aboutsummaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
authorRémi Verschelde2018-04-10 08:09:18 +0200
committerGitHub2018-04-10 08:09:18 +0200
commita360a9b3482ba6927b5f6b4d5debff2222b5ab2c (patch)
treed181f4c39f18f74606b7478e0185fcfa3e101c73 /doc/classes
parentb1d4e1be6dc6fbe839d0eb57c71e502df333c1fa (diff)
parentb964a9e678a969bdc28972c55655d7f0667d68b7 (diff)
downloadgodot-a360a9b3482ba6927b5f6b4d5debff2222b5ab2c.tar.gz
godot-a360a9b3482ba6927b5f6b4d5debff2222b5ab2c.tar.zst
godot-a360a9b3482ba6927b5f6b4d5debff2222b5ab2c.zip
Merge pull request #18091 from RandomShaper/icon-radio-item
Add support for radio-looking items with icon
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/PopupMenu.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 6ead22023..bb58ee3d5 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -77,6 +77,21 @@
created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually.
</description>
</method>
+ <method name="add_icon_radio_check_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="texture" type="Texture">
+ </argument>
+ <argument index="1" name="label" type="String">
+ </argument>
+ <argument index="2" name="id" type="int" default="-1">
+ </argument>
+ <argument index="3" name="accel" type="int" default="0">
+ </argument>
+ <description>
+ The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups.
+ </description>
+ </method>
<method name="add_icon_check_shortcut">
<return type="void">
</return>