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| author | Rémi Verschelde | 2018-04-10 08:09:18 +0200 |
|---|---|---|
| committer | GitHub | 2018-04-10 08:09:18 +0200 |
| commit | a360a9b3482ba6927b5f6b4d5debff2222b5ab2c (patch) | |
| tree | d181f4c39f18f74606b7478e0185fcfa3e101c73 /doc/classes | |
| parent | b1d4e1be6dc6fbe839d0eb57c71e502df333c1fa (diff) | |
| parent | b964a9e678a969bdc28972c55655d7f0667d68b7 (diff) | |
| download | godot-a360a9b3482ba6927b5f6b4d5debff2222b5ab2c.tar.gz godot-a360a9b3482ba6927b5f6b4d5debff2222b5ab2c.tar.zst godot-a360a9b3482ba6927b5f6b4d5debff2222b5ab2c.zip | |
Merge pull request #18091 from RandomShaper/icon-radio-item
Add support for radio-looking items with icon
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/PopupMenu.xml | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 6ead22023..bb58ee3d5 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -77,6 +77,21 @@ created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. </description> </method> + <method name="add_icon_radio_check_item"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <argument index="1" name="label" type="String"> + </argument> + <argument index="2" name="id" type="int" default="-1"> + </argument> + <argument index="3" name="accel" type="int" default="0"> + </argument> + <description> + The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + </description> + </method> <method name="add_icon_check_shortcut"> <return type="void"> </return> |
