tsize = 0; - int block = Image::get_format_block_size(img->get_format()); - for (int i = 0; i < mipmaps; i++) { int size, ofs; @@ -789,10 +786,6 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p if (texture->compressed) { glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - //this is not needed, as compressed takes the regular size, even if blocks extend it - //int bw = (w % block != 0) ? w + (block - w % block) : w; - //int bh = (h % block != 0) ? h + (block - h % block) : h; - int bw = w; int bh = h; @@ -4631,7 +4624,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p Light *light = light_owner.getornull(p_light); ERR_FAIL_COND(!light); - light->directional_range_mode=p_range_mode; + light->directional_range_mode = p_range_mode; } VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const { |
